recycleview 自动循环滚动_Android RecyclerView一个一个自动滚动,无限循环,聊天列表效果,跑马灯效果...

本文介绍了如何使用RecyclerView实现自动循环滚动效果,包括持续滑动和一次滑动一个item的轮播图效果。通过自定义RecyclerView、Adapter和LinearLayoutManager,配合触摸事件监听,实现了聊天列表和跑马灯效果。
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实现效果

运行效果

看到这个效果,看到很多人用ViewFlipper实现,但是效果并不理想,于是我想到用RecyclerView试试。

主要是监听recyclerView滑动,开始和暂停来控制,废话不多说,上代码。

自定义RecyclerView

public class AutoPollRecyclerViewextends RecyclerView {

private static final long TIME_AUTO_POLL =16;

private static final long TIME_AUTO_POLL_1 =2000;

AutoPollTaskautoPollTask;

AutoPollTask1autoPollTask1;

private int index =0;

private boolean running; //标示是否正在自动轮询

private boolean canRun;//标示是否可以自动轮询,可在不需要的是否置false

private final int mTouchSlop;

public AutoPollRecyclerView(Context context, @Nullable AttributeSet attrs) {

super(context, attrs);

// autoPollTask = new AutoPollTask(this);

autoPollTask1 =new AutoPollTask1(this);

mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();

}

/**

* 持续滑动(走马灯)

*/

static class AutoPollTaskimplements Runnable {

private final WeakReferencemReference;

//使用弱引用持有外部类引用->防止内存泄漏

public AutoPollTask(AutoPollRecyclerView reference) {

this.mReference =new WeakReference(reference);

}

@Override

public void run() {

Log.e("AutoPollRecyclerView", System.currentTimeMillis() +"");

AutoPollRecyclerView recyclerView =mReference.get();

if (recyclerView !=null && recyclerView.running && recyclerView.canRun) {

recyclerView.scrollBy(2, 2);

recyclerView.postDelayed(recyclerView.autoPollTask, recyclerView.TIME_AUTO_POLL);

}

}

}

/***

* 一次只能滑一个item(轮播图)

*/

static class AutoPollTask1implements Runnable {

private final WeakReferencemReference;

//使用弱引用持有外部类引用->防止内存泄漏

public AutoPollTask1(AutoPollRecyclerView reference) {

this.mReference =new WeakReference(reference);

}

@Override

public void run() {

AutoPollRecyclerView recyclerView =mReference.get();

if (recyclerView !=null && recyclerView.running && recyclerView.canRun) {

recyclerView.smoothScrollToPosition(++recyclerView.index);

recyclerView.postDelayed(recyclerView.autoPollTask1, TIME_AUTO_POLL_1);

}

}

}

//开启:如果正在运行,先停止->再开启

public void start() {

if (running)

stop();

canRun =true;

running =true;

// postDelayed(autoPollTask,TIME_AUTO_POLL);

postDelayed(autoPollTask1, TIME_AUTO_POLL_1);

}

public void stop() {

running =false;

// removeCallbacks(autoPollTask);

removeCallbacks(autoPollTask1);

}

//取消RecyclerView的惯性,使每次手动只能滑一个

int lastY =0;

@Override

public boolean dispatchTouchEvent(MotionEvent ev) {

int action = ev.getAction();

switch (action) {

case MotionEvent.ACTION_DOWN:

lastY = (int) ev.getRawY();

if (running)

stop();

break;

case MotionEvent.ACTION_UP:

case MotionEvent.ACTION_CANCEL:

case MotionEvent.ACTION_OUTSIDE:

int nowY = (int) ev.getRawY();

if (nowY -lastY >mTouchSlop) {//向下滑动

smoothScrollToPosition(index ==0 ?0 : --index);

if (canRun)

start();

return true;

}else if (lastY - nowY >mTouchSlop) {//向上滑动

smoothScrollToPosition(++index);

if (canRun)

start();

return true;

}

break;

}

return super.dispatchTouchEvent(ev);

}

// 实现渐变效果

PaintmPaint;

private int layerId;

private LinearGradientlinearGradient;

private int preWidth =0;// Recyclerview宽度动态变化时,监听每一次的宽度

public void doTopGradualEffect(final int itemViewWidth) {

mPaint =new Paint();

// dst_in 模式,实现底层透明度随上层透明度进行同步显示(即上层为透明时,下层就透明,并不是上层覆盖下层)

final Xfermode xfermode =new PorterDuffXfermode(PorterDuff.Mode.DST_IN);

mPaint.setXfermode(xfermode);

addItemDecoration(new RecyclerView.ItemDecoration() {

@Override

public void onDrawOver(Canvas canvas, RecyclerView parent, RecyclerView.State state) {

super.onDrawOver(canvas, parent, state);

// 当linearGradient为空即第一次绘制 或 Recyclerview宽度发生改变时,重新计算透明位置

if (linearGradient ==null ||preWidth != parent.getWidth()) {

// 透明位置从最后一个 itemView 的一半处到 Recyclerview 的最右边

linearGradient =new LinearGradient(parent.getWidth() - (itemViewWidth /2), 0.0f, parent.getWidth(), 0.0f, new int[]{Color.BLACK, 0}, null, Shader.TileMode.CLAMP);

preWidth = parent.getWidth();

}

mPaint.setXfermode(xfermode);

mPaint.setShader(linearGradient);

canvas.drawRect(0.0f, 0.0f, parent.getRight(), parent.getBottom(), mPaint);

mPaint.setXfermode(null);

canvas.restoreToCount(layerId);

}

@Override

public void onDraw(Canvas c, RecyclerView parent, RecyclerView.State state) {

super.onDraw(c, parent, state);

// 此处 Paint的参数这里传的null, 在传入 mPaint 时会出现第一次打开黑屏闪现的问题

// 注意 saveLayer 不能省也不能移动到onDrawOver方法里

layerId = c.saveLayer(0.0f, 0.0f, (float) parent.getWidth(), (float) parent.getHeight(), null, Canvas.ALL_SAVE_FLAG);

}

@Override

public void getItemOffsets(Rect outRect, View view, RecyclerView parent, RecyclerView.State state) {

// 该方法作用自行百度

super.getItemOffsets(outRect, view, parent, state);

}

});

}

}

自定义Manger控制滑动速度

/**

* 控制滑动速度的LinearLayoutManager

*/

public class ScrollSpeedLinearLayoutMangerextends

LinearLayoutManager {

private float MILLISECONDS_PER_INCH =0.03f;

private Contextcontxt;

public ScrollSpeedLinearLayoutManger(Context context) {

super(context);

this.contxt = context;

}

@Override

public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state, int position) {

LinearSmoothScroller linearSmoothScroller =

new LinearSmoothScroller(recyclerView.getContext()) {

@Override

public PointFcomputeScrollVectorForPosition(int targetPosition) {

return ScrollSpeedLinearLayoutManger.this

.computeScrollVectorForPosition(targetPosition);

}

//This returns the milliseconds it takes to

//scroll one pixel.

@Override

protected float calculateSpeedPerPixel

(DisplayMetrics displayMetrics) {

setSpeedSlow();

return MILLISECONDS_PER_INCH / displayMetrics.density;

// return 700;

//返回滑动一个pixel需要多少毫秒

}

};

linearSmoothScroller.setTargetPosition(position);

startSmoothScroll(linearSmoothScroller);

}

public void setSpeedSlow() {

//自己在这里用density去乘,希望不同分辨率设备上滑动速度相同

//0.3f是自己估摸的一个值,可以根据不同需求自己修改

MILLISECONDS_PER_INCH =contxt.getResources().getDisplayMetrics().density *3f;

}

public void setSpeedFast() {

MILLISECONDS_PER_INCH =contxt.getResources().getDisplayMetrics().density *0.03f;

}

}

自定义Adapter

public class AutoPollAdapterextends RecyclerView.Adapter {

/**

* 事件回调监听

*/

private OnItemClickListeneronItemClickListener;

private Contextcontext;

private ListlistBeans;

public AutoPollAdapter(Context context, List listBeans) {

this.context = context;

this.listBeans = listBeans;

}

@Override

public ViewHolderonCreateViewHolder(ViewGroup parent, int viewType) {

// 实例化展示的view

View view = LayoutInflater.from(parent.getContext()).inflate(R.layout.item_auto_poll, parent, false);

// 实例化viewholder

ViewHolder viewHolder =new ViewHolder(view);

return viewHolder;

}

@Override

public void onBindViewHolder(final ViewHolder holder, final int position) {

holder.tvName.setText(listBeans.get(position %listBeans.size()));

holder.tvComment.setText("用户评论" + position);

}

@Override

public int getItemCount() {

//主要在这,实现无线轮播效果

return Integer.MAX_VALUE;

}

public static class ViewHolderextends RecyclerView.ViewHolder {

@BindView(R.id.simple_header)

SimpleDraweeViewsimpleCover;

@BindView(R.id.tv_name)

TextViewtvName;

@BindView(R.id.tv_comment)

TextViewtvComment;

public ViewHolder(View itemView) {

super(itemView);

ButterKnife.bind(this, itemView);

}

}

/**

* 设置回调监听

*

* @param listener

*/

public void setOnItemClickListener(OnItemClickListener listener) {

this.onItemClickListener = listener;

}

public interface OnItemClickListener {

void onItemClick(int position);

}

}

布局是很简单的就不贴了

使用方法

在Acitivity中使用

ScrollSpeedLinearLayoutManger layoutManager =new ScrollSpeedLinearLayoutManger(this);

layoutManager.setSmoothScrollbarEnabled(true);

layoutManager.setAutoMeasureEnabled(true);

recyclerView.setLayoutManager(layoutManager);// 布局管理器。

recyclerView.setHasFixedSize(true);// 如果Item够简单,高度是确定的,打开FixSize将提高性能。

recyclerView.setItemAnimator(new DefaultItemAnimator());// 设置Item默认动画,加也行,不加也行。

recyclerView.setAdapter(new AutoPollAdapter(TestActivity.this, list));

recyclerView.start();

recyclerView.doTopGradualEffect(StringUtil.ScreenWidth(this));

好了,到此结束,点个赞再走呗...

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好的,下面是Kotlin实现的BRVAH和RecyclerView实现无限循环滚动和可点击item的代码: 1. 首先在build.gradle中添加BRVAH依赖: ``` implementation 'com.github.CymChad:BaseRecyclerViewAdapterHelper:3.0.4' ``` 2. 在布局文件中添加RecyclerView: ``` <androidx.recyclerview.widget.RecyclerView android:id="@+id/recyclerView" android:layout_width="match_parent" android:layout_height="match_parent" /> ``` 3. 在Activity或Fragment中初始化RecyclerView: ``` val recyclerView = findViewById<RecyclerView>(R.id.recyclerView) val layoutManager = LinearLayoutManager(this) layoutManager.orientation = LinearLayoutManager.HORIZONTAL // 设置为横向滚动 recyclerView.layoutManager = layoutManager ``` 4. 创建Adapter并继承BaseQuickAdapter: ``` class MyAdapter(data: List<String>?) : BaseQuickAdapter<String, BaseViewHolder>(R.layout.item_layout, data) { override fun convert(holder: BaseViewHolder, item: String) { // 设置item的显示内容 holder.setText(R.id.tvItemName, item) } } ``` 5. 创建数据源并初始化Adapter: ``` val dataList = listOf("item1", "item2", "item3", "item4", "item5") val myAdapter = MyAdapter(dataList) recyclerView.adapter = myAdapter ``` 6. 实现无限循环滚动: ``` recyclerView.post { val layoutManager = recyclerView.layoutManager as LinearLayoutManager val firstItem = layoutManager.findFirstVisibleItemPosition() val lastItem = layoutManager.findLastVisibleItemPosition() val itemCount = layoutManager.itemCount // 如果当前第一个可见item是第0个item,则将RecyclerView滚动到最后一个item的位置 if (firstItem == 0) { recyclerView.scrollToPosition(itemCount - 1) } // 如果当前最后一个可见item是最后一个item,则将RecyclerView滚动到第一个item的位置 else if (lastItem == itemCount - 1) { recyclerView.scrollToPosition(0) } } ``` 7. 实现可点击item: ``` myAdapter.setOnItemClickListener { adapter, view, position -> // 处理item的点击事件 } ``` 以上就是BRVAH和RecyclerView实现无限循环滚动和可点击item的Kotlin代码。
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