一:输出一个随机数。
程序分析:使用 random 模块。
#!/usr/bin/python
# -*- coding: UTF-8 -*-
import random
#生成 10 到 20 之间的随机数
print random.uniform(10, 20)
以上实例输出结果为:
14.4012371357
二:学习使用按位与 & 。
程序分析:0&0=0; 0&1=0; 1&0=0; 1&1=1。
#!/usr/bin/python
# -*- coding: UTF-8 -*-
if __name__ == '__main__':
a = 0x77
b = a & 3
print 'a & b = %d' % b
b &= 7
print 'a & b = %d' % b
以上实例输出结果为:
a & b = 3
a & b = 3
三:学习使用按位或 | 。
程序分析:0|0=0; 0|1=1; 1|0=1; 1|1=1
#!/usr/bin/python
# -*- coding: UTF-8 -*-
if __name__ == '__main__':
a = 077
b = a | 3
print 'a | b is %d' % b
b |= 7
print 'a | b is %d' % b
以上实例输出结果为:
a | b is 63
a | b is 63
四:学习使用按位异或 ^ 。
程序分析:0^0=0; 0^1=1; 1^0=1; 1^1=0
#!/usr/bin/python
# -*- coding: UTF-8 -*-
if __name__ == '__main__':
a = 077
b = a ^ 3
print 'The a ^ 3 = %d' % b
b ^= 7
print 'The a ^ b = %d' % b
以上实例输出结果为:
The a ^ 3 = 60
The a ^ b = 59
五:取一个整数a从右端开始的4〜7位。
程序分析:可以这样考虑:
(1)先使a右移4位。
(2)设置一个低4位全为1,其余全为0的数。可用~(~0<<4)
(3)将上面二者进行&运算。
#!/usr/bin/python
# -*- coding: UTF-8 -*-
if __name__ == '__main__':
a = int(raw_input('input a number:\n'))
b = a >> 4
c = ~(~0 << 4)
d = b & c
print '%o\t%o' %(a,d)
以上实例输出结果为:
input a number:
9
11 0
六:学习使用按位取反~。
程序分析:~0=1; ~1=0;
(1)先使a右移4位。
(2)设置一个低4位全为1,其余全为0的数。可用~(~0<<4)
(3)将上面二者进行&运算。
#!/usr/bin/python
# -*- coding: UTF-8 -*-
if __name__ == '__main__':
a = 234
b = ~a
print 'The a\'s 1 complement is %d' % b
a = ~a
print 'The a\'s 2 complement is %d' % a
以上实例输出结果为:
The a's 1 complement is -235
The a's 2 complement is -235
七:画图,学用circle画圆形。
#!/usr/bin/python
# -*- coding: UTF-8 -*-
if __name__ == '__main__':
from Tkinter import *
canvas = Canvas(width=800, height=600, bg='yellow')
canvas.pack(expand=YES, fill=BOTH)
k = 1
j = 1
for i in range(0,26):
canvas.create_oval(310 - k,250 - k,310 + k,250 + k, width=1)
k += j
j += 0.3
mainloop()
以上实例输出结果为:
八:画图,学用line画直线。
#!/usr/bin/python
# -*- coding: UTF-8 -*-
if __name__ == '__main__':
from Tkinter import *
canvas = Canvas(width=300, height=300, bg='green')
canvas.pack(expand=YES, fill=BOTH)
x0 = 263
y0 = 263
y1 = 275
x1 = 275
for i in range(19):
canvas.create_line(x0,y0,x0,y1, width=1, fill='red')
x0 = x0 - 5
y0 = y0 - 5
x1 = x1 + 5
y1 = y1 + 5
x0 = 263
y1 = 275
y0 = 263
for i in range(21):
canvas.create_line(x0,y0,x0,y1,fill = 'red')
x0 += 5
y0 += 5
y1 += 5
mainloop()
以上实例输出结果为:
九:画图,学用rectangle画方形。
程序分析:
rectangle(int left, int top, int right, int bottom)
参数说明:(left ,top )为矩形的左上坐标,(right,bottom)为矩形的右下坐标,两者可确定一个矩形的大小
#!/usr/bin/python
# -*- coding: UTF-8 -*-
if __name__ == '__main__':
from Tkinter import *
root = Tk()
root.title('Canvas')
canvas = Canvas(root,width = 400,height = 400,bg = 'yellow')
x0 = 263
y0 = 263
y1 = 275
x1 = 275
for i in range(19):
canvas.create_rectangle(x0,y0,x1,y1)
x0 -= 5
y0 -= 5
x1 += 5
y1 += 5
canvas.pack()
root.mainloop()
以上实例输出结果为:
十:画图,综合例子。
程序分析:利用for循环控制100-999个数,每个数分解出个位,十位,百位。
#!/usr/bin/python
# -*- coding: UTF-8 -*-
if __name__ == '__main__':
from Tkinter import *
canvas = Canvas(width = 300,height = 300,bg = 'green')
canvas.pack(expand = YES,fill = BOTH)
x0 = 150
y0 = 100
canvas.create_oval(x0 - 10,y0 - 10,x0 + 10,y0 + 10)
canvas.create_oval(x0 - 20,y0 - 20,x0 + 20,y0 + 20)
canvas.create_oval(x0 - 50,y0 - 50,x0 + 50,y0 + 50)
import math
B = 0.809
for i in range(16):
a = 2 * math.pi / 16 * i
x = math.ceil(x0 + 48 * math.cos(a))
y = math.ceil(y0 + 48 * math.sin(a) * B)
canvas.create_line(x0,y0,x,y,fill = 'red')
canvas.create_oval(x0 - 60,y0 - 60,x0 + 60,y0 + 60)
for k in range(501):
for i in range(17):
a = (2 * math.pi / 16) * i + (2 * math.pi / 180) * k
x = math.ceil(x0 + 48 * math.cos(a))
y = math.ceil(y0 + 48 + math.sin(a) * B)
canvas.create_line(x0,y0,x,y,fill = 'red')
for j in range(51):
a = (2 * math.pi / 16) * i + (2* math.pi / 180) * k - 1
x = math.ceil(x0 + 48 * math.cos(a))
y = math.ceil(y0 + 48 * math.sin(a) * B)
canvas.create_line(x0,y0,x,y,fill = 'red')
mainloop()
以上实例输出结果为: