osg::ref_ptr<osg::MatrixTransform> _curtram; osg::ref_ptr<osg::Vec3Array> array = _map[i]._vec3Array; osg::Vec3d element0 = array->at(0); osg::Vec3d element1 = array->at(1); osg::Vec3d elementDir = element0-element1;
osg::Matrixd tmmyup; tmmyup.makeLookAt(elementCenter,elementCenter+elementDir,up); _curtram->setMatrix(osg::Matrixd::inverse(tmmyup));