ffmpeg threads_为什么切片线程使用ffmpeg x264对实时编码有太大的影响?

I'm using ffmpeg libx264 to encode a 720p screen captured from x11 in realtime with a fps of 30.

when I use -tune zerolatency paramenter, the average encode time per-frame can be as large as 12ms with profile baseline.

After a study of the ffmpeg x264 source code, I found that the key parameter leading to such long encode time is sliced-threads which enabled by -tune zerolatency. After disabled using -x264-params sliced-threads=0 the encode time can be as low as 2ms

And with sliced-threads disabled, the CPU usage will be 40%, while only 20% when enabled.

Can someone explain the details about this sliced-thread? Especially in realtime encoding(assume no frame is buffered to be encoded. only encode when a frame is captured).

解决方案

The documentation shows that frame-based threading has better throughput than slice-based. It also notes that the latte

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