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/*
源码:音乐播放
作者:傻傻_痴痴
来源:c4droid吧(欢迎加入交流)
日期:2014.3.30
若要转载源码,请注明作者出处,禁止修改为自己名义发布源码
*/
#include
#include
#include
#include
/*播放状态:未播放、正在播放、暂停*/
#define NOPLAY 1
#define PLAYING 2
#define PAUSED 3
/*当前播放歌曲编号*/
int ListNum = 0;
/*播放状态,初始化为未播放*/
int PLAYSTATE=NOPLAY;
/* 声音对象接口*/
static SLObjectItf engine_m = NULL;
/*声音引擎接口*/
static SLEngineItf engine_e;
/* 混音器对象接口 */
static SLObjectItf output_mix = NULL;
/*混音器输出池接口*/
static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;
/* 环境回响音效*/
static const SLEnvironmentalReverbSettings reverbSettings =SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
/* 播放声音源对象接口*/
static SLObjectItf uriPlayerObject = NULL;
static SLPlayItf uriPlayerPlay;
void PlayNext(int *Num);
void PlayShutdown();
/*创建声音引擎函数*/
void createEngine()
{
SLresult result;
/*创建声音引擎*/
result = slCreateEngine(&engine_m, 0, NULL, 0, NULL, NULL);
/*返回结果,如果失败则出现提示*/
assert(SL_RESULT_SUCCESS == result);
/*实现声音引擎*/
result = (*engine_m)->Realize(engine_m, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
/*获取声音引擎接口*/
result =(*engine_m)->GetInterface(engine_m, SL_IID_ENGINE,&engine_e);
assert(SL_RESULT_SUCCESS == result);
/*设置播放器功能,环境回响效果,音量*/
const SLInterfaceID ids[] = { SL_IID_ENVIRONMENTALREVERB,
};
/*设置是否强制实现实现*/
const SLboolean req[] = {
SL_BOOLEAN_FALSE,
};
/*从声音引擎创建混音器*/
result =(*engine_e)->CreateOutputMix(engine_e, &output_mix,1, ids, req);
assert(SL_RESULT_SUCCESS == result);
/*实现混音器效果*/
result = (*output_mix)->Realize(output_mix, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
#if 0
/* 获取接口混音器接口并放到混音器输出池*/
result =(*output_mix)->GetInterface(output_mix, SL_IID_ENVIRONMENTALREVERB, &outputMixEnvironmentalReverb);
if (SL_RESULT_SUCCESS == result)
{
result =(*outputMixEnvironmentalReverb)->SetEnvironmentalReverbProperties
(outputMixEnvironmentalReverb, &reverbSettings);
}
#endif
}
/*监听是否播放结束*/
void playOverEvent(SLPlayItf caller, void *pContext, SLuint32 playevent)
{
if (playevent ==SL_PLAYEVENT_HEADATEND)
{
/*播放结束自动下一曲*/
printf("播放完毕\n");
PLAYSTATE=NOPLAY;
PlayNext(&ListNum);
}
}
/*加载声音源*/
bool LoadMUS(char *uriPath)
{
SLresult result;
SLDataLocator_URI loc_uri = { SL_DATALOCATOR_URI, (SLchar *) uriPath};
/*数据格式*/
SLDataFormat_MIME format_mime=
{ SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED };
SLDataSource audioSrc = { &loc_uri, &format_mime };
/*混音器数据*/
SLDataLocator_OutputMix loc_outmix =
{ SL_DATALOCATOR_OUTPUTMIX, output_mix};
SLDataSink audioSnk = { &loc_outmix, NULL };
result =(*engine_e)->CreateAudioPlayer(engine_e, &uriPlayerObject,&audioSrc, &audioSnk, 0,NULL,NULL);
assert(SL_RESULT_SUCCESS == result);
/*实现播放对象*/
result = (*uriPlayerObject)->Realize(uriPlayerObject, SL_BOOLEAN_FALSE);
if (SL_RESULT_SUCCESS != result)
{
(*uriPlayerObject)->Destroy(uriPlayerObject);
uriPlayerObject = NULL;
return false;
}
SLBufferQueueItf _aud_buf;
/*获取播放接口*/
result =(*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_PLAY,&uriPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
/*设置播放接口监听*/
result =(*uriPlayerPlay)->RegisterCallback(uriPlayerPlay, playOverEvent, NULL);
result =(*uriPlayerPlay)->SetCallbackEventsMask(uriPlayerPlay,SL_PLAYEVENT_HEADATEND);
assert(SL_RESULT_SUCCESS == result);
return true;
}
/*设置播放状态*/
void setPlayingUriAudioPlayer(bool played)
{
SLresult result;
if (uriPlayerPlay != NULL)
{
result =(*uriPlayerPlay)->SetPlayState(uriPlayerPlay,played ? SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);
assert(SL_RESULT_SUCCESS == result);
}
}
/*播放歌曲*/
void PlayMUS(char *MUSPath)
{
/*不同状态,执行不同*/
switch (PLAYSTATE)
{
case NOPLAY:
LoadMUS(MUSPath);
setPlayingUriAudioPlayer(true);
PLAYSTATE=PLAYING;
break;
case PLAYING:
setPlayingUriAudioPlayer(false);
PlayShutdown();
createEngine();
LoadMUS(MUSPath);
setPlayingUriAudioPlayer(true);
break;
case PAUSED:
PlayShutdown();
createEngine();
LoadMUS(MUSPath);
setPlayingUriAudioPlayer(true);
PLAYSTATE=PLAYING;
break;
}
}
/*播放下一曲*/
void PlayNext(int *Num)
{
*Num += 1;
if (*Num > MusicNum)
{
*Num = 1;
}
struct song *ps = indexSong(MySong, *Num);
if (ps!=NULL)
{
PlayMUS(ps->path);
printf("下一曲: %s\n", ps->name);
}
}
/*播放上一曲*/
void PlayUpper(int *Num)
{
*Num -= 1;
if (*Num <= 0)
{
*Num = MusicNum;
}
struct song *ps = indexSong(MySong, *Num);
if (ps!=NULL)
{
PlayMUS(ps->path);
printf("上一曲: %s\n", ps->name);
}
}
/*暂停歌曲*/
void PauseMUS()
{
switch (PLAYSTATE)
{
case PLAYING:
setPlayingUriAudioPlayer(false);
printf("暂停播放\n");
PLAYSTATE=PAUSED;
break;
case PAUSED:
setPlayingUriAudioPlayer(true);
printf("恢复播放\n");
PLAYSTATE=PLAYING;
break;
case NOPLAY:
ListNum = 1;
struct song *ps = indexSong(MySong, ListNum);
PlayMUS(ps->path);
printf("播放: %s\n", ps->name);
PLAYSTATE=PLAYING;
break;
等等,,,,,都封装好了,贴吧精品贴有