websocket 聊天室 php,PHP websocket之聊天室实现

PHP部分

error_reporting(E_ALL);

set_time_limit(0);// 设置超时时间为无限,防止超时

date_default_timezone_set('Asia/shanghai');

class WebSocket {

const LOG_PATH = '/tmp/';

const LISTEN_SOCKET_NUM = 9;

/**

* @var array $sockets

* [

* (int)$socket => [

* info

* ]

* ]

* todo 解释socket与file号对应

*/

private $sockets = [];

private $master;

public function __construct($host, $port) {

try {

$this->master = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);

// 设置IP和端口重用,在重启服务器后能重新使用此端口;

socket_set_option($this->master, SOL_SOCKET, SO_REUSEADDR, 1);

// 将IP和端口绑定在服务器socket上;

socket_bind($this->master, $host, $port);

// listen函数使用主动连接套接口变为被连接套接口,使得一个进程可以接受其它进程的请求,从而成为一个服务器进程。在TCP服务器编程中listen函数把进程变为一个服务器,并指定相应的套接字变为被动连接,其中的能存储的请求不明的socket数目。

socket_listen($this->master, self::LISTEN_SOCKET_NUM);

} catch (\Exception $e) {

$err_code = socket_last_error();

$err_msg = socket_strerror($err_code);

$this->error([

'error_init_server',

$err_code,

$err_msg

]);

}

$this->sockets[0] = ['resource' => $this->master];

$pid = posix_getpid();

$this->debug(["server: {$this->master} started,pid: {$pid}"]);

while (true) {

try {

$this->doServer();

} catch (\Exception $e) {

$this->error([

'error_do_server',

$e->getCode(),

$e->getMessage()

]);

}

}

}

private function doServer() {

$write = $except = NULL;

$sockets = array_column($this->sockets, 'resource');

$read_num = socket_select($sockets, $write, $except, NULL);

// select作为监视函数,参数分别是(监视可读,可写,异常,超时时间),返回可操作数目,出错时返回false;

if (false === $read_num) {

$this->error([

'error_select',

$err_code = socket_last_error(),

socket_strerror($err_code)

]);

return;

}

foreach ($sockets as $socket) {

// 如果可读的是服务器socket,则处理连接逻辑

if ($socket == $this->master) {

$client = socket_accept($this->master);

// 创建,绑定,监听后accept函数将会接受socket要来的连接,一旦有一个连接成功,将会返回一个新的socket资源用以交互,如果是一个多个连接的队列,只会处理第一个,如果没有连接的话,进程将会被阻塞,直到连接上.如果用set_socket_blocking或socket_set_noblock()设置了阻塞,会返回false;返回资源后,将会持续等待连接。

if (false === $client) {

$this->error([

'err_accept',

$err_code = socket_last_error(),

socket_strerror($err_code)

]);

continue;

} else {

self::connect($client);

continue;

}

} else {

// 如果可读的是其他已连接socket,则读取其数据,并处理应答逻辑

$bytes = @socket_recv($socket, $buffer, 2048, 0);

if ($bytes < 9) {

$recv_msg = $this->disconnect($socket);

} else {

if (!$this->sockets[(int)$socket]['handshake']) {

self::handShake($socket, $buffer);

continue;

} else {

$recv_msg = self::parse($buffer);

}

}

array_unshift($recv_msg, 'receive_msg');

$msg = self::dealMsg($socket, $recv_msg);

$this->broadcast($msg);

}

}

}

/**

* 将socket添加到已连接列表,但握手状态留空;

*

* @param $socket

*/

public function connect($socket) {

socket_getpeername($socket, $ip, $port);

$socket_info = [

'resource' => $socket,

'uname' => '',

'handshake' => false,

'ip' => $ip,

'port' => $port,

];

$this->sockets[(int)$socket] = $socket_info;

$this->debug(array_merge(['socket_connect'], $socket_info));

}

/**

* 客户端关闭连接

*

* @param $socket

*

* @return array

*/

private function disconnect($socket) {

$recv_msg = [

'type' => 'logout',

'content' => $this->sockets[(int)$socket]['uname'],

];

unset($this->sockets[(int)$socket]);

return $recv_msg;

}

/**

* 用公共握手算法握手

*

* @param $socket

* @param $buffer

*

* @return bool

*/

public function handShake($socket, $buffer) {

// 获取到客户端的升级密匙

$line_with_key = substr($buffer, strpos($buffer, 'Sec-WebSocket-Key:') + 18);

$key = trim(substr($line_with_key, 0, strpos($line_with_key, "\r\n")));

// 生成升级密匙,并拼接websocket升级头

$upgrade_key = base64_encode(sha1($key . "258EAFA5-E914-47DA-95CA-C5AB0DC85B11", true));// 升级key的算法

$upgrade_message = "HTTP/1.1 101 Switching Protocols\r\n";

$upgrade_message .= "Upgrade: websocket\r\n";

$upgrade_message .= "Sec-WebSocket-Version: 13\r\n";

$upgrade_message .= "Connection: Upgrade\r\n";

$upgrade_message .= "Sec-WebSocket-Accept:" . $upgrade_key . "\r\n\r\n";

socket_write($socket, $upgrade_message, strlen($upgrade_message));// 向socket里写入升级信息

$this->sockets[(int)$socket]['handshake'] = true;

socket_getpeername($socket, $ip, $port);

$this->debug([

'hand_shake',

$socket,

$ip,

$port

]);

// 向客户端发送握手成功消息,以触发客户端发送用户名动作;

$msg = [

'type' => 'handshake',

'content' => 'done',

];

$msg = $this->build(json_encode($msg));

socket_write($socket, $msg, strlen($msg));

return true;

}

/**

* 解析数据

*

* @param $buffer

*

* @return bool|string

*/

private function parse($buffer) {

$decoded = '';

$len = ord($buffer[1]) & 127;

if ($len === 126) {

$masks = substr($buffer, 4, 4);

$data = substr($buffer, 8);

} else if ($len === 127) {

$masks = substr($buffer, 10, 4);

$data = substr($buffer, 14);

} else {

$masks = substr($buffer, 2, 4);

$data = substr($buffer, 6);

}

for ($index = 0; $index < strlen($data); $index++) {

$decoded .= $data[$index] ^ $masks[$index % 4];

}

return json_decode($decoded, true);

}

/**

* 将普通信息组装成websocket数据帧

*

* @param $msg

*

* @return string

*/

private function build($msg) {

$frame = [];

$frame[0] = '81';

$len = strlen($msg);

if ($len < 126) {

$frame[1] = $len < 16 ? '0' . dechex($len) : dechex($len);

} else if ($len < 65025) {

$s = dechex($len);

$frame[1] = '7e' . str_repeat('0', 4 - strlen($s)) . $s;

} else {

$s = dechex($len);

$frame[1] = '7f' . str_repeat('0', 16 - strlen($s)) . $s;

}

$data = '';

$l = strlen($msg);

for ($i = 0; $i < $l; $i++) {

$data .= dechex(ord($msg{$i}));

}

$frame[2] = $data;

$data = implode('', $frame);

return pack("H*", $data);

}

/**

* 拼装信息

*

* @param $socket

* @param $recv_msg

* [

* 'type'=>user/login

* 'content'=>content

* ]

*

* @return string

*/

private function dealMsg($socket, $recv_msg) {

$msg_type = $recv_msg['type'];

$msg_content = $recv_msg['content'];

$response = [];

switch ($msg_type) {

case 'login':

$this->sockets[(int)$socket]['uname'] = $msg_content;

// 取得最新的名字记录

$user_list = array_column($this->sockets, 'uname');

$response['type'] = 'login';

$response['content'] = $msg_content;

$response['user_list'] = $user_list;

break;

case 'logout':

$user_list = array_column($this->sockets, 'uname');

$response['type'] = 'logout';

$response['content'] = $msg_content;

$response['user_list'] = $user_list;

break;

case 'user':

$uname = $this->sockets[(int)$socket]['uname'];

$response['type'] = 'user';

$response['from'] = $uname;

$response['content'] = $msg_content;

break;

}

return $this->build(json_encode($response));

}

/**

* 广播消息

*

* @param $data

*/

private function broadcast($data) {

foreach ($this->sockets as $socket) {

if ($socket['resource'] == $this->master) {

continue;

}

socket_write($socket['resource'], $data, strlen($data));

}

}

/**

* 记录debug信息

*

* @param array $info

*/

private function debug(array $info) {

$time = date('Y-m-d H:i:s');

array_unshift($info, $time);

$info = array_map('json_encode', $info);

file_put_contents(self::LOG_PATH . 'websocket_debug.log', implode(' | ', $info) . "\r\n", FILE_APPEND);

}

/**

* 记录错误信息

*

* @param array $info

*/

private function error(array $info) {

$time = date('Y-m-d H:i:s');

array_unshift($info, $time);

$info = array_map('json_encode', $info);

file_put_contents(self::LOG_PATH . 'websocket_error.log', implode(' | ', $info) . "\r\n", FILE_APPEND);

}

}

$ws = new WebSocket("127.0.0.1", "8080");

HTML部分

p {

text-align: left;

padding-left: 20px;

}

websocket聊天室

当前在线:0

// 存储用户名到全局变量,握手成功后发送给服务器

var uname = prompt('请输入用户名', 'user' + uuid(8, 16));

var ws = new WebSocket("ws://127.0.0.1:8080");

ws.onopen = function () {

var data = "系统消息:建立连接成功";

listMsg(data);

};

/**

* 分析服务器返回信息

*

* msg.type : user 普通信息;system 系统信息;handshake 握手信息;login 登陆信息; logout 退出信息;

* msg.from : 消息来源

* msg.content: 消息内容

*/

ws.onmessage = function (e) {

var msg = JSON.parse(e.data);

var sender, user_name, name_list, change_type;

switch (msg.type) {

case 'system':

sender = '系统消息: ';

break;

case 'user':

sender = msg.from + ': ';

break;

case 'handshake':

var user_info = {'type': 'login', 'content': uname};

sendMsg(user_info);

return;

case 'login':

case 'logout':

user_name = msg.content;

name_list = msg.user_list;

change_type = msg.type;

dealUser(user_name, change_type, name_list);

return;

}

var data = sender + msg.content;

listMsg(data);

};

ws.onerror = function () {

var data = "系统消息 : 出错了,请退出重试.";

listMsg(data);

};

/**

* 在输入框内按下回车键时发送消息

*

* @param event

*

* @returns {boolean}

*/

function confirm(event) {

var key_num = event.keyCode;

if (13 == key_num) {

send();

} else {

return false;

}

}

/**

* 发送并清空消息输入框内的消息

*/

function send() {

var msg_box = document.getElementById("msg_box");

var content = msg_box.value;

var reg = new RegExp("\r\n", "g");

content = content.replace(reg, "");

var msg = {'content': content.trim(), 'type': 'user'};

sendMsg(msg);

msg_box.value = '';

// todo 清除换行符

}

/**

* 将消息内容添加到输出框中,并将滚动条滚动到最下方

*/

function listMsg(data) {

var msg_list = document.getElementById("msg_list");

var msg = document.createElement("p");

msg.innerHTML = data;

msg_list.appendChild(msg);

msg_list.scrollTop = msg_list.scrollHeight;

}

/**

* 处理用户登陆消息

*

* @param user_name 用户名

* @param type login/logout

* @param name_list 用户列表

*/

function dealUser(user_name, type, name_list) {

var user_list = document.getElementById("user_list");

var user_num = document.getElementById("user_num");

while(user_list.hasChildNodes()) {

user_list.removeChild(user_list.firstChild);

}

for (var index in name_list) {

var user = document.createElement("p");

user.innerHTML = name_list[index];

user_list.appendChild(user);

}

user_num.innerHTML = name_list.length;

user_list.scrollTop = user_list.scrollHeight;

var change = type == 'login' ? '上线' : '下线';

var data = '系统消息: ' + user_name + ' 已' + change;

listMsg(data);

}

/**

* 将数据转为json并发送

* @param msg

*/

function sendMsg(msg) {

var data = JSON.stringify(msg);

ws.send(data);

}

/**

* 生产一个全局唯一ID作为用户名的默认值;

*

* @param len

* @param radix

* @returns {string}

*/

function uuid(len, radix) {

var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split('');

var uuid = [], i;

radix = radix || chars.length;

if (len) {

for (i = 0; i < len; i++) uuid[i] = chars[0 | Math.random() * radix];

} else {

var r;

uuid[8] = uuid[13] = uuid[18] = uuid[23] = '-';

uuid[14] = '4';

for (i = 0; i < 36; i++) {

if (!uuid[i]) {

r = 0 | Math.random() * 16;

uuid[i] = chars[(i == 19) ? (r & 0x3) | 0x8 : r];

}

}

}

return uuid.join('');

}

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