ReentrantLock 源码解析

加锁

final void lock() {
			//CAS加锁,成功将该线程置为独占锁持有者--setExclusiveOwnerThread
            if (compareAndSetState(0, 1))
                setExclusiveOwnerThread(Thread.currentThread());
            else
                acquire(1);
        }

如果CAS加锁失败的话,则进入acquire(1),如果成功则将当前线程设为独占锁的拥有者。接下来我们看枷锁失败后的处理。

public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

如果加锁失败,我们会先再次尝试加入锁,其实现在tryAcquire函数中,这里只介绍非公平锁实现方式,其源码如下所示:

protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

在ReentrantLock中,c表示其加锁数量,在读写锁中,高16位表示读锁数量,低16位表示写锁数量。ReentrantLock中,c==0表示当前无锁占用,则会再次尝试CAS加锁,如果加锁失败,查看该线程是否为占有锁的线程,这也是可重入锁的概念,如果是重入锁的话则锁的数量加一,否则尝试加锁失败。
如果加锁失败,我们需要将该线程放入到阻塞队列中。

private Node addWaiter(Node mode) {
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        enq(node);
        return node;
    }

注意的是,将节点放入到队列中也是基于CAS的形式放入到CAS中的。
放入到阻塞队列后,并不会马上中断,这有一个自旋的过程,超过一定时间则会中断。其过程如下所示:

final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                //如果该节点的前驱是头节点,头节点表示正在运行的线程节点
                //则会再次尝试加锁,成功则将该节点置为头节点
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                //失败的则会先判定是否应该暂停,其过程看下述代码
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

判定是否应该阻塞的代码

private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
		
        int ws = pred.waitStatus;
        当前线程的后续线程需要被唤醒,即node现在需要阻塞
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        //前驱结点取消了则前驱结点向前移动
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } 
        //其他情况将pred状态置为SIGNAL
        else {
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

parkAndCheckInterrupt函数则将其阻塞,等待被唤醒。

唤醒过程
唤醒过程就是尝试释放锁的过程,释放成功才会进入唤醒状态,waitStatus!=0没看懂,他的四种状态没有0的枚举,暂且认为h.waitStatus != 0永远为true,即队列不空就唤醒线程。

public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

尝试释放所得过程比较简单,因为是可重入锁,所以得确保当前线程的c==0,才释放掉独占锁的线程

protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                //释放该线程
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }
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