python中pygame增加对话框_pygame游戏之旅 添加游戏界面按键图形

本文为大家分享了pygame游戏之旅的第10篇,供大家参考,具体内容如下

通过获取鼠标的位置然后进行高亮显示:

mouse =pygame.mouse.get_pos()

if 150 + 100 > mouse[0] > 150 and 450 + 50 > mouse[1] > 450:

pygame.draw.rect(gameDisplay, bright_green, (150,450,100,50))

else:

pygame.draw.rect(gameDisplay, green, (150,450,100,50))

if 550 + 100 > mouse[0] > 550 and 450 + 50 > mouse[1] > 450:

pygame.draw.rect(gameDisplay, bright_red, (550,450,100,50))

else:

pygame.draw.rect(gameDisplay, red, (550,450,100,50))

全部代码:

import pygame

import time

import random

pygame.init()

white = (255,255,255)

black = (0,0,0)

gray = (128,128,128)

red = (200,0,0)

green = (0,200,0)

bright_red = (255,0,0)

bright_green = (0,255,0)

blue = (0,0,255)

car_width = 100

display_width = 800

display_height = 600

gameDisplay = pygame.display.set_mode( (display_width,display_height) )

pygame.display.set_caption('A bit Racey')

clock = pygame.time.Clock()

carImg = pygame.image.load('car.png')

def things_dodged(count):

font = pygame.font.SysFont(None, 25)

text = font.render("Dodged:"+str(count), True, black)

gameDisplay.blit(text,(0,0))

def things(thingx, thingy, thingw, thingh, color):

pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])

def car(x, y):

gameDisplay.blit(carImg, (x,y))

def text_objects(text, font):

textSurface = font.render(text, True, black)

return textSurface, textSurface.get_rect()

def message_diaplay(text):

largeText = pygame.font.Font('freesansbold.ttf',115)

TextSurf, TextRect = text_objects(text, largeText)

TextRect.center = ((display_width/2),(display_height/2))

gameDisplay.blit(TextSurf, TextRect)

pygame.display.update()

time.sleep(2)

game_loop()

def crash():

message_diaplay('You Crashed')

def game_intro():

intro = True

while intro:

for event in pygame.event.get():

print(event)

if event.type == pygame.QUIT:

pygame.quit()

quit()

gameDisplay.fill(white)

largeText = pygame.font.Font('freesansbold.ttf',115)

TextSurf, TextRect = text_objects('A bit Racey', largeText)

TextRect.center = ((display_width/2),(display_height/2))

gameDisplay.blit(TextSurf, TextRect)

mouse =pygame.mouse.get_pos()

if 150 + 100 > mouse[0] > 150 and 450 + 50 > mouse[1] > 450:

pygame.draw.rect(gameDisplay, bright_green, (150,450,100,50))

else:

pygame.draw.rect(gameDisplay, green, (150,450,100,50))

if 550 + 100 > mouse[0] > 550 and 450 + 50 > mouse[1] > 450:

pygame.draw.rect(gameDisplay, bright_red, (550,450,100,50))

else:

pygame.draw.rect(gameDisplay, red, (550,450,100,50))

pygame.display.update()

clock.tick(15)

def game_loop():

x = display_width * 0.45

y = display_height * 0.8

x_change = 0

dodged = 0

gameExit = False

thing_startx = random.randrange(0, display_width)

thing_starty = -600

thing_speed = 7

thing_width = 100

thing_height = 100

while not gameExit:

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

quit()

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

x_change = -5

elif event.key == pygame.K_RIGHT:

x_change = 5

if event.type == pygame.KEYUP:

if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:

x_change = 0

print(event)

x += x_change

gameDisplay.fill(white)

things(thing_startx, thing_starty, thing_width, thing_height, black)

thing_starty += thing_speed

car(x,y)

things_dodged(dodged)

if x > display_width - car_width or x < 0:

gameExit = True

if thing_starty > display_height:

thing_starty = 0 - thing_height

thing_startx = random.randrange(0, display_width)

dodged += 1

thing_speed += 1

thing_width += (dodged * 1.2)

if y < thing_starty + thing_height:

print('y crossover')

if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:

print('x crossover')

crash()

pygame.display.update()

clock.tick(60)

#crash()

game_intro()

game_loop()

pygame.quit()

quit()

效果图(高亮图没有截图可以自己试试编译代码):

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我们。

本文标题: pygame游戏之旅 添加游戏界面按键图形

本文地址: http://www.cppcns.com/jiaoben/python/245101.html

  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值