Android Developers Group的步骤表示您需要一个缓冲区画布,所有渲染都将绘制到该画布上。
Bitmap buffCanvasBitmap;
Canvas buffCanvas;
// Creating bitmap with attaching it to the buffer-canvas, it means that all the changes // done with the canvas are captured into the attached bitmap
tempCanvasBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
tempCanvas = new Canvas();
tempCanvas.setBitmap(tempCanvasBitmap);
// and then you lock main canvas
canvas = getHolder().lockCanvas();
// draw everything you need into the buffer
tempCanvas.drawRect.... // and etc
// then you draw the attached bitmap into the main canvas
canvas.drawBitmap(tempCanvasBitmap, 0, 0, drawView.getPaint());
// then unlocking canvas to let it be drawn with main mechanisms
getHolder().unlockCanvasAndPost(canvas);您正在获取主缓冲区,而不是在每个持有者的锁上获得不同的双缓冲区画布。