python飞机大战简书_Python打飞机(飞机大战)

敌机和主机

Snipaste_2018-05-13_19-17-22.png

发子弹

Snipaste_2018-05-13_19-23-02.png

连发子弹

Snipaste_2018-05-13_19-25-20.png

飞机大战(加音乐代码)

Snipaste_2018-05-13_19-28-17.png

飞机大战代码:

import pygame

import random

SCREEN_RECT = pygame.Rect(0,0,480,700)

CREATE_ENEMY_EVENT = pygame.USEREVENT

精灵组

class GameSprite(pygame.sprite.Sprite):

def __init__(self,image_name,speed=1):

super().__init__()

self.image = pygame.image.load(image_name)

self.rect = self.image.get_rect()

self.speed = speed

def update(self):

self.rect.y += self.speed

飞机大战敌机

class Enemy(GameSprite):

def __init__(self):

super().__init__("./images/enemy1.png")

self.speed = random.randint(1, 3)

self.rect.bottom = 0

max_x = SCREEN_RECT.width - self.rect.width

self.rect.x = random.randint(0, max_x)

def update(self):

super().update()

if self.rect.y >= SCREEN_RECT.height:

print("敌机飞出屏幕...")

飞机大战背景

class Background(GameSprite):

def __init__(self,is_alt=False):

image_name = "./images/background.png"

super().__init__(image_name)

if is_alt:

self.rect.y = -self.rect.height

def update(self):

super().update()

if self.rect.y >= SCREEN_RECT.height:

self.rect.y = -self.rect.height

class Enemy(GameSprite):

def __init__(self):

image_name = "./images/enemy-1.gif"

super().__init__(image_name)

self.speed = random.randint(1,3)

max_x = SCREEN_RECT.width - self.rect.width

self.rect.x = random.randint(0,max_x)

self.rect.bottom = 0

def update(self):

super().update()

if self.rect.y >= SCREEN_RECT.height:

self.kill()

def __del__(self):

print('删除%s'%self.rect)

class Hero(GameSprite):

def __init__(self):

super().__init__('./images/hero.gif',0)

self.rect.centerx = SCREEN_RECT.centerx

self.rect.bottom = SCREEN_RECT.bottom - 120

self.bullets = pygame.sprite.Group()

def fire(self):

bullet = Bullet()

bullet.rect.bottom = self.rect.y-20

bullet.rect.centerx = self.rect.centerx

self.bullets.add(bullet)

上下左右移动

def update(self):

keys_pressed = pygame.key.get_pressed()

if keys_pressed[pygame.K_RIGHT]:

self.rect.x += 10

if keys_pressed[pygame.K_LEFT]:

self.rect.x -= 10

if keys_pressed[pygame. K_UP]:

self.rect.y -= 10

if keys_pressed[pygame.K_DOWN]:

self.rect.y += 10

if keys_pressed[pygame.K_SPACE]:

self.fire()

if self.rect.left < 0:

self.rect.left = 0

if self.rect.right > SCREEN_RECT.right:

self.rect.right = SCREEN_RECT.right

if self.rect.top < 0:

self.rect.top = 0

if self.rect.bottom > SCREEN_RECT.height:

self.rect.bottom = SCREEN_RECT.height

子弹

class Bullet(GameSprite):

def __init__(self):

super().__init__('./images/bullet1.png',-10)

def update(self):

super().update()

if self.rect.bottom < 0:

self.kill()

精灵组

import pygame

import random

SCREEN_RECT = pygame.Rect(0,0,480,700)

CREATE_ENEMY_EVENT = pygame.USEREVENT

class GameSprite(pygame.sprite.Sprite):

def __init__(self,image_name,speed=1):

super().__init__()

self.image = pygame.image.load(image_name)

self.rect = self.image.get_rect()

self.speed = speed

def update(self):

self.rect.y += self.speed

class Enemy(GameSprite):

def __init__(self):

super().__init__("./images/enemy1.png")

self.speed = random.randint(1, 3)

self.rect.bottom = 0

max_x = SCREEN_RECT.width - self.rect.width

self.rect.x = random.randint(0, max_x)

def update(self):

super().update()

if self.rect.y >= SCREEN_RECT.height:

print("敌机飞出屏幕...")

class Background(GameSprite):

def __init__(self,is_alt=False):

image_name = "./images/background.png"

super().__init__(image_name)

if is_alt:

self.rect.y = -self.rect.height

def update(self):

super().update()

if self.rect.y >= SCREEN_RECT.height:

self.rect.y = -self.rect.height

class Enemy(GameSprite):

def __init__(self):

image_name = "./images/enemy-1.gif"

super().__init__(image_name)

self.speed = random.randint(1,3)

max_x = SCREEN_RECT.width - self.rect.width

self.rect.x = random.randint(0,max_x)

self.rect.bottom = 0

def update(self):

super().update()

if self.rect.y >= SCREEN_RECT.height:

self.kill()

def __del__(self):

print('删除%s'%self.rect)

class Hero(GameSprite):

def __init__(self):

super().__init__('./images/hero.gif',0)

self.rect.centerx = SCREEN_RECT.centerx

self.rect.bottom = SCREEN_RECT.bottom - 120

self.bullets = pygame.sprite.Group()

def fire(self):

bullet = Bullet()

bullet.rect.bottom = self.rect.y-20

bullet.rect.centerx = self.rect.centerx

self.bullets.add(bullet)

def update(self):

keys_pressed = pygame.key.get_pressed()

if keys_pressed[pygame.K_RIGHT]:

self.rect.x += 10

if keys_pressed[pygame.K_LEFT]:

self.rect.x -= 10

if keys_pressed[pygame. K_UP]:

self.rect.y -= 10

if keys_pressed[pygame.K_DOWN]:

self.rect.y += 10

if keys_pressed[pygame.K_SPACE]:

self.fire()

if self.rect.left < 0:

self.rect.left = 0

if self.rect.right > SCREEN_RECT.right:

self.rect.right = SCREEN_RECT.right

if self.rect.top < 0:

self.rect.top = 0

if self.rect.bottom > SCREEN_RECT.height:

self.rect.bottom = SCREEN_RECT.height

class Bullet(GameSprite):

def __init__(self):

super().__init__('./images/bullet1.png',-1)

def update(self):

super().update()

if self.rect.bottom < 0:

self.kill()

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