据说著名犹太历史学家 Josephus有过以下的故事:在罗马人占领乔塔帕特后,39 个犹太人与Josephus及他的朋友躲到一个洞中,39个犹太人决定宁愿死也不要被敌人抓到,于是决定了一个自杀方式,41个人排成一个圆圈,由第1个人开始报数,每报数到第3人该人就必须自杀,然后再由下一个重新报数,直到所有人都自杀身亡为止。然而Josephus 和他的朋友并不想遵从。首先从一个人开始,越过k-2个人(因为第一个人已经被越过),并杀掉第k个人。接着,再越过k-1个人,并杀掉第k个人。这个过程沿着圆圈一直进行,直到最终只剩下一个人留下,这个人就可以继续活着。问题是,给定了和,一开始要站在什么地方才能避免被处决?Josephus要他的朋友先假装遵从,他将朋友与自己安排在第16个与第31个位置,于是逃过了这场死亡游戏。
创建头文件存储函数 circlelist.h
#ifndef _CIRCLELIST_H_H
#define _CIRCLELIST_H_H
typedef void CircleList;
typedef struct _tag_CircleListNode
{
struct _tag_CircleListNode *next;
}CircleListNode;
CircleList *CircleList_Create();
void CircleList_Destroy(CircleList* list);
void CircleList_Clear(CircleList* list);
int CircleList_Length(CircleList* list);
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
CircleListNode* CircleList_Get(CircleList* list,int pos);
CircleListNode* CircleList_Delete(CircleList* list, int pos);
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* Node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);
#endif // !_CIRCLELIST_H_H
完成函数实现 circlelist.c
#define _CRT_SECURE_NO_WARNINGS
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "circlelist.h"
typedef struct _tag_CircleList
{
CircleListNode header;
CircleListNode* slider;//游标
int length;
}TCircleList;
CircleList *CircleList_Create()
{
TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
if (ret == NULL)
{
return NULL;
}
ret->length = 0;
ret->header.next = NULL;
ret->slider = NULL;
return ret;
}
void CircleList_Destroy(CircleList* list)
{
if (list==NULL)
{
return;
}
free(list);
}
void CircleList_Clear(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
if (sList == NULL)
{
return;
}
sList->length = 0;
sList->header.next = NULL;
sList->slider = NULL;
}
int CircleList_Length(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
int ret = -1;
//if (sList == NULL) 原来 的写法 多了 一个 s
if (list == NULL)
{
return ret;
}
ret = sList->length;
return ret;
}
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos)
{
int ret = 0, i = 0;
TCircleList* sList = (TCircleList*)list;
if (list == NULL || node == NULL || pos < 0)
{
return -1;
}
//if( ret )
{
CircleListNode* current = (CircleListNode*)sList;
for (i = 0; (i < pos) && (current->next != NULL); i++)
{
current = current->next;
}
//current->next 0号结点的地址
node->next = current->next; //1
current->next = node; // 2
//若第一次 插入结点
if (sList->length == 0)
{
sList->slider = node;
}
sList->length++;
//若头插法 current任然指向头部
//原因是 ,跳 0 步 没有跳走
if (current == (CircleListNode*)sList)
{
//获取最后一个元素、
CircleListNode *last = CircleList_Get(sList, sList->length - 1);
last->next = current->next;
}
}
return ret;
}
CircleListNode* CircleList_Get(CircleList* list, int pos)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if (list == NULL || pos < 0)
{
return NULL;
}
{
CircleListNode *current = (CircleListNode*)sList;
for (i = 0; i < pos; i++)
{
current = current->next;
}
ret = current->next;
}
return ret;
}
CircleListNode* CircleList_Delete(CircleList* list, int pos)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
//if ((sList != NULL) && (pos > 0) && (sList->length < 0)); 原来的操作...
//if ((sList != NULL) && (pos > 0) && (sList->length > 0)) //have a problem
if ((sList != NULL) && (pos >= 0) && (sList->length > 0)) //have a problem
{
// CircleListNode* current = (CircleListNode*)(&(sList->header));
// CircleListNode* current = (CircleListNode*)sList;
CircleListNode* current = (CircleListNode*)sList;//都行 sList 的地址 与sList->header的地址 是重叠 的
CircleListNode* last = NULL;
for (i = 0; i < pos; i++)
{
current = current->next;
}
//若删除第一个元素(头结点)
if (current == (CircleListNode*)sList)
{
last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
}
//求要删除的元素
ret = current->next;
current->next = ret->next;
sList->length--;
//判断链表是否为空
if (last != NULL)
{
sList->header.next = ret->next;
last->next = ret->next; //开始 没有这句....
//这句的作用是连线
}
//若删除的元素为游标所指的元素
if (sList->slider == ret)
{
sList->slider = ret->next; //游标重新确定
}
//若删除元素后,链表长度为 0
if (sList->length == 0)
{
sList->header.next = NULL;
sList->slider = NULL;
}
}
return ret;
}
//add
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if (sList != NULL)
{
CircleListNode* current = (CircleListNode*)sList;
//查找node在循环链表中的位置
for (i = 0; i < sList->length; i++)
{
if (current->next == node)
{
ret = current->next;
break;
}
current = current->next;
}
//如果ret找到 根据i去删除
if (ret != NULL)
{
CircleList_Delete(sList, i);
}
}
return ret;
}
CircleListNode* CircleList_Reset(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if (sList != NULL)
{
sList->slider = sList->header.next;
ret = sList->slider;
}
return ret;
}
CircleListNode* CircleList_Current(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if (sList != NULL)
{
ret = sList->slider;
}
return ret;
}
//把当前位置返回,并且游标下移
CircleListNode* CircleList_Next(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if ((sList != NULL) && (sList->slider != NULL))
{
ret = sList->slider;
sList->slider = ret->next;
}
return ret;
}
约瑟夫 问题的调用Josephus.c
#define _CRT_SECURE_NO_WARNINGS
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "circlelist.h"
struct Value
{
CircleListNode circlenode;
int v;
};
void main()
{
int i = 0;
CircleList* list = CircleList_Create();
struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
struct Value v6;
struct Value v7;
struct Value v8;
v1.v = 1;
v2.v = 2;
v3.v = 3;
v4.v = 4;
v5.v = 5;
v6.v = 6;
v7.v = 7;
v8.v = 8;
CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
for (i = 0; i < CircleList_Length(list); i++)
{
//获取游标所指元素,然后游标下移
struct Value *pv = (struct Value*)CircleList_Get(list, i);
printf("%d\n", pv->v);
}
printf("\n");
//重置游标
CircleList_Reset(list);
while (CircleList_Length(list)>0)
{
struct Value* pv = NULL;
for (i = 1; i < 3; i++)
{
CircleList_Next(list);
}
pv = (struct Value*)CircleList_Current(list);
printf("%d\n", pv->v);
CircleList_DeleteNode(list, (CircleListNode*)pv);
//不通过位置删除元素 通过 值 删除元素
}
//重置游标
CircleList_Destroy(list);
/*while (CircleList_Length(list) > 0)
{
struct Value* pv = NULL;
for (i = 1; i < 3;i++)
{
CircleList_Next(list);
}
}*/
printf("hello...\n");
system("pause");
}