【实例简介】游戏见缝插针
【实例截图】
【核心代码】
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour {
private Transform startPoint;
private Transform spawnPoint;
private Pin currentPin;
private bool isGameOver = false;
private int score = 0;
private Camera mainCamera;
public Text scoreText;
public GameObject pinPrefab;
public float speed = 3;
// Use this for initialization
void Start () {
startPoint = GameObject.Find("StartPoint").transform;
spawnPoint = GameObject.F