python2.7异步_17.6. asyncore — 异步socket处理器 — Python 2.7.18 文档

The dispatcher class is a thin wrapper around a low-level socket

object. To make it more useful, it has a few methods for event-handling

which are called from the asynchronous loop. Otherwise, it can be treated

as a normal non-blocking socket object.

The firing of low-level events at certain times or in certain connection

states tells the asynchronous loop that certain higher-level events have

taken place. For example, if we have asked for a socket to connect to

another host, we know that the connection has been made when the socket

becomes writable for the first time (at this point you know that you may

write to it with the expectation of success). The implied higher-level

events are:

Event

描述

handle_connect()

Implied by the first read or write

event

handle_close()

Implied by a read event with no data

available

handle_accept()

Implied by a read event on a listening

socket

During asynchronous processing, each mapped channel’s readable() and

writable() methods are used to determine whether the channel’s socket

should be added to the list of channels select()ed or

poll()ed for read and write events.

Thus, the set of channel events is larger than the basic socket events. The

full set of methods that can be overridden in your subclass follows:

handle_read()¶

Called when the asynchronous loop detects that a read() call on the

channel’s socket will succeed.

handle_write()¶

Called when the asynchronous loop detects that a writable socket can be

written. Often this method will implement the necessary buffering for

performance. For example:

def handle_write(self):

sent = self.send(self.buffer)

self.buffer = self.buffer[sent:]

handle_expt()¶

Called when there is out of band (OOB) data for a socket connection. This

will almost never happen, as OOB is tenuously supported and rarely used.

handle_connect()¶

Called when the active opener’s socket actually makes a connection. Might

send a “welcome” banner, or initiate a protocol negotiation with the

remote endpoint, for example.

handle_close()¶

Called when the socket is closed.

handle_error()¶

Called when an exception is raised and not otherwise handled. The default

version prints a condensed traceback.

handle_accept()¶

Called on listening channels (passive openers) when a connection can be

established with a new remote endpoint that has issued a connect()

call for the local endpoint.

readable()¶

Called each time around the asynchronous loop to determine whether a

channel’s socket should be added to the list on which read events can

occur. The default method simply returns True, indicating that by

default, all channels will be interested in read events.

writable()¶

Called each time around the asynchronous loop to determine whether a

channel’s socket should be added to the list on which write events can

occur. The default method simply returns True, indicating that by

default, all channels will be interested in write events.

In addition, each channel delegates or extends many of the socket methods.

Most of these are nearly identical to their socket partners.

create_socket(family, type)¶

This is identical to the creation of a normal socket, and will use the

same options for creation. Refer to the socket documentation for

information on creating sockets.

connect(address)¶

As with the normal socket object, address is a tuple with the first

element the host to connect to, and the second the port number.

send(data)¶

Send data to the remote end-point of the socket.

recv(buffer_size)¶

Read at most buffer_size bytes from the socket’s remote end-point. An

empty string implies that the channel has been closed from the other end.

Note that recv() may raise socket.error with

EAGAIN or EWOULDBLOCK, even though

select.select() or select.poll() has reported the socket

ready for reading.

listen(backlog)¶

Listen for connections made to the socket. The backlog argument

specifies the maximum number of queued connections and should be at least

1; the maximum value is system-dependent (usually 5).

bind(address)¶

Bind the socket to address. The socket must not already be bound. (The

format of address depends on the address family — refer to the

socket documentation for more information.) To mark

the socket as re-usable (setting the SO_REUSEADDR option), call

the dispatcher object’s set_reuse_addr() method.

accept()¶

Accept a connection. The socket must be bound to an address and listening

for connections. The return value can be either None or a pair

(conn, address) where conn is a new socket object usable to send

and receive data on the connection, and address is the address bound to

the socket on the other end of the connection.

When None is returned it means the connection didn’t take place, in

which case the server should just ignore this event and keep listening

for further incoming connections.

close()¶

Close the socket. All future operations on the socket object will fail.

The remote end-point will receive no more data (after queued data is

flushed). Sockets are automatically closed when they are

garbage-collected.

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