法一:蛮力法
法二:分治法
#include <iostream>
#include <vector>
#include <algorithm>
#include <string>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include<windows.h>
#include<sys\timeb.h>
using namespace std;
long long getSystemTime(){
timeb t;
ftime(&t);
return t.time * 1000 + t.millitm;
}
struct Point
{
double x = 0;
double y = 0;
};
double force_get_min(struct Point *P,int n)
{
double mmin, t;
mmin = (P[0].x - P[1].x)*(P[0].x - P[1].x) + (P[0].y - P[1].y)*(P[0].y - P[1].y);
for (register int i = 0; i<n - 1; i++)
{
for (register int k = i + 1; k<n; k++)
{
t = (P[k].x - P[i].x)*(P[k].x - P[i].x) + (P[k].y - P[i].y)*(P[k].y - P[i].y);
if (mmin>t)
mmin = t;
}
}
return sqrt(mmin);
}
void sort_x_point(struct Point *P, int left, int right)
{
Point temp;
if (right - left>0)
{
int i = left, j = right, flag = 0;
while (i<j)
{
if (P[i].x>P[j].x)
{
temp = P[i];
P[i] = P[j];
P[j] = temp;
if (flag == 0)
{
i++;
flag = 1;
}
else
{
j--;
flag = 0;
}
}
else
{
if (flag == 0)
{
j--;
}
else
{
i++;
}
}
}
sort_x_point(P, left, i - 1);
sort_x_point(P, i + 1, right);
}
}
void sort_y_point(struct Point *P, int left, int right)
{
Point temp;
if (right - left>0)
{
int i = left, j = right, flag = 0;
while (i<j)
{
if (P[i].y>P[j].y)
{
temp = P[i];
P[i] = P[j];
P[j] = temp;
if (flag == 0)
{
i++;
flag = 1;
}
else
{
j--;
flag = 0;
}
}
else
{
if (flag == 0)
{
j--;
}
else
{
i++;
}
}
}
sort_y_point(P, left, i - 1);
sort_y_point(P, i + 1, right);
}
}
double get_distance(struct Point P,struct Point Q)
{
return (P.x-Q.x)*(P.x-Q.x)+(P.y-Q.y)*(P.y-Q.y);
}
double dc_get_min(struct Point *P, int left, int right)
{
if (right - left == 2)
{
double t1, t2, t3, t;
t1 = get_distance(P[left],P[left+1]);
t2 = get_distance(P[left+1],P[left+2]);
t3 = get_distance(P[left],P[left+2]);
t = t1 < t2 ? t1 : t2;
t = t < t3 ? t : t3;
return t;
}
if (right - left == 1)
return get_distance(P[left],P[left+1]);
if (left == right)
return 100000000000000000000;
double mid_x = 0;
mid_x = P[(right + left) / 2].x;
int loc_i, left_i, right_i;
loc_i = (right + left) / 2 + 1;
double left_min, right_min;
left_min = dc_get_min(P, left, loc_i - 1);
right_min = dc_get_min(P, loc_i, right);
double mmin = left_min<right_min ? left_min : right_min;
double temp_t;
for (left_i = left; left_i<loc_i; left_i++)
{
if (mid_x - P[left_i].x < mmin)
break;
}
for (right_i = right; right_i >= loc_i; right_i--)
{
if (P[right_i].x - mid_x < mmin)
break;
}
sort_y_point(P, loc_i, right_i);
for (int i = left_i; i<loc_i; i++)
{
for (int k = loc_i; k <= right_i; k++)
{
if (P[i].y - P[k].y > mmin)
continue;
if (P[k].y - P[i].y > mmin)
break;
temp_t = get_distance(P[k],P[i]);
if (temp_t<mmin)
mmin = temp_t;
}
}
return mmin;
}
int main()
{
int countt = 0;
int a[10]={100000,200000,300000,400000,500000,600000,700000,800000,900000,1000000};
struct Point *A=new struct Point[1000001];
struct Point temp;
double force_get_m = 0, dc_get_m = 0;
double time = 0, total_time = 0;
long long t1,t2;
for(int k=0;k<10;k++)
{
cout<<"数据规模为:"<<a[k]<<endl;
for (int i = 0; i < a[k]; i++)
{
A[i].x = rand() % 10000000;
A[i].y = rand() % 10000000;
}
t1 = clock();
force_get_m = force_get_min(A,a[k]);
t2 = clock();
cout << "蛮力法时间为:"<< " "<< t2 - t1 << "ms"<<" ";
t1 = clock();
sort_x_point(A,0,a[k]-1);
dc_get_m = sqrt(dc_get_min(A,0,a[k]-1));
t2 = clock();
cout << "分治法时间为:"<< " "<< t2 - t1 <<"ms"<<endl<<endl;
}
delete [] A;
return 0;
}