html 手机端拖拽效果,H5移动端Javascript拖拽效果案例

/**

* @Inertia.js

* @author zhangxinxu

* @version

* @Created: 18-11-07

* @description 拖动元素,并且具有惯性和边缘反弹效果

*/

(function (global, factory){

if (typeof define === 'function' && (define.amd || define.cmd)) {

define(factory);

} else {

global.Inertia = factory();

}

}(this, function (){

'use strict';

var Inertia = function (ele, options){

var defaults = {

// 是否吸附边缘

edge: true

};

var params = {};

options = options || {};

for (var key in defaults) {

if (typeof options[key] !== 'undefined') {

params[key] = options[key];

} else {

params[key] = defaults[key];

}

}

var data = {

distanceX: 0,

distanceY: 0

};

var win = window;

// 浏览器窗体尺寸

var winWidth = win.innerWidth;

var winHeight = win.innerHeight;

if (!ele) {

return;

}

// 设置transform坐标等方法

var fnTranslate = function (x, y){

x = Math.round(1000 * x) / 1000;

y = Math.round(1000 * y) / 1000;

ele.style.webkitTransform = 'translate(' + [x + 'px', y + 'px'].join(',') + ')';

ele.style.transform = 'translate3d(' + [x + 'px', y + 'px', 0].join(',') + ')';

};

var strStoreDistance = '';

// 居然有android机子不支持localStorage

if (ele.id && win.localStorage && (strStoreDistance = localStorage['Inertia_' + ele.id])) {

var arrStoreDistance = strStoreDistance.split(',');

ele.distanceX = +arrStoreDistance[0];

ele.distanceY = +arrStoreDistance[1];

fnTranslate(ele.distanceX, ele.distanceY);

}

// 显示拖拽元素

ele.style.visibility = 'visible';

// 如果元素在屏幕之外,位置使用初始值

var initBound = ele.getBoundingClientRect();

if (initBound.left < -0.5 * initBound.width ||

initBound.top < -0.5 * initBound.height ||

initBound.right > winWidth + 0.5 * initBound.width ||

initBound.bottom > winHeight + 0.5 * initBound.height

) {

ele.distanceX = 0;

ele.distanceY = 0;

fnTranslate(0, 0);

}

ele.addEventListener('touchstart', function (event){

// if (data.inertiaing) {

// return;

// }

var events = event.touches[0] || event;

data.posX = events.pageX;

data.posY = events.pageY;

data.touching = true;

if (ele.distanceX) {

data.distanceX = ele.distanceX;

}

if (ele.distanceY) {

data.distanceY = ele.distanceY;

}

// 元素的位置数据

data.bound = ele.getBoundingClientRect();

data.timerready = true;

});

// easeOutBounce算法

/*

* t: current time(当前时间);

* b: beginning value(初始值);

* c: change in value(变化量);

* d: duration(持续时间)。

**/

var easeOutBounce = function (t, b, c, d){

if ((t /= d) < (1 / 2.75)) {

return c * (7.5625 * t * t) + b;

} else if (t < (2 / 2.75)) {

return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;

} else if (t < (2.5 / 2.75)) {

return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;

} else {

return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;

}

};

document.addEventListener('touchmove', function (event){

if (data.touching !== true) {

return;

}

// 当移动开始的时候开始记录时间

if (data.timerready == true) {

data.timerstart = +new Date();

data.timerready = false;

}

event.preventDefault();

var events = event.touches[0] || event;

data.nowX = events.pageX;

data.nowY = events.pageY;

var distanceX = data.nowX - data.posX,

distanceY = data.nowY - data.posY;

// 此时元素的位置

var absLeft = data.bound.left + distanceX,

absTop = data.bound.top + distanceY,

absRight = absLeft + data.bound.width,

absBottom = absTop + data.bound.height;

// 边缘检测

if (absLeft < 0) {

distanceX = distanceX - absLeft;

}

if (absTop < 0) {

distanceY = distanceY - absTop;

}

if (absRight > winWidth) {

distanceX = distanceX - (absRight - winWidth);

}

if (absBottom > winHeight) {

distanceY = distanceY - (absBottom - winHeight);

}

// 元素位置跟随

var x = data.distanceX + distanceX, y = data.distanceY + distanceY;

fnTranslate(x, y);

// 缓存移动位置

ele.distanceX = x;

ele.distanceY = y;

}, { // fix #3 #5

passive: false

});

document.addEventListener('touchend', function (){

if (data.touching === false) {

// fix iOS fixed bug

return;

}

data.touching = false;

// 计算速度

data.timerend = +new Date();

if (!data.nowX || !data.nowY) {

return;

}

// 移动的水平和垂直距离

var distanceX = data.nowX - data.posX,

distanceY = data.nowY - data.posY;

if (Math.abs(distanceX) < 5 && Math.abs(distanceY) < 5) {

return;

}

// 距离和时间

var distance = Math.sqrt(distanceX * distanceX + distanceY * distanceY), time = data.timerend - data.timerstart;

// 速度,每一个自然刷新此时移动的距离

var speed = distance / time * 16.666;

// 经测试,2~60多px不等

// 设置衰减速率

// 数值越小,衰减越快

var rate = Math.min(10, speed);

// 开始惯性缓动

data.inertiaing = true;

// 反弹的参数

var reverseX = 1, reverseY = 1;

// 速度计算法

var step = function (){

if (data.touching == true) {

data.inertiaing = false;

return;

}

speed = speed - speed / rate;

// 根据运动角度,分配给x, y方向

var moveX = reverseX * speed * distanceX / distance, moveY = reverseY * speed * distanceY / distance;

// 此时元素的各个数值

var bound = ele.getBoundingClientRect();

if (moveX < 0 && bound.left + moveX < 0) {

moveX = 0 - bound.left;

// 碰触边缘方向反转

reverseX = reverseX * -1;

} else if (moveX > 0 && bound.right + moveX > winWidth) {

moveX = winWidth - bound.right;

reverseX = reverseX * -1;

}

if (moveY < 0 && bound.top + moveY < 0) {

moveY = -1 * bound.top;

reverseY = -1 * reverseY;

} else if (moveY > 0 && bound.bottom + moveY > winHeight) {

moveY = winHeight - bound.bottom;

reverseY = -1 * reverseY;

}

var x = ele.distanceX + moveX, y = ele.distanceY + moveY;

// 位置变化

fnTranslate(x, y);

ele.distanceX = x;

ele.distanceY = y;

if (speed < 0.1) {

speed = 0;

if (params.edge == false) {

data.inertiaing = false;

if (win.localStorage) {

localStorage['Inertia_' + ele.id] = [x, y].join();

}

} else {

// 边缘吸附

edge();

}

} else {

requestAnimationFrame(step);

}

};

var edge = function (){

// 时间

var start = 0, during = 25;

// 初始值和变化量

var init = ele.distanceX, y = ele.distanceY, change = 0;

// 判断元素现在在哪个半区

var bound = ele.getBoundingClientRect();

if (bound.left + bound.width / 2 < winWidth / 2) {

change = -1 * bound.left;

} else {

change = winWidth - bound.right;

}

var run = function (){

// 如果用户触摸元素,停止继续动画

if (data.touching == true) {

data.inertiaing = false;

return;

}

start++;

var x = easeOutBounce(start, init, change, during);

fnTranslate(x, y);

if (start < during) {

requestAnimationFrame(run);

} else {

ele.distanceX = x;

ele.distanceY = y;

data.inertiaing = false;

if (win.localStorage) {

localStorage['Inertia_' + ele.id] = [x, y].join();

}

}

};

run();

};

step();

});

};

return Inertia;

}));

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