弹弹球java代码解读_题目:弹球程序 - javaCoder的个人页面 - OSCHINA - 中文开源技术交流社区...

本文介绍了如何使用Java编程实现一个弹球游戏。游戏包括发射弹球、边界反弹以及多球同时运动的功能。用户可以通过‘开始’按钮启动弹球,‘结束’按钮关闭程序。文章详细解析了关键代码,涉及线程、事件监听以及几何图形绘制。
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编写程序,该程序通过一个发射按钮可以发射一个弹球,该球遇到边界时会自动弹回,在移动固定次数后,该球停止运动。要求每次点击发射按钮都会发射一个弹球,如果点击多次,则多个弹球同时运动。该程序通过另一个结束可以结束程序的运行。参考界面如图所示。

3a39faa985656cfe579d02bada40e785.png

代码:

package com.MoveBall;

import java.awt.*;

import java.awt.event.*;

import java.awt.geom.Ellipse2D;

import java.awt.geom.Rectangle2D;

import java.util.ArrayList;

import javax.swing.*;

public class MoveBall extends JFrame

{

//主程序

public static void main(String[] args){

EventQueue.invokeLater(new Runnable()

{

public void run(){

JFrame frame = new BounceFrame();

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.setVisible(true);

}

});

}

}

//小球弹跳

class BallRunable implements Runnable

{

public BallRunable(Ball aBall,Component aComponent){

ball = aBall;

component = aComponent;

}

public void run(){

try{

for(int i=1;i<=STEPTS;i++)

{

ball.move(component.getBounds());

component.repaint();

Thread.sleep(DELAY);

}

}

catch(InterruptedException e){

}

}

private Ball ball;

private Component component;

public static final int STEPTS = 1000;

public static final int DELAY = 5;

}

//定义窗体

class BounceFrame extends JFrame{

public BounceFrame(){

setSize(DEFAULT_WIDTH,DEFAULT_HEIGHT);

setTitle("MoveBall");

comp = new BallComponent();

add(comp,BorderLayout.CENTER);

JPanel buttonPanel = new JPanel();

addButton(buttonPanel,"开始",new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

addBall();

}

});

addButton(buttonPanel,"结束",new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

System.exit(0);

}

});

add(buttonPanel,BorderLayout.SOUTH);

}

public void addButton(Container c,String title,ActionListener listener)

{

JButton button = new JButton(title);

c.add(button);

button.addActionListener(listener);

}

public void addBall(){

Ball b = new Ball();

comp.add(b);

Runnable r = new BallRunable(b,comp);

Thread t = new Thread(r);

t.start();

}

private BallComponent comp;

public static final int DEFAULT_WIDTH = 450;

public static final int DEFAULT_HEIGHT = 350;

public static final int STEPS = 1000;

public static final int DELAY = 3;

}

//定义小球

class Ball

{

public void move(Rectangle2D bounds){

x += dx;

y += dy;

if(x < bounds.getMinX()){

x = bounds.getMinX();

dx = -dx;

}

if(x + XSIZE >= bounds.getMaxX())

{

x = bounds.getMaxX() - XSIZE;

dx = - dx;

}

if(y < bounds.getMinY())

{

y = bounds.getMinY();

dy = - dy;

}

if(y + YSIZE >= bounds.getMaxY())

{

y = bounds.getMaxY() - YSIZE;

dy = -dy;

}

}

public void move(Component component, Object bounds) {

// TODO Auto-generated method stub

}

public Ellipse2D getShape()

{

return new Ellipse2D.Double(x,y,XSIZE,YSIZE);

}

private static final int XSIZE = 15;

private static final int YSIZE = 15;

private double x = 0;

private double y = 0;

private double dx =1;

private double dy = 1;

}

//定义小球显示窗体

class BallComponent extends JPanel{

public void add(Ball b)

{

balls.add(b);

}

public void paintComponent(Graphics g)

{

super.paintComponent(g);

Graphics2D g2 = (Graphics2D) g;

for(Ball b : balls)

{

g2.fill(b.getShape());

}

}

private ArrayList balls = new ArrayList();

}

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