我正在向函数提供一个字符串,该字符串按char读取字符串char.根据正在处理的字符,从字典中调用JSON模板,对其进行轻微编辑并保存到最终字典中,该字典将被解析为JSON并保存.
问题在于此模板字典应保持不变,但不是.我以某种方式将写入中间变量的值保存到原始模板字典中,弄乱了我要保存的后续数据.
我是否缺少字典的一些基本概念?这是我第一次与字典合作,其程度使我什至不感到惊讶.
模板字典:
self.map_legend = {"#": {"Id": 100, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Wall", "PlayerNumber": 0},
"-": {"Id": 200, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Shield", "PlayerNumber": 0},
"x": {"Id": 300, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Alien", "PlayerNumber": 0},
"|": {"Id": 400, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "AlienBullet", "PlayerNumber": 0},
"!": {"Id": 500, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Missile", "PlayerNumber": 0},
"i": {"Id": 500, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Missile", "PlayerNumber": 1},
"M": {"Id": 600, "Alive": False, "X": 0, "Y": 0, "Width": 3, "Height": 1, "Type": "MissileController", "PlayerNumber": 0},
"X": {"Id": 700, "Alive": False, "X": 0, "Y": 0, "Width": 3, "Height": 1, "Type": "AlienFactory", "PlayerNumber": 0},
"A": {"Id": 800, "Alive": False, "X": 0, "Y": 0, "Width": 3, "Height": 1, "Type": "Ship", "PlayerNumber": 0},
"V": {"Id": 800, "Alive": False, "X": 0, "Y": 0, "Width": 3, "Height": 1, "Type": "Ship", "PlayerNumber": 1},
" ": {"Id": 900, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Space", "PlayerNumber": 0}}
问题代码:
for char in self.initial_game_map:
if char != "
":
element = self.map_legend[char]
self.id_counters[char] += 1
element["Id"] = self.id_counters[char] + element["Id"]
element["Alive"] = True
element["X"] = char_counter % self.state_json["Map"]["Height"]
element["Y"] = char_counter / self.state_json["Map"]["Height"]
print self.map_legend[char]
print element
row.append(element)
element = {}
char_counter += 1
else:
self.state_json["Map"]["Rows"].append(row)
row = []
一些输出:
V
{'Width': 3, 'PlayerNumber': 1, 'Y': 1, 'X': 2, 'Type': 'Ship', 'Id': 801, 'Alive': True, 'Height': 1}
{'Width': 3, 'PlayerNumber': 1, 'Y': 1, 'X': 2, 'Type': 'Ship', 'Id': 801, 'Alive': True, 'Height': 1}
#
{'Width': 1, 'PlayerNumber': 0, 'Y': 0, 'X': 18, 'Type': 'Wall', 'Id': 103, 'Alive': True, 'Height': 1}
{'Width': 1, 'PlayerNumber': 0, 'Y': 0, 'X': 18, 'Type': 'Wall', 'Id': 103, 'Alive': True, 'Height': 1}
element变量的行为符合预期,但是您可以看到self.map_legend在元素更改后出于某种原因采用了element的值,这不是我想要的.这是怎么回事?