ue4中隐藏灯光和相机图标_Levels - UE4中的灯光学习

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比较早的一篇偏美术的翻译文章,是作者关于UE4打光的学习文章;部分段落为概括翻译;

The directional light in UE4 works great if you need to simulate a sun or moon as the main light source and you can attach it to the atmospheric fog to get a bright daytime effect in the sky.

方向光配合大气雾模拟明亮的白天天空;

For instance, my light setup in the scene below is composed of 1 main light source (a directional light), a skylight for some ambient light, an Atmospheric Fog node to add the atmosphere in the sky, one Box Reflection Capture, a post process volume and a lightmass importance volume. In some cases, I will add point/spot lights to act as artificial bounce lights (if the GI that was generated didn’t light up specific areas like I had hoped).

下图的灯光配置为一个方向光主光源 + skylight + Atmospheric Fog(以及必要的Box Reflection Capture,后期框和lightmass importance框),少数地方有手动补光;

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If you want to generate light from a mesh that is emissive, the option “Use Emissive for Static Lighting” works great and can sometimes generate all the lights you need for a specific area. All you need to do to make this work is add an emissive material to a static mesh, click on the option for “Use Emissive for Static Lighting”, make sure to encompass your scene with a lightmass importance volume and then bake your lights. The amount of light that gets generated from your mesh is controlled by the intensity of your emissive material.

使用“Use Emissive for Static Lighting” 特性作为自发光光源的设置,烘焙灯光的时候别忘了摆放 lightmass importance框,自发光光源强度由其自发光材质强度决定;

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If your reference has light coming from the sun, start off with a directional light. If your reference has light coming from a lamp, start off with a spotlight etc. Keep it simple, to begin with, and get your main light source acting the way you would like before adding more and more lights to your scene.

所参考的场景光源为太阳光,那么就从方向光开始;假如参考为灯光光源,就用spotlight开始;在添加其它光源前一定把主光源调好;

In the scene below, I wanted the sun to give off a warm feeling but also be bright. For this reason, I went with an off-white warmer color (in the yellow range). This along with the brightness set to 20 allowed for a lot of light to enter the sce
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