java design patterns

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Learn how to implement design patterns in Java: each pattern in Java Design Patterns is a complete implementation and the output is generated using Eclipse, making the code accessible to all. The examples are chosen so you will be able to absorb the core concepts easily and quickly. This book presents the topic of design patterns in Java in such a way that anyone can grasp the idea. By giving easy to follow examples, you will understand the concepts with increasing depth. The examples presented are straightforward and the topic is presented in a concise manner. Key features of the book: Each of the 23 patterns is described with straightforward Java code. There is no need to know advanced concepts of Java to use this book. Each of the concepts is connected with a real world example and a computer world example. The book uses Eclipse IDE to generate the output because it is the most popular IDE in this field. This is a practitioner's book on design patterns in Java. Design patterns are a popular topic in software development. A design pattern is a common, well-described solution to a common software problem. There is a lot of written material available on design patterns, but scattered and not in one single reference source. Also, many of these examples are unnecessarily big and complex. Table of Contents Chapter 1: Introduction Chapter 2: Observer Patterns Chapter 3: Singleton Patterns Chapter 4: Proxy Patterns Chapter 5: Decorator Patterns Chapter 6: Template Method Patterns Chapter 7: Strategy Patterns (Or, Policy Patterns) Chapter 8: Adapter Patterns Chapter 9: Command Patterns Chapter 10: Iterator Patterns Chapter 11: Facade Patterns Chapter 12: Factory Method Patterns Chapter 13: Memento Patterns Chapter 14: State Patterns Chapter 15: Builder Patterns Chapter 16: Flyweight Patterns Chapter 17: Abstract Factory Patterns Chapter 18: Mediator Patterns Chapter 19: Prototype Patterns Chapter 20: Chain of Responsibility Patterns Chapter 21: Composite Patterns Chapter 22: Bridge Patterns (Or Handle/Body Patterns) Chapter 23: Visitor Patterns Chapter 24: Interpreter Patterns

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