java中与和双与_Java中的双缓冲与画布和表面视图

Android Developers Group的步骤表示您需要一个缓冲区画布,所有渲染都将绘制到该画布上。

Bitmap buffCanvasBitmap;

Canvas buffCanvas;

// Creating bitmap with attaching it to the buffer-canvas, it means that all the changes // done with the canvas are captured into the attached bitmap

tempCanvasBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);

tempCanvas = new Canvas();

tempCanvas.setBitmap(tempCanvasBitmap);

// and then you lock main canvas

canvas = getHolder().lockCanvas();

// draw everything you need into the buffer

tempCanvas.drawRect.... // and etc

// then you draw the attached bitmap into the main canvas

canvas.drawBitmap(tempCanvasBitmap, 0, 0, drawView.getPaint());

// then unlocking canvas to let it be drawn with main mechanisms

getHolder().unlockCanvasAndPost(canvas);您正在获取主缓冲区,而不是在每个持有者的锁上获得不同的双缓冲区画布。

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