python开发飞机小游戏_Python开发的飞机打外星人小游戏

importsysfrom time importsleepimportpygamefrom bullet importBulletfrom alien importAlien#响应键盘按下事件

defcheck_keydown_events(event,ai_settings,screen,ship,bullets):if event.key==pygame.K_RIGHT:

ship.moving_right=Trueif event.key==pygame.K_LEFT:

ship.moving_left=Trueif event.key==pygame.K_UP:

ship.moving_up=Trueif event.key==pygame.K_DOWN:

ship.moving_down=Trueif event.key==pygame.K_SPACE:

fire_bullet(ai_settings,screen,ship,bullets)if event.key==pygame.K_q:

sys.exit()deffire_bullet(ai_settings,screen,ship,bullets):#监测到按下空格键:创建一颗子弹

if len(bullets)

new_bullet=Bullet(ai_settings,screen,ship)

bullets.add(new_bullet)#响应键盘回弹事件

defcheck_keyup_events(event,ship):if event.key==pygame.K_RIGHT:

ship.moving_right=Falseif event.key==pygame.K_LEFT:

ship.moving_left=Falseif event.key==pygame.K_UP:

ship.moving_up=Falseif event.key==pygame.K_LEFT:

ship.moving_down=False#监测并响应键盘鼠标事件

defcheck_events(ai_settings, screen, stats,sb, play_button, ship,aliens,bullets):for event inpygame.event.get():if event.type==pygame.QUIT:

sys.exit()elif event.type==pygame.MOUSEBUTTONDOWN:

mouse_x,mouse_y=pygame.mouse.get_pos()

check_play_buttons(ai_settings,screen,stats,sb,play_button,mouse_x,mouse_y,ship,aliens,bullets)elif event.type==pygame.KEYDOWN:

check_keydown_events(event,ai_settings,screen,ship,bullets)elif event.type==pygame.KEYUP:

check_keyup_events(event,ship)defcheck_play_buttons(ai_settings,screen,stats,sb,play_button,mouse_x,mouse_y,ship,aliens,bullets):if not stats.game_active andplay_button.rect.collidepoint(mouse_x, mouse_y):

pygame.mouse.set_visible(False)

stats.reset_stats()

stats.game_active=True

aliens.empty()

bullets.empty()

creat_fleet(ai_settings,screen,ship,aliens)

ship.center_ship()

sb.prep_score()#功能:更新屏幕图像,绘制新的图像

defupdate_screen(ai_settings, screen,stats,ship,aliens, bullets,play_button):#每次循环都重绘屏幕

screen.fill(ai_setting.bg_color)#更新子弹group内子弹位置

for bullet inbullets.sprites():

bullet.draw_bullet()

ship.blitme()

aliens.draw(screen)#如果游戏处于非活动状态,就绘制 Play 按钮

if notstats.game_active:

play_button.draw_button()#让最近绘制的屏幕可见

pygame.display.flip()#更新子弹

defupdate_bullets(ai_settings,stats,sb,screen,ship,aliens,bullets):

bullets.update()for bullet inbullets.copy():if bullet.rect.bottom<=0:

bullets.remove(bullet)#print(len(bullets))

#内置函数:一行就双重遍历子弹和敌人,矩形重叠就消失

collisions=pygame.sprite.groupcollide(bullets,aliens,True,True)#更新分数

ifcollisions:for aliens incollisions.values():

stats.score+=ai_settings.alien_points*len(aliens)

sb.prep_score()#检测现有敌人是否为0了

if len(aliens)==0:

bullets.empty()

creat_fleet(ai_settings,screen,ship,aliens)#创建外星人舰队:

defcreat_fleet(ai_settings,screen,ship,aliens):#创建一个外星人,并计算每行可容纳多少个外星人

alien=Alien(ai_settings,screen)

number_aliens_x=calc_aliens_number(ai_settings,alien.rect.width)

row_numbers=calc_row_number(ai_settings, ship.rect.height, alien.rect.height)for row_number in range(row_numbers-1):for alien_number in range(number_aliens_x-1):

creat_an_alien(ai_settings,screen,aliens,alien_number,row_number)defcreat_an_alien(ai_settings,screen,aliens,alien_number,row_number):

alien=Alien(ai_settings,screen)

alien_width=alien.rect.width

alien.x= alien_width + 2 * alien_width *alien_number

alien.rect.x=alien.x

alien.rect.y=alien.rect.height + 2 * alien.rect.height *row_number

alien.x=float(alien.rect.x)

alien.y=float(alien.rect.y)

aliens.add(alien)defcalc_aliens_number(ai_settings,alien_width):#公式计算

available_space_x = ai_settings.screen_width - 2 *alien_width

number_aliens_x= int(available_space_x / (2 *alien_width))returnnumber_aliens_xdefcalc_row_number(ai_settings, ship_height, alien_height):

available_space_y= (ai_settings.screen_height -(3 * alien_height) -ship_height)

number_rows= int(available_space_y / (2 *alien_height))returnnumber_rows#更新外星人

defupdate_aliens(ai_settings,stats,screen,ship,aliens,bullets):

check_fleet_edges(ai_settings,aliens)

aliens.update()# ifpygame.sprite.spritecollideany(ship,aliens):

ship_hit(ai_settings,stats,screen,ship,aliens,bullets)#print("Xiba!!!")

defcheck_fleet_edges(ai_settings,aliens):for alien inaliens.sprites():ifalien.check_edges():

change_direction(ai_settings,aliens)break

defchange_direction(ai_settings,aliens):for alien inaliens.sprites():

alien.y+=ai_settings.fleet_drop_speed

alien.rect.y=int(alien.y)

ai_settings.fleet_direction*=-1

defship_hit(ai_settings,stats,screen,ship,aliens,bullets):if stats.ship_lives>0:

stats.ship_lives-=1aliens.empty()

bullets.empty()

creat_fleet(ai_settings,screen,ship,aliens)

ship.center_ship()

sleep(0.5)else:

stats.game_active=False

pygame.mouse.set_visible(True)"""更新屏幕上的图像,并切换到新屏幕"""

defupdate_screen(ai_settings, screen, sb,stats, ship, aliens, bullets,play_button):#每次循环都重绘屏幕

screen.fill(ai_settings.bg_color)#更新子弹group内子弹位置

for bullet inbullets.sprites():

bullet.draw_bullet()

ship.blitme()

aliens.draw(screen)

sb.show_score()#如果游戏处于非活动状态,就绘制 Play 按钮

if notstats.game_active:

sb.prep_score()

play_button.draw_button()#让最近绘制的屏幕可见

pygame.display.flip()

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