结构型设计模式--装饰器模式

using DesignPattern.StructuralPattern.DecoratorPattern.Decorator;
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.StructuralPattern.DecoratorPattern
{
    public class DecoratorPattern
    {
        //装饰器跟链表很像,每一个对象中都有一个引用(引用的类型和本对象相同),对象方法执行时都要先执行引用中的方法,这样就会循序执行(如果后执行引用方法,就倒叙执行)
        //通过组合+继承 完成对象功能的动态扩展(随意扩展,并且循序可变)

        //其他的结构型设计模式:
        //  外观模式(门面模式)、组合模式、桥接模式、享元模式
        public static void Show()
        {
            AbstractStudent student = new StudentVip()
            {
                Name = "小高"
            };
            student = new ListenLiveDecorator(student);
            student = new HomeworkDecorator(student);
            student = new ReviewDecorator(student);
            student.Study();
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.StructuralPattern.DecoratorPattern
{
    public abstract class AbstractStudent
    {
        public virtual string Name { set; get; }
        public abstract void Study();
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.StructuralPattern.DecoratorPattern
{
    public class StudentFree : AbstractStudent
    {
        public override string Name { get; set; }

        public override void Study()
        {
            Console.WriteLine($"免费班{Name}在学习");
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.StructuralPattern.DecoratorPattern
{
    public class StudentVip : AbstractStudent
    {
        public override string Name { get; set; }

        public override void Study()
        {
            Console.WriteLine($"Vip班{Name}在学习");
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.StructuralPattern.DecoratorPattern.Decorator
{
    public class BaseDecorator : AbstractStudent
    {
        /// <summary>
        /// 让子类都有了这个字段,子类直接调用这个字段的Study方法,就不用调用父类的方法了
        /// 让这个字段私有,子类必须通过父类的Study方法,这样父类的方法会重复调用
        /// </summary>
        private AbstractStudent _student = null;
        public BaseDecorator(AbstractStudent student)
        {
            _student = student;
        }

        /// <summary>
        /// 基础装饰器中的动作会重复执行
        /// </summary>
        public override void Study()
        {
            _student.Study();
            //这步会重复打印
            Console.WriteLine("********************************");
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.StructuralPattern.DecoratorPattern.Decorator
{
    public class ListenLiveDecorator : BaseDecorator
    {
        public ListenLiveDecorator(AbstractStudent student) : base(student)
        {
        }
        public override void Study()
        {
            base.Study();
            //_student.Study();
            Console.WriteLine("现场听讲");
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.StructuralPattern.DecoratorPattern.Decorator
{
    public class HomeworkDecorator : BaseDecorator
    {
        public HomeworkDecorator(AbstractStudent student) : base(student)
        {
        }
        public override void Study()
        {
            base.Study();
            //_student.Study();
            Console.WriteLine("家庭作业");
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.StructuralPattern.DecoratorPattern.Decorator
{
    public class ReviewDecorator : BaseDecorator
    {
        public ReviewDecorator(AbstractStudent student) : base(student)
        {
        }
        public override void Study()
        {
            base.Study();
            //_student.Study();
            Console.WriteLine("视频回看");
        }
    }
}

 

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