server core 无线lan服务器,NetCoreServer

NetCoreServer

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NetCoreServer

Ultra fast and low latency asynchronous socket server & client C# .NET Core

library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem

solution.

Contents

Features

Cross platform (Linux, OSX, Windows)

Asynchronous communication

Supported transport protocols: TCP, SSL,

UDP, UDP multicast

Supported Swagger OpenAPI iterative documentation

Requirements

Optional:

How to build?

Setup repository

git clone https://github.com/chronoxor/NetCoreServer.git

cdNetCoreServer

Linux

cdbuild

./unix.sh

OSX

cdbuild

./unix.sh

Windows (Visual Studio)

Open and build NetCoreServer.sln or run the build script:

cdbuild

vs.bat

The build script will create "release" directory with zip files:

NetCoreServer.zip - C# Server assembly

Benchmarks.zip - C# Server benchmarks

Examples.zip - C# Server examples

Examples

Example: TCP chat server

Here comes the example of the TCP chat server. It handles multiple TCP client

sessions and multicast received message from any session to all ones. Also it

is possible to send admin message directly from the server.

using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

using NetCoreServer;

namespace TcpChatServer

{

class ChatSession : TcpSession

{

public ChatSession(TcpServer server) : base(server) {}

protected override void OnConnected()

{

Console.WriteLine($"Chat TCP session with Id{Id}connected!");

// Send invite message

string message = "Hello from TCP chat! Please send a message or '!' to disconnect the client!";

SendAsync(message);

}

protected override void OnDisconnected()

{

Console.WriteLine($"Chat TCP session with Id{Id}disconnected!");

}

protected override void OnReceived(byte[] buffer, long offset, long size)

{

string message = Encoding.UTF8.GetString(buffer, (int)offset, (int)size);

Console.WriteLine("Incoming: " + message);

// Multicast message to all connected sessions

Server.Multicast(message);

// If the buffer starts with '!' the disconnect the current session

if (message == "!")

Disconnect();

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat TCP session caught an error with code{error}");

}

}

class ChatServer : TcpServer

{

public ChatServer(IPAddress address, int port) : base(address, port) {}

protected override TcpSession CreateSession() { return new ChatSession(this); }

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat TCP server caught an error with code{error}");

}

}

class Program

{

static void Main(string[] args)

{

// TCP server port

int port = 1111;

if (args.Length > 0)

port = int.Parse(args[0]);

Console.WriteLine($"TCP server port:{port}");

Console.WriteLine();

// Create a new TCP chat server

var server = new ChatServer(IPAddress.Any, port);

// Start the server

Console.Write("Server starting...");

server.Start();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the server or '!' to restart the server...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Restart the server

if (line == "!")

{

Console.Write("Server restarting...");

server.Restart();

Console.WriteLine("Done!");

continue;

}

// Multicast admin message to all sessions

line = "(admin) " + line;

server.Multicast(line);

}

// Stop the server

Console.Write("Server stopping...");

server.Stop();

Console.WriteLine("Done!");

}

}

}

Example: TCP chat client

Here comes the example of the TCP chat client. It connects to the TCP chat

server and allows to send message to it and receive new messages.

using System;

using System.Net.Sockets;

using System.Text;

using System.Threading;

using TcpClient = NetCoreServer.TcpClient;

namespace TcpChatClient

{

class ChatClient : TcpClient

{

public ChatClient(string address, int port) : base(address, port) {}

public void DisconnectAndStop()

{

_stop = true;

DisconnectAsync();

while (IsConnected)

Thread.Yield();

}

protected override void OnConnected()

{

Console.WriteLine($"Chat TCP client connected a new session with Id{Id}");

}

protected override void OnDisconnected()

{

Console.WriteLine($"Chat TCP client disconnected a session with Id{Id}");

// Wait for a while...

Thread.Sleep(1000);

// Try to connect again

if (!_stop)

ConnectAsync();

}

protected override void OnReceived(byte[] buffer, long offset, long size)

{

Console.WriteLine(Encoding.UTF8.GetString(buffer, (int)offset, (int)size));

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat TCP client caught an error with code{error}");

}

private bool _stop;

}

class Program

{

static void Main(string[] args)

{

// TCP server address

string address = "127.0.0.1";

if (args.Length > 0)

address = args[0];

// TCP server port

int port = 1111;

if (args.Length > 1)

port = int.Parse(args[1]);

Console.WriteLine($"TCP server address:{address}");

Console.WriteLine($"TCP server port:{port}");

Console.WriteLine();

// Create a new TCP chat client

var client = new ChatClient(address, port);

// Connect the client

Console.Write("Client connecting...");

client.ConnectAsync();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the client or '!' to reconnect the client...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Disconnect the client

if (line == "!")

{

Console.Write("Client disconnecting...");

client.DisconnectAsync();

Console.WriteLine("Done!");

continue;

}

// Send the entered text to the chat server

client.SendAsync(line);

}

// Disconnect the client

Console.Write("Client disconnecting...");

client.DisconnectAndStop();

Console.WriteLine("Done!");

}

}

}

Example: SSL chat server

Here comes the example of the SSL chat server. It handles multiple SSL client

sessions and multicast received message from any session to all ones. Also it

is possible to send admin message directly from the server.

This example is very similar to the TCP one except the code that prepares SSL

context and handshake handler.

using System;

using System.Net;

using System.Net.Sockets;

using System.Security.Authentication;

using System.Security.Cryptography.X509Certificates;

using System.Text;

using NetCoreServer;

namespace SslChatServer

{

class ChatSession : SslSession

{

public ChatSession(SslServer server) : base(server) {}

protected override void OnConnected()

{

Console.WriteLine($"Chat SSL session with Id{Id}connected!");

}

protected override void OnHandshaked()

{

Console.WriteLine($"Chat SSL session with Id{Id}handshaked!");

// Send invite message

string message = "Hello from SSL chat! Please send a message or '!' to disconnect the client!";

Send(message);

}

protected override void OnDisconnected()

{

Console.WriteLine($"Chat SSL session with Id{Id}disconnected!");

}

protected override void OnReceived(byte[] buffer, long offset, long size)

{

string message = Encoding.UTF8.GetString(buffer, (int)offset, (int)size);

Console.WriteLine("Incoming: " + message);

// Multicast message to all connected sessions

Server.Multicast(message);

// If the buffer starts with '!' the disconnect the current session

if (message == "!")

Disconnect();

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat SSL session caught an error with code{error}");

}

}

class ChatServer : SslServer

{

public ChatServer(SslContext context, IPAddress address, int port) : base(context, address, port) {}

protected override SslSession CreateSession() { return new ChatSession(this); }

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat SSL server caught an error with code{error}");

}

}

class Program

{

static void Main(string[] args)

{

// SSL server port

int port = 2222;

if (args.Length > 0)

port = int.Parse(args[0]);

Console.WriteLine($"SSL server port:{port}");

Console.WriteLine();

// Create and prepare a new SSL server context

var context = new SslContext(SslProtocols.Tls12, new X509Certificate2("server.pfx", "qwerty"));

// Create a new SSL chat server

var server = new ChatServer(context, IPAddress.Any, port);

// Start the server

Console.Write("Server starting...");

server.Start();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the server or '!' to restart the server...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Restart the server

if (line == "!")

{

Console.Write("Server restarting...");

server.Restart();

Console.WriteLine("Done!");

continue;

}

// Multicast admin message to all sessions

line = "(admin) " + line;

server.Multicast(line);

}

// Stop the server

Console.Write("Server stopping...");

server.Stop();

Console.WriteLine("Done!");

}

}

}

Example: SSL chat client

Here comes the example of the SSL chat client. It connects to the SSL chat

server and allows to send message to it and receive new messages.

This example is very similar to the TCP one except the code that prepares SSL

context and handshake handler.

using System;

using System.Net.Sockets;

using System.Security.Authentication;

using System.Security.Cryptography.X509Certificates;

using System.Text;

using System.Threading;

using NetCoreServer;

namespace SslChatClient

{

class ChatClient : SslClient

{

public ChatClient(SslContext context, string address, int port) : base(context, address, port) {}

public void DisconnectAndStop()

{

_stop = true;

DisconnectAsync();

while (IsConnected)

Thread.Yield();

}

protected override void OnConnected()

{

Console.WriteLine($"Chat SSL client connected a new session with Id{Id}");

}

protected override void OnHandshaked()

{

Console.WriteLine($"Chat SSL client handshaked a new session with Id{Id}");

}

protected override void OnDisconnected()

{

Console.WriteLine($"Chat SSL client disconnected a session with Id{Id}");

// Wait for a while...

Thread.Sleep(1000);

// Try to connect again

if (!_stop)

ConnectAsync();

}

protected override void OnReceived(byte[] buffer, long offset, long size)

{

Console.WriteLine(Encoding.UTF8.GetString(buffer, (int)offset, (int)size));

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat SSL client caught an error with code{error}");

}

private bool _stop;

}

class Program

{

static void Main(string[] args)

{

// SSL server address

string address = "127.0.0.1";

if (args.Length > 0)

address = args[0];

// SSL server port

int port = 2222;

if (args.Length > 1)

port = int.Parse(args[1]);

Console.WriteLine($"SSL server address:{address}");

Console.WriteLine($"SSL server port:{port}");

Console.WriteLine();

// Create and prepare a new SSL client context

var context = new SslContext(SslProtocols.Tls12, new X509Certificate2("client.pfx", "qwerty"), (sender, certificate, chain, sslPolicyErrors) => true);

// Create a new SSL chat client

var client = new ChatClient(context, address, port);

// Connect the client

Console.Write("Client connecting...");

client.ConnectAsync();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the client or '!' to reconnect the client...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Disconnect the client

if (line == "!")

{

Console.Write("Client disconnecting...");

client.DisconnectAsync();

Console.WriteLine("Done!");

continue;

}

// Send the entered text to the chat server

client.SendAsync(line);

}

// Disconnect the client

Console.Write("Client disconnecting...");

client.DisconnectAndStop();

Console.WriteLine("Done!");

}

}

}

Example: UDP echo server

Here comes the example of the UDP echo server. It receives a datagram mesage

from any UDP client and resend it back without any changes.

using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

using NetCoreServer;

namespace UdpEchoServer

{

class EchoServer : UdpServer

{

public EchoServer(IPAddress address, int port) : base(address, port) {}

protected override void OnStarted()

{

// Start receive datagrams

ReceiveAsync();

}

protected override void OnReceived(EndPoint endpoint, byte[] buffer, long offset, long size)

{

Console.WriteLine("Incoming: " + Encoding.UTF8.GetString(buffer, (int)offset, (int)size));

// Echo the message back to the sender

SendAsync(endpoint, buffer, 0, size);

}

protected override void OnSent(EndPoint endpoint, long sent)

{

// Continue receive datagrams

ReceiveAsync();

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Echo UDP server caught an error with code{error}");

}

}

class Program

{

static void Main(string[] args)

{

// UDP server port

int port = 3333;

if (args.Length > 0)

port = int.Parse(args[0]);

Console.WriteLine($"UDP server port:{port}");

Console.WriteLine();

// Create a new UDP echo server

var server = new EchoServer(IPAddress.Any, port);

// Start the server

Console.Write("Server starting...");

server.Start();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the server or '!' to restart the server...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Restart the server

if (line == "!")

{

Console.Write("Server restarting...");

server.Restart();

Console.WriteLine("Done!");

}

}

// Stop the server

Console.Write("Server stopping...");

server.Stop();

Console.WriteLine("Done!");

}

}

}

Example: UDP echo client

Here comes the example of the UDP echo client. It sends user datagram message

to UDP server and listen for response.

using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

using System.Threading;

using UdpClient = NetCoreServer.UdpClient;

namespace UdpEchoClient

{

class EchoClient : UdpClient

{

public EchoClient(string address, int port) : base(address, port) {}

public void DisconnectAndStop()

{

_stop = true;

Disconnect();

while (IsConnected)

Thread.Yield();

}

protected override void OnConnected()

{

Console.WriteLine($"Echo UDP client connected a new session with Id{Id}");

// Start receive datagrams

ReceiveAsync();

}

protected override void OnDisconnected()

{

Console.WriteLine($"Echo UDP client disconnected a session with Id{Id}");

// Wait for a while...

Thread.Sleep(1000);

// Try to connect again

if (!_stop)

Connect();

}

protected override void OnReceived(EndPoint endpoint, byte[] buffer, long offset, long size)

{

Console.WriteLine("Incoming: " + Encoding.UTF8.GetString(buffer, (int)offset, (int)size));

// Continue receive datagrams

ReceiveAsync();

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Echo UDP client caught an error with code{error}");

}

private bool _stop;

}

class Program

{

static void Main(string[] args)

{

// UDP server address

string address = "127.0.0.1";

if (args.Length > 0)

address = args[0];

// UDP server port

int port = 3333;

if (args.Length > 1)

port = int.Parse(args[1]);

Console.WriteLine($"UDP server address:{address}");

Console.WriteLine($"UDP server port:{port}");

Console.WriteLine();

// Create a new TCP chat client

var client = new EchoClient(address, port);

// Connect the client

Console.Write("Client connecting...");

client.Connect();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the client or '!' to reconnect the client...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Disconnect the client

if (line == "!")

{

Console.Write("Client disconnecting...");

client.Disconnect();

Console.WriteLine("Done!");

continue;

}

// Send the entered text to the chat server

client.Send(line);

}

// Disconnect the client

Console.Write("Client disconnecting...");

client.DisconnectAndStop();

Console.WriteLine("Done!");

}

}

}

Example: UDP multicast server

Here comes the example of the UDP multicast server. It use multicast IP address

to multicast datagram messages to all client that joined corresponding UDP

multicast group.

using System;

using System.Net;

using System.Net.Sockets;

using NetCoreServer;

namespace UdpMulticastServer

{

class MulticastServer : UdpServer

{

public MulticastServer(IPAddress address, int port) : base(address, port) {}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Multicast UDP server caught an error with code{error}");

}

}

class Program

{

static void Main(string[] args)

{

// UDP multicast address

string multicastAddress = "239.255.0.1";

if (args.Length > 0)

multicastAddress = args[0];

// UDP multicast port

int multicastPort = 3334;

if (args.Length > 1)

multicastPort = int.Parse(args[1]);

Console.WriteLine($"UDP multicast address:{multicastAddress}");

Console.WriteLine($"UDP multicast port:{multicastPort}");

Console.WriteLine();

// Create a new UDP multicast server

var server = new MulticastServer(IPAddress.Any, 0);

// Start the multicast server

Console.Write("Server starting...");

server.Start(multicastAddress, multicastPort);

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the server or '!' to restart the server...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Restart the server

if (line == "!")

{

Console.Write("Server restarting...");

server.Restart();

Console.WriteLine("Done!");

continue;

}

// Multicast admin message to all sessions

line = "(admin) " + line;

server.Multicast(line);

}

// Stop the server

Console.Write("Server stopping...");

server.Stop();

Console.WriteLine("Done!");

}

}

}

Example: UDP multicast client

Here comes the example of the UDP multicast client. It use multicast IP address

and joins UDP multicast group in order to receive multicasted datagram messages

from UDP server.

using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

using System.Threading;

using UdpClient = NetCoreServer.UdpClient;

namespace UdpMulticastClient

{

class MulticastClient : UdpClient

{

public string Multicast;

public MulticastClient(string address, int port) : base(address, port) {}

public void DisconnectAndStop()

{

_stop = true;

Disconnect();

while (IsConnected)

Thread.Yield();

}

protected override void OnConnected()

{

Console.WriteLine($"Multicast UDP client connected a new session with Id{Id}");

// Join UDP multicast group

JoinMulticastGroup(Multicast);

// Start receive datagrams

ReceiveAsync();

}

protected override void OnDisconnected()

{

Console.WriteLine($"Multicast UDP client disconnected a session with Id{Id}");

// Wait for a while...

Thread.Sleep(1000);

// Try to connect again

if (!_stop)

Connect();

}

protected override void OnReceived(EndPoint endpoint, byte[] buffer, long offset, long size)

{

Console.WriteLine("Incoming: " + Encoding.UTF8.GetString(buffer, (int)offset, (int)size));

// Continue receive datagrams

ReceiveAsync();

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Multicast UDP client caught an error with code{error}");

}

private bool _stop;

}

class Program

{

static void Main(string[] args)

{

// UDP listen address

string listenAddress = "0.0.0.0";

if (args.Length > 0)

listenAddress = args[0];

// UDP multicast address

string multicastAddress = "239.255.0.1";

if (args.Length > 1)

multicastAddress = args[1];

// UDP multicast port

int multicastPort = 3334;

if (args.Length > 2)

multicastPort = int.Parse(args[2]);

Console.WriteLine($"UDP listen address:{listenAddress}");

Console.WriteLine($"UDP multicast address:{multicastAddress}");

Console.WriteLine($"UDP multicast port:{multicastPort}");

Console.WriteLine();

// Create a new TCP chat client

var client = new MulticastClient(listenAddress, multicastPort);

client.SetupMulticast(true);

client.Multicast = multicastAddress;

// Connect the client

Console.Write("Client connecting...");

client.Connect();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the client or '!' to reconnect the client...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Disconnect the client

if (line == "!")

{

Console.Write("Client disconnecting...");

client.Disconnect();

Console.WriteLine("Done!");

continue;

}

}

// Disconnect the client

Console.Write("Client disconnecting...");

client.DisconnectAndStop();

Console.WriteLine("Done!");

}

}

}

Example: HTTP server

Here comes the example of the HTTP cache server. It allows to manipulate

cache data with HTTP methods (GET, POST, PUT and DELETE).

Use the following link to open Swagger OpenAPI iterative documentation: http://localhost:8080/api/index.html

277392987be82ec8ce172bca071c78f1.png

using System;

using System.Collections.Concurrent;

using System.Net;

using System.Net.Sockets;

using System.Text;

using NetCoreServer;

namespace HttpServer

{

class CommonCache

{

public static CommonCache GetInstance()

{

if (_instance == null)

_instance = new CommonCache();

return _instance;

}

public string GetAllCache()

{

var result = new StringBuilder();

result.Append("[\n");

foreach (var item in _cache)

{

result.Append(" {\n");

result.AppendFormat($" \"key\": \"{item.Key}\",\n");

result.AppendFormat($" \"value\": \"{item.Value}\",\n");

result.Append(" },\n");

}

result.Append("]\n");

return result.ToString();

}

public bool GetCacheValue(string key, out string value)

{

return _cache.TryGetValue(key, out value);

}

public void PutCacheValue(string key, string value)

{

_cache[key] = value;

}

public bool DeleteCacheValue(string key, out string value)

{

return _cache.TryRemove(key, out value);

}

private readonly ConcurrentDictionary _cache = new ConcurrentDictionary();

private static CommonCache _instance;

}

class HttpCacheSession : HttpSession

{

public HttpCacheSession(NetCoreServer.HttpServer server) : base(server) {}

protected override void OnReceivedRequest(HttpRequest request)

{

// Show HTTP request content

Console.WriteLine(request);

// Process HTTP request methods

if (request.Method == "HEAD")

SendResponseAsync(Response.MakeHeadResponse());

else if (request.Method == "GET")

{

string key = request.Url;

// Decode the key value

key = Uri.UnescapeDataString(key);

key = key.Replace("/api/cache", "", StringComparison.InvariantCultureIgnoreCase);

key = key.Replace("?key=", "", StringComparison.InvariantCultureIgnoreCase);

if (string.IsNullOrEmpty(key))

{

// Response with all cache values

SendResponseAsync(Response.MakeGetResponse(CommonCache.GetInstance().GetAllCache(), "application/json; charset=UTF-8"));

}

// Get the cache value by the given key

else if (CommonCache.GetInstance().GetCacheValue(key, out var value))

{

// Response with the cache value

SendResponseAsync(Response.MakeGetResponse(value));

}

else

SendResponseAsync(Response.MakeErrorResponse(404, "Required cache value was not found for the key: " + key));

}

else if ((request.Method == "POST") || (request.Method == "PUT"))

{

string key = request.Url;

string value = request.Body;

// Decode the key value

key = Uri.UnescapeDataString(key);

key = key.Replace("/api/cache", "", StringComparison.InvariantCultureIgnoreCase);

key = key.Replace("?key=", "", StringComparison.InvariantCultureIgnoreCase);

// Put the cache value

CommonCache.GetInstance().PutCacheValue(key, value);

// Response with the cache value

SendResponseAsync(Response.MakeOkResponse());

}

else if (request.Method == "DELETE")

{

string key = request.Url;

// Decode the key value

key = Uri.UnescapeDataString(key);

key = key.Replace("/api/cache", "", StringComparison.InvariantCultureIgnoreCase);

key = key.Replace("?key=", "", StringComparison.InvariantCultureIgnoreCase);

// Delete the cache value

if (CommonCache.GetInstance().DeleteCacheValue(key, out var value))

{

// Response with the cache value

SendResponseAsync(Response.MakeGetResponse(value));

}

else

SendResponseAsync(Response.MakeErrorResponse(404, "Deleted cache value was not found for the key: " + key));

}

else if (request.Method == "OPTIONS")

SendResponseAsync(Response.MakeOptionsResponse());

else if (request.Method == "TRACE")

SendResponseAsync(Response.MakeTraceResponse(request.Cache.Data));

else

SendResponseAsync(Response.MakeErrorResponse("Unsupported HTTP method: " + request.Method));

}

protected override void OnReceivedRequestError(HttpRequest request, string error)

{

Console.WriteLine($"Request error:{error}");

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"HTTP session caught an error:{error}");

}

}

class HttpCacheServer : NetCoreServer.HttpServer

{

public HttpCacheServer(IPAddress address, int port) : base(address, port) {}

protected override TcpSession CreateSession() { return new HttpCacheSession(this); }

protected override void OnError(SocketError error)

{

Console.WriteLine($"HTTP session caught an error:{error}");

}

}

class Program

{

static void Main(string[] args)

{

// HTTP server port

int port = 8080;

if (args.Length > 0)

port = int.Parse(args[0]);

// HTTP server content path

string www = "../../../../../www/api";

if (args.Length > 1)

www = args[1];

Console.WriteLine($"HTTP server port:{port}");

Console.WriteLine($"HTTP server static content path:{www}");

Console.WriteLine($"HTTP server website: http://localhost:{port}/api/index.html");

Console.WriteLine();

// Create a new HTTP server

var server = new HttpCacheServer(IPAddress.Any, port);

server.AddStaticContent(www, "/api");

// Start the server

Console.Write("Server starting...");

server.Start();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the server or '!' to restart the server...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Restart the server

if (line == "!")

{

Console.Write("Server restarting...");

server.Restart();

Console.WriteLine("Done!");

}

}

// Stop the server

Console.Write("Server stopping...");

server.Stop();

Console.WriteLine("Done!");

}

}

}

Example: HTTP client

Here comes the example of the HTTP client. It allows to send HTTP requests

(GET, POST, PUT and DELETE) and receive HTTP responses.

using System;

using NetCoreServer;

namespace HttpClient

{

class Program

{

static void Main(string[] args)

{

// HTTP server address

string address = "127.0.0.1";

if (args.Length > 0)

address = args[0];

// HTTP server port

int port = 8080;

if (args.Length > 1)

port = int.Parse(args[1]);

Console.WriteLine($"HTTP server address:{address}");

Console.WriteLine($"HTTP server port:{port}");

Console.WriteLine();

// Create a new HTTP client

var client = new HttpClientEx(address, port);

Console.WriteLine("Press Enter to stop the client or '!' to reconnect the client...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Reconnect the client

if (line == "!")

{

Console.Write("Client reconnecting...");

if (client.IsConnected)

client.ReconnectAsync();

else

client.ConnectAsync();

Console.WriteLine("Done!");

continue;

}

var commands = line.Split(' ');

if (commands.Length < 2)

{

Console.WriteLine("HTTP method and URL must be entered!");

continue;

}

if (commands[0].ToUpper() == "HEAD")

{

var response = client.SendHeadRequest(commands[1]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "GET")

{

var response = client.SendGetRequest(commands[1]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "POST")

{

if (commands.Length < 3)

{

Console.WriteLine("HTTP method, URL and body must be entered!");

continue;

}

var response = client.SendPostRequest(commands[1], commands[2]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "PUT")

{

if (commands.Length < 3)

{

Console.WriteLine("HTTP method, URL and body must be entered!");

continue;

}

var response = client.SendPutRequest(commands[1], commands[2]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "DELETE")

{

var response = client.SendDeleteRequest(commands[1]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "OPTIONS")

{

var response = client.SendOptionsRequest(commands[1]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "TRACE")

{

var response = client.SendTraceRequest(commands[1]).Result;

Console.WriteLine(response);

}

else

Console.WriteLine("Unknown HTTP method");

}

// Disconnect the client

Console.Write("Client disconnecting...");

client.Disconnect();

Console.WriteLine("Done!");

}

}

}

Example: HTTPS server

Here comes the example of the HTTPS cache server. It allows to manipulate

cache data with HTTP methods (GET, POST, PUT and DELETE) with secured

transport protocol.

Use the following link to open Swagger OpenAPI iterative documentation: https://localhost:8443/api/index.html

ef870e21b2c67e3ef616a8c50ac90cfc.png

using System;

using System.Collections.Concurrent;

using System.Net;

using System.Net.Sockets;

using System.Security.Authentication;

using System.Security.Cryptography.X509Certificates;

using System.Text;

using NetCoreServer;

namespace HttpsServer

{

class CommonCache

{

public static CommonCache GetInstance()

{

if (_instance == null)

_instance = new CommonCache();

return _instance;

}

public string GetAllCache()

{

var result = new StringBuilder();

result.Append("[\n");

foreach (var item in _cache)

{

result.Append(" {\n");

result.AppendFormat($" \"key\": \"{item.Key}\",\n");

result.AppendFormat($" \"value\": \"{item.Value}\",\n");

result.Append(" },\n");

}

result.Append("]\n");

return result.ToString();

}

public bool GetCacheValue(string key, out string value)

{

return _cache.TryGetValue(key, out value);

}

public void PutCacheValue(string key, string value)

{

_cache[key] = value;

}

public bool DeleteCacheValue(string key, out string value)

{

return _cache.TryRemove(key, out value);

}

private readonly ConcurrentDictionary _cache = new ConcurrentDictionary();

private static CommonCache _instance;

}

class HttpsCacheSession : HttpsSession

{

public HttpsCacheSession(NetCoreServer.HttpsServer server) : base(server) { }

protected override void OnReceivedRequest(HttpRequest request)

{

// Show HTTP request content

Console.WriteLine(request);

// Process HTTP request methods

if (request.Method == "HEAD")

SendResponseAsync(Response.MakeHeadResponse());

else if (request.Method == "GET")

{

string key = request.Url;

// Decode the key value

key = Uri.UnescapeDataString(key);

key = key.Replace("/api/cache", "", StringComparison.InvariantCultureIgnoreCase);

key = key.Replace("?key=", "", StringComparison.InvariantCultureIgnoreCase);

if (string.IsNullOrEmpty(key))

{

// Response with all cache values

SendResponseAsync(Response.MakeGetResponse(CommonCache.GetInstance().GetAllCache(), "application/json; charset=UTF-8"));

}

// Get the cache value by the given key

else if (CommonCache.GetInstance().GetCacheValue(key, out var value))

{

// Response with the cache value

SendResponseAsync(Response.MakeGetResponse(value));

}

else

SendResponseAsync(Response.MakeErrorResponse(404, "Required cache value was not found for the key: " + key));

}

else if ((request.Method == "POST") || (request.Method == "PUT"))

{

string key = request.Url;

string value = request.Body;

// Decode the key value

key = Uri.UnescapeDataString(key);

key = key.Replace("/api/cache", "", StringComparison.InvariantCultureIgnoreCase);

key = key.Replace("?key=", "", StringComparison.InvariantCultureIgnoreCase);

// Put the cache value

CommonCache.GetInstance().PutCacheValue(key, value);

// Response with the cache value

SendResponseAsync(Response.MakeOkResponse());

}

else if (request.Method == "DELETE")

{

string key = request.Url;

// Decode the key value

key = Uri.UnescapeDataString(key);

key = key.Replace("/api/cache", "", StringComparison.InvariantCultureIgnoreCase);

key = key.Replace("?key=", "", StringComparison.InvariantCultureIgnoreCase);

// Delete the cache value

if (CommonCache.GetInstance().DeleteCacheValue(key, out var value))

{

// Response with the cache value

SendResponseAsync(Response.MakeGetResponse(value));

}

else

SendResponseAsync(Response.MakeErrorResponse(404, "Deleted cache value was not found for the key: " + key));

}

else if (request.Method == "OPTIONS")

SendResponseAsync(Response.MakeOptionsResponse());

else if (request.Method == "TRACE")

SendResponseAsync(Response.MakeTraceResponse(request.Cache));

else

SendResponseAsync(Response.MakeErrorResponse("Unsupported HTTP method: " + request.Method));

}

protected override void OnReceivedRequestError(HttpRequest request, string error)

{

Console.WriteLine($"Request error:{error}");

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"HTTPS session caught an error:{error}");

}

}

class HttpsCacheServer : NetCoreServer.HttpsServer

{

public HttpsCacheServer(SslContext context, IPAddress address, int port) : base(context, address, port) {}

protected override SslSession CreateSession() { return new HttpsCacheSession(this); }

protected override void OnError(SocketError error)

{

Console.WriteLine($"HTTPS server caught an error:{error}");

}

}

class Program

{

static void Main(string[] args)

{

// HTTPS server port

int port = 8443;

if (args.Length > 0)

port = int.Parse(args[0]);

// HTTPS server content path

string www = "../../../../../www/api";

if (args.Length > 1)

www = args[1];

Console.WriteLine($"HTTPS server port:{port}");

Console.WriteLine($"HTTPS server static content path:{www}");

Console.WriteLine($"HTTPS server website: https://localhost:{port}/api/index.html");

Console.WriteLine();

// Create and prepare a new SSL server context

var context = new SslContext(SslProtocols.Tls12, new X509Certificate2("server.pfx", "qwerty"));

// Create a new HTTP server

var server = new HttpsCacheServer(context, IPAddress.Any, port);

server.AddStaticContent(www, "/api");

// Start the server

Console.Write("Server starting...");

server.Start();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the server or '!' to restart the server...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Restart the server

if (line == "!")

{

Console.Write("Server restarting...");

server.Restart();

Console.WriteLine("Done!");

}

}

// Stop the server

Console.Write("Server stopping...");

server.Stop();

Console.WriteLine("Done!");

}

}

}

Example: HTTPS client

Here comes the example of the HTTPS client. It allows to send HTTP requests

(GET, POST, PUT and DELETE) and receive HTTP responses with secured

transport protocol.

using System;

using System.Security.Authentication;

using System.Security.Cryptography.X509Certificates;

using NetCoreServer;

namespace HttpsClient

{

class Program

{

static void Main(string[] args)

{

// HTTPS server address

string address = "127.0.0.1";

if (args.Length > 0)

address = args[0];

// HTTPS server port

int port = 8443;

if (args.Length > 1)

port = int.Parse(args[1]);

Console.WriteLine($"HTTPS server address:{address}");

Console.WriteLine($"HTTPS server port:{port}");

Console.WriteLine();

// Create and prepare a new SSL client context

var context = new SslContext(SslProtocols.Tls12, new X509Certificate2("client.pfx", "qwerty"), (sender, certificate, chain, sslPolicyErrors) => true);

// Create a new HTTPS client

var client = new HttpsClientEx(context, address, port);

Console.WriteLine("Press Enter to stop the client or '!' to reconnect the client...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Reconnect the client

if (line == "!")

{

Console.Write("Client reconnecting...");

if (client.IsConnected)

client.ReconnectAsync();

else

client.ConnectAsync();

Console.WriteLine("Done!");

continue;

}

var commands = line.Split(' ');

if (commands.Length < 2)

{

Console.WriteLine("HTTP method and URL must be entered!");

continue;

}

if (commands[0].ToUpper() == "HEAD")

{

var response = client.SendHeadRequest(commands[1]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "GET")

{

var response = client.SendGetRequest(commands[1]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "POST")

{

if (commands.Length < 3)

{

Console.WriteLine("HTTP method, URL and body must be entered!");

continue;

}

var response = client.SendPostRequest(commands[1], commands[2]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "PUT")

{

if (commands.Length < 3)

{

Console.WriteLine("HTTP method, URL and body must be entered!");

continue;

}

var response = client.SendPutRequest(commands[1], commands[2]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "DELETE")

{

var response = client.SendDeleteRequest(commands[1]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "OPTIONS")

{

var response = client.SendOptionsRequest(commands[1]).Result;

Console.WriteLine(response);

}

else if (commands[0].ToUpper() == "TRACE")

{

var response = client.SendTraceRequest(commands[1]).Result;

Console.WriteLine(response);

}

else

Console.WriteLine("Unknown HTTP method");

}

// Disconnect the client

Console.Write("Client disconnecting...");

client.Disconnect();

Console.WriteLine("Done!");

}

}

}

Example: WebSocket chat server

Here comes the example of the WebSocket chat server. It handles multiple

WebSocket client sessions and multicast received message from any session

to all ones. Also it is possible to send admin message directly from the

server.

Use the following link to open WebSocket chat server example: http://localhost:8080/chat/index.html

4488fb3dd74a9601d743b51f478d55ca.png

using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

using NetCoreServer;

namespace WsChatServer

{

class ChatSession : WsSession

{

public ChatSession(WsServer server) : base(server) { }

public override void OnWsConnected(HttpRequest request)

{

Console.WriteLine($"Chat WebSocket session with Id{Id}connected!");

// Send invite message

string message = "Hello from WebSocket chat! Please send a message or '!' to disconnect the client!";

SendTextAsync(message);

}

public override void OnWsDisconnected()

{

Console.WriteLine($"Chat WebSocket session with Id{Id}disconnected!");

}

public override void OnWsReceived(byte[] buffer, long offset, long size)

{

string message = Encoding.UTF8.GetString(buffer, (int)offset, (int)size);

Console.WriteLine("Incoming: " + message);

// Multicast message to all connected sessions

((WsServer)Server).MulticastText(message);

// If the buffer starts with '!' the disconnect the current session

if (message == "!")

Close(1000);

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat WebSocket session caught an error with code{error}");

}

}

class ChatServer : WsServer

{

public ChatServer(IPAddress address, int port) : base(address, port) { }

protected override TcpSession CreateSession() { return new ChatSession(this); }

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat WebSocket server caught an error with code{error}");

}

}

class Program

{

static void Main(string[] args)

{

// WebSocket server port

int port = 8080;

if (args.Length > 0)

port = int.Parse(args[0]);

// WebSocket server content path

string www = "../../../../../www/ws";

if (args.Length > 1)

www = args[1];

Console.WriteLine($"WebSocket server port:{port}");

Console.WriteLine($"WebSocket server static content path:{www}");

Console.WriteLine($"WebSocket server website: http://localhost:{port}/chat/index.html");

Console.WriteLine();

// Create a new WebSocket server

var server = new ChatServer(IPAddress.Any, port);

server.AddStaticContent(www, "/chat");

// Start the server

Console.Write("Server starting...");

server.Start();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the server or '!' to restart the server...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Restart the server

if (line == "!")

{

Console.Write("Server restarting...");

server.Restart();

Console.WriteLine("Done!");

}

// Multicast admin message to all sessions

line = "(admin) " + line;

server.MulticastText(line);

}

// Stop the server

Console.Write("Server stopping...");

server.Stop();

Console.WriteLine("Done!");

}

}

}

Example: WebSocket chat client

Here comes the example of the WebSocket chat client. It connects to the

WebSocket chat server and allows to send message to it and receive new

messages.

using System;

using System.Net.Sockets;

using System.Text;

using System.Threading;

using NetCoreServer;

namespace WsChatClient

{

class ChatClient : WsClient

{

public ChatClient(string address, int port) : base(address, port) { }

public void DisconnectAndStop()

{

_stop = true;

CloseAsync(1000);

while (IsConnected)

Thread.Yield();

}

public override void OnWsConnecting(HttpRequest request)

{

request.SetBegin("GET", "/");

request.SetHeader("Host", "localhost");

request.SetHeader("Origin", "http://localhost");

request.SetHeader("Upgrade", "websocket");

request.SetHeader("Connection", "Upgrade");

request.SetHeader("Sec-WebSocket-Key", Convert.ToBase64String(WsNonce));

request.SetHeader("Sec-WebSocket-Protocol", "chat, superchat");

request.SetHeader("Sec-WebSocket-Version", "13");

}

public override void OnWsConnected(HttpResponse response)

{

Console.WriteLine($"Chat WebSocket client connected a new session with Id{Id}");

}

public override void OnWsDisconnected()

{

Console.WriteLine($"Chat WebSocket client disconnected a session with Id{Id}");

}

public override void OnWsReceived(byte[] buffer, long offset, long size)

{

Console.WriteLine($"Incoming:{Encoding.UTF8.GetString(buffer, (int)offset, (int)size)}");

}

protected override void OnDisconnected()

{

base.OnDisconnected();

Console.WriteLine($"Chat WebSocket client disconnected a session with Id{Id}");

// Wait for a while...

Thread.Sleep(1000);

// Try to connect again

if (!_stop)

ConnectAsync();

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat WebSocket client caught an error with code{error}");

}

private bool _stop;

}

class Program

{

static void Main(string[] args)

{

// WebSocket server address

string address = "127.0.0.1";

if (args.Length > 0)

address = args[0];

// WebSocket server port

int port = 8080;

if (args.Length > 1)

port = int.Parse(args[1]);

Console.WriteLine($"WebSocket server address:{address}");

Console.WriteLine($"WebSocket server port:{port}");

Console.WriteLine();

// Create a new TCP chat client

var client = new ChatClient(address, port);

// Connect the client

Console.Write("Client connecting...");

client.ConnectAsync();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the client or '!' to reconnect the client...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Disconnect the client

if (line == "!")

{

Console.Write("Client disconnecting...");

client.DisconnectAsync();

Console.WriteLine("Done!");

continue;

}

// Send the entered text to the chat server

client.SendTextAsync(line);

}

// Disconnect the client

Console.Write("Client disconnecting...");

client.DisconnectAndStop();

Console.WriteLine("Done!");

}

}

}

Example: WebSocket secure chat server

Here comes the example of the WebSocket secure chat server. It handles

multiple WebSocket secure client sessions and multicast received message

from any session to all ones. Also it is possible to send admin message

directly from the server.

This example is very similar to the WebSocket one except the code that

prepares WebSocket secure context and handshake handler.

Use the following link to open WebSocket secure chat server example: https://localhost:8443/chat/index.html

35a1a032eea26f3f779c9146955b9450.png

using System;

using System.Net;

using System.Net.Sockets;

using System.Security.Authentication;

using System.Security.Cryptography.X509Certificates;

using System.Text;

using NetCoreServer;

namespace WssChatServer

{

class ChatSession : WssSession

{

public ChatSession(WssServer server) : base(server) { }

public override void OnWsConnected(HttpRequest request)

{

Console.WriteLine($"Chat WebSocket session with Id{Id}connected!");

// Send invite message

string message = "Hello from WebSocket chat! Please send a message or '!' to disconnect the client!";

SendTextAsync(message);

}

public override void OnWsDisconnected()

{

Console.WriteLine($"Chat WebSocket session with Id{Id}disconnected!");

}

public override void OnWsReceived(byte[] buffer, long offset, long size)

{

string message = Encoding.UTF8.GetString(buffer, (int)offset, (int)size);

Console.WriteLine("Incoming: " + message);

// Multicast message to all connected sessions

((WssServer)Server).MulticastText(message);

// If the buffer starts with '!' the disconnect the current session

if (message == "!")

Close(1000);

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat WebSocket session caught an error with code{error}");

}

}

class ChatServer : WssServer

{

public ChatServer(SslContext context, IPAddress address, int port) : base(context, address, port) { }

protected override SslSession CreateSession() { return new ChatSession(this); }

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat WebSocket server caught an error with code{error}");

}

}

class Program

{

static void Main(string[] args)

{

// WebSocket server port

int port = 8443;

if (args.Length > 0)

port = int.Parse(args[0]);

// WebSocket server content path

string www = "../../../../../www/wss";

if (args.Length > 1)

www = args[1];

Console.WriteLine($"WebSocket server port:{port}");

Console.WriteLine($"WebSocket server static content path:{www}");

Console.WriteLine($"WebSocket server website: https://localhost:{port}/chat/index.html");

Console.WriteLine();

// Create and prepare a new SSL server context

var context = new SslContext(SslProtocols.Tls12, new X509Certificate2("server.pfx", "qwerty"));

// Create a new WebSocket server

var server = new ChatServer(context, IPAddress.Any, port);

server.AddStaticContent(www, "/chat");

// Start the server

Console.Write("Server starting...");

server.Start();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the server or '!' to restart the server...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Restart the server

if (line == "!")

{

Console.Write("Server restarting...");

server.Restart();

Console.WriteLine("Done!");

}

// Multicast admin message to all sessions

line = "(admin) " + line;

server.MulticastText(line);

}

// Stop the server

Console.Write("Server stopping...");

server.Stop();

Console.WriteLine("Done!");

}

}

}

Example: WebSocket secure chat client

Here comes the example of the WebSocket secure chat client. It connects to

the WebSocket secure chat server and allows to send message to it and receive

new messages.

This example is very similar to the WebSocket one except the code that

prepares WebSocket secure context and handshake handler.

using System;

using System.Net.Sockets;

using System.Security.Authentication;

using System.Security.Cryptography.X509Certificates;

using System.Text;

using System.Threading;

using NetCoreServer;

namespace WssChatClient

{

class ChatClient : WssClient

{

public ChatClient(SslContext context, string address, int port) : base(context, address, port) { }

public void DisconnectAndStop()

{

_stop = true;

CloseAsync(1000);

while (IsConnected)

Thread.Yield();

}

public override void OnWsConnecting(HttpRequest request)

{

request.SetBegin("GET", "/");

request.SetHeader("Host", "localhost");

request.SetHeader("Origin", "http://localhost");

request.SetHeader("Upgrade", "websocket");

request.SetHeader("Connection", "Upgrade");

request.SetHeader("Sec-WebSocket-Key", Convert.ToBase64String(WsNonce));

request.SetHeader("Sec-WebSocket-Protocol", "chat, superchat");

request.SetHeader("Sec-WebSocket-Version", "13");

}

public override void OnWsConnected(HttpResponse response)

{

Console.WriteLine($"Chat WebSocket client connected a new session with Id{Id}");

}

public override void OnWsDisconnected()

{

Console.WriteLine($"Chat WebSocket client disconnected a session with Id{Id}");

}

public override void OnWsReceived(byte[] buffer, long offset, long size)

{

Console.WriteLine($"Incoming:{Encoding.UTF8.GetString(buffer, (int)offset, (int)size)}");

}

protected override void OnDisconnected()

{

base.OnDisconnected();

Console.WriteLine($"Chat WebSocket client disconnected a session with Id{Id}");

// Wait for a while...

Thread.Sleep(1000);

// Try to connect again

if (!_stop)

ConnectAsync();

}

protected override void OnError(SocketError error)

{

Console.WriteLine($"Chat WebSocket client caught an error with code{error}");

}

private bool _stop;

}

class Program

{

static void Main(string[] args)

{

// WebSocket server address

string address = "127.0.0.1";

if (args.Length > 0)

address = args[0];

// WebSocket server port

int port = 8443;

if (args.Length > 1)

port = int.Parse(args[1]);

Console.WriteLine($"WebSocket server address:{address}");

Console.WriteLine($"WebSocket server port:{port}");

Console.WriteLine();

// Create and prepare a new SSL client context

var context = new SslContext(SslProtocols.Tls12, new X509Certificate2("client.pfx", "qwerty"), (sender, certificate, chain, sslPolicyErrors) => true);

// Create a new TCP chat client

var client = new ChatClient(context, address, port);

// Connect the client

Console.Write("Client connecting...");

client.ConnectAsync();

Console.WriteLine("Done!");

Console.WriteLine("Press Enter to stop the client or '!' to reconnect the client...");

// Perform text input

for (;;)

{

string line = Console.ReadLine();

if (string.IsNullOrEmpty(line))

break;

// Reconnect the client

if (line == "!")

{

Console.Write("Client reconnecting...");

if (client.IsConnected)

client.ReconnectAsync();

else

client.ConnectAsync();

Console.WriteLine("Done!");

continue;

}

// Send the entered text to the chat server

client.SendTextAsync(line);

}

// Disconnect the client

Console.Write("Client disconnecting...");

client.DisconnectAndStop();

Console.WriteLine("Done!");

}

}

}

Performance

Here comes several communication scenarios with timing measurements.

Benchmark environment is the following:

CPU architecutre: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

CPU logical cores: 8

CPU physical cores: 4

CPU clock speed: 3.998 GHz

CPU Hyper-Threading: enabled

RAM total: 31.962 GiB

RAM free: 24.011 GiB

OS version: Microsoft Windows 8 Enterprise Edition (build 9200), 64-bit

OS bits: 64-bit

Process bits: 64-bit

Process configuaraion: release

Benchmark: Round-Trip

380a4e433c5b32eb66a23c31147a4adc.png

This scenario sends lots of messages from several clients to a server.

The server responses to each message and resend the similar response to

the client. The benchmark measures total round-trip time to send all

messages and receive all responses, messages & data throughput, count

of errors.

TCP echo server

Server address: 127.0.0.1

Server port: 1111

Working clients: 1

Working messages: 1000

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.024 s

Total data: 2.831 GiB

Total messages: 94369133

Data throughput: 287.299 MiB/s

Message latency: 106 ns

Message throughput: 9413997 msg/s

Server address: 127.0.0.1

Server port: 1111

Working clients: 100

Working messages: 1000

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.189 s

Total data: 1.794 GiB

Total messages: 59585544

Data throughput: 178.463 MiB/s

Message latency: 171 ns

Message throughput: 5847523 msg/s

SSL echo server

Server address: 127.0.0.1

Server port: 2222

Working clients: 1

Working messages: 1000

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 2.645 s

Total data: 373.329 MiB

Total messages: 12233021

Data throughput: 141.095 MiB/s

Message latency: 216 ns

Message throughput: 4623352 msg/s

Server address: 127.0.0.1

Server port: 2222

Working clients: 100

Working messages: 1000

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.060 s

Total data: 1.472 GiB

Total messages: 49029133

Data throughput: 148.741 MiB/s

Message latency: 205 ns

Message throughput: 4873398 msg/s

UDP echo server

Server address: 127.0.0.1

Server port: 3333

Working clients: 1

Working messages: 1000

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.032 s

Total data: 33.994 MiB

Total messages: 1113182

Data throughput: 3.395 MiB/s

Message latency: 9.012 mcs

Message throughput: 110960 msg/s

Server address: 127.0.0.1

Server port: 3333

Working clients: 100

Working messages: 1000

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.635 s

Total data: 20.355 MiB

Total messages: 666791

Data throughput: 1.934 MiB/s

Message latency: 15.950 mcs

Message throughput: 62693 msg/s

WebSocket echo server

Server address: 127.0.0.1

Server port: 8080

Working clients: 1

Working messages: 1000

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 3.037 s

Total data: 105.499 MiB

Total messages: 3456618

Data throughput: 34.742 MiB/s

Message latency: 878 ns

Message throughput: 1137864 msg/s

Server address: 127.0.0.1

Server port: 8080

Working clients: 100

Working messages: 1000

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.078 s

Total data: 426.803 MiB

Total messages: 13984888

Data throughput: 42.353 MiB/s

Message latency: 720 ns

Message throughput: 1387555 msg/s

WebSocket secure echo server

Server address: 127.0.0.1

Server port: 8443

Working clients: 1

Working messages: 1000

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.030 s

Total data: 198.103 MiB

Total messages: 6491390

Data throughput: 19.767 MiB/s

Message latency: 1.545 mcs

Message throughput: 647153 msg/s

Server address: 127.0.0.1

Server port: 8443

Working clients: 100

Working messages: 1000

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.112 s

Total data: 405.286 MiB

Total messages: 13280221

Data throughput: 40.078 MiB/s

Message latency: 761 ns

Message throughput: 1313228 msg/s

Benchmark: Multicast

df961f7482964f48d08245ddfd715198.png

In this scenario server multicasts messages to all connected clients.

The benchmark counts total messages received by all clients for all

the working time and measures messages & data throughput, count

of errors.

TCP multicast server

Server address: 127.0.0.1

Server port: 1111

Working clients: 1

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.022 s

Total data: 407.023 MiB

Total messages: 13337326

Data throughput: 40.625 MiB/s

Message latency: 751 ns

Message throughput: 1330734 msg/s

Server address: 127.0.0.1

Server port: 1111

Working clients: 100

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.112 s

Total data: 421.348 MiB

Total messages: 13806493

Data throughput: 41.681 MiB/s

Message latency: 732 ns

Message throughput: 1365280 msg/s

SSL multicast server

Server address: 127.0.0.1

Server port: 2222

Working clients: 1

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.024 s

Total data: 325.225 MiB

Total messages: 10656801

Data throughput: 32.453 MiB/s

Message latency: 940 ns

Message throughput: 1063075 msg/s

Server address: 127.0.0.1

Server port: 2222

Working clients: 100

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.144 s

Total data: 343.460 MiB

Total messages: 11254173

Data throughput: 33.876 MiB/s

Message latency: 901 ns

Message throughput: 1109393 msg/s

UDP multicast server

Server address: 239.255.0.1

Server port: 3333

Working clients: 1

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.026 s

Total data: 13.225 MiB

Total messages: 433202

Data throughput: 1.326 MiB/s

Message latency: 23.145 mcs

Message throughput: 43205 msg/s

Server address: 239.255.0.1

Server port: 3333

Working clients: 100

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.035 s

Total data: 28.684 MiB

Total messages: 939408

Data throughput: 2.877 MiB/s

Message latency: 10.682 mcs

Message throughput: 93606 msg/s

WebSocket multicast server

Server address: 127.0.0.1

Server port: 8080

Working clients: 1

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.048 s

Total data: 183.108 MiB

Total messages: 6000000

Data throughput: 18.228 MiB/s

Message latency: 1.674 mcs

Message throughput: 597121 msg/s

Server address: 127.0.0.1

Server port: 8080

Working clients: 100

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.227 s

Total data: 125.957 MiB

Total messages: 4126627

Data throughput: 12.320 MiB/s

Message latency: 2.478 mcs

Message throughput: 403466 msg/s

WebSocket secure multicast server

Server address: 127.0.0.1

Server port: 8443

Working clients: 1

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.034 s

Total data: 184.159 MiB

Total messages: 6034421

Data throughput: 18.359 MiB/s

Message latency: 1.662 mcs

Message throughput: 601338 msg/s

Server address: 127.0.0.1

Server port: 8443

Working clients: 100

Message size: 32

Seconds to benchmarking: 10

Errors: 0

Total time: 10.171 s

Total data: 315.306 MiB

Total messages: 10331721

Data throughput: 30.1022 MiB/s

Message latency: 984 ns

Message throughput: 1015763 msg/s

Benchmark: Web Server

HTTP Trace server

Server address: 127.0.0.1

Server port: 8080

Working clients: 1

Working messages: 1

Seconds to benchmarking: 10

Errors: 0

Total time: 10.023 s

Total data: 10.987 MiB

Total messages: 108465

Data throughput: 1.096 MiB/s

Message latency: 92.414 mcs

Message throughput: 10820 msg/s

Server address: 127.0.0.1

Server port: 8080

Working clients: 100

Working messages: 1

Seconds to benchmarking: 10

Errors: 0

Total time: 10.085 s

Total data: 40.382 MiB

Total messages: 401472

Data throughput: 4.003 MiB/s

Message latency: 25.120 mcs

Message throughput: 39807 msg/s

HTTPS Trace server

Server address: 127.0.0.1

Server port: 8443

Working clients: 1

Working messages: 1

Seconds to benchmarking: 10

Errors: 0

Total time: 595.214 ms

Total data: 627.842 KiB

Total messages: 6065

Data throughput: 1.030 MiB/s

Message latency: 98.139 mcs

Message throughput: 10189 msg/s

Server address: 127.0.0.1

Server port: 8443

Working clients: 100

Working messages: 1

Seconds to benchmarking: 10

Errors: 0

Total time: 3.548 s

Total data: 17.948 MiB

Total messages: 179111

Data throughput: 5.052 MiB/s

Message latency: 19.813 mcs

Message throughput: 50471 msg/s

OpenSSL certificates

In order to create OpenSSL based server and client you should prepare a set of

SSL certificates.

Production

Depending on your project, you may need to purchase a traditional SSL

certificate signed by a Certificate Authority. If you, for instance,

want some else's web browser to talk to your WebSocket project, you'll

need a traditional SSL certificate.

Development

The commands below entered in the order they are listed will generate a

self-signed certificate for development or testing purposes.

Certificate Authority

Create CA private key

openssl genrsa -passout pass:qwerty -out ca-secret.key 4096

Remove passphrase

openssl rsa -passin pass:qwerty -in ca-secret.key -out ca.key

Create CA self-signed certificate

openssl req -new -x509 -days 3650 -subj '/C=BY/ST=Belarus/L=Minsk/O=Example root CA/OU=Example CA unit/CN=example.com' -key ca.key -out ca.crt

Convert CA self-signed certificate to PFX

openssl pkcs12 -export -passout pass:qwerty -inkey ca.key -in ca.crt -out ca.pfx

Convert CA self-signed certificate to PEM

openssl pkcs12 -passin pass:qwerty -passout pass:qwerty -in ca.pfx -out ca.pem

SSL Server certificate

Create private key for the server

openssl genrsa -passout pass:qwerty -out server-secret.key 4096

Remove passphrase

openssl rsa -passin pass:qwerty -in server-secret.key -out server.key

Create CSR for the server

openssl req -new -subj '/C=BY/ST=Belarus/L=Minsk/O=Example server/OU=Example server unit/CN=server.example.com' -key server.key -out server.csr

Create certificate for the server

openssl x509 -req -days 3650 -in server.csr -CA ca.crt -CAkey ca.key -set_serial 01 -out server.crt

Convert the server certificate to PFX

openssl pkcs12 -export -passout pass:qwerty -inkey server.key -in server.crt -out server.pfx

Convert the server certificate to PEM

openssl pkcs12 -passin pass:qwerty -passout pass:qwerty -in server.pfx -out server.pem

SSL Client certificate

Create private key for the client

openssl genrsa -passout pass:qwerty -out client-secret.key 4096

Remove passphrase

openssl rsa -passin pass:qwerty -in client-secret.key -out client.key

Create CSR for the client

openssl req -new -subj '/C=BY/ST=Belarus/L=Minsk/O=Example client/OU=Example client unit/CN=client.example.com' -key client.key -out client.csr

Create the client certificate

openssl x509 -req -days 3650 -in client.csr -CA ca.crt -CAkey ca.key -set_serial 01 -out client.crt

Convert the client certificate to PFX

openssl pkcs12 -export -passout pass:qwerty -inkey client.key -in client.crt -out client.pfx

Convert the client certificate to PEM

openssl pkcs12 -passin pass:qwerty -passout pass:qwerty -in client.pfx -out client.pem

Diffie-Hellman key exchange

Create DH parameters

openssl dhparam -out dh4096.pem 4096

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