3Sum,3Sum closest and 4Sum

3sum:

给一个数组,找出数组中所有三个数的和等于target的数,每组数按非降序排列

    vector<vector<int>> res;
    vector<vector<int>> three_sum(vector<int>& data, int target)
{
	int length = data.size();
	if (length < 3) return res;
	sort(data.begin(), data.end());
	for (int k = 0; k < length - 2; k++)
	{
		if (k > 0 && data[k] == data[k - 1]) continue;
		int start = k + 1;
		int end = length - 1;
		int temp = target - data[k];
		while (start < end)
		{
			if (data[start] + data[end] == temp)
			{
				res.push_back({ data[k],data[start],data[end] });
				while (start < end&&data[start] == data[start + 1]) start++;
				while (start < end&&data[end] == data[end - 1]) end--;
				start++;
				end--;
			}
			else if (data[start] + data[end] < temp)
			{
				start++;
			}
			else end--;
		}
	}
	return res;
}

3sum closest:

给一个数组,找出数组中三个数的和最接近target的数,每组数按非降序排列

int three_sum_closest(vector<int> data, int target)
{
	int length = data.size();
	if (length < 3) return -1;
	int res = data[0] + data[1] + data[length - 1];
	sort(data.begin(), data.end());
	for (int k = 0; k < length - 2; k++)
	{
		int start = k + 1;
		int end = length - 1;
		while (start < end)
		{
			int cur = data[k] + data[start] + data[end];
			if (cur < target) start++;
			else end--;
			if (abs(cur - target) < abs(res - target))
			{
				res = cur;
			}
		}
	}
	return res;
}

4sum:

给一个数组,找出数组中所有四个数的和等于target的数,每组数按照非降序排列

vector<vector<int>> foursum(vector<int> data, int target)
{
	vector<vector<int>> res;
	int length = data.size();
	if (length < 4) return res;
	sort(data.begin(), data.end());
	for (int i = 0; i < length - 3; i++)
	{
		if (i > 0 && data[i] == data[i - 1]) continue;
		if (data[i] + data[i + 1] + data[i + 2] + data[i + 3] > target) break;
		if (data[i] + data[length - 3] + data[length - 2] + data[length - 1] < target) continue;
		for (int j = i + 1; j < length - 2; j++)
		{
			if (j > i + 1 && data[j] == data[j - 1]) continue;
			if (data[i] + data[j] + data[j + 1] + data[j + 2] > target) break;
			if (data[i] + data[j] + data[length - 2] + data[length - 1] < target) continue;
			int start = j + 1;
			int end = length - 1;
			int temp = target - data[i] - data[j];
			while (start < end)
			{
				if (data[start] + data[end] == temp)
				{
					res.push_back({ data[i],data[j],data[start],data[end] });
					while (start < end&&data[start] == data[start + 1]) start++;
					while (start < end&&data[end] == data[end - 1]) end--;
					start++;
					end--;
				}
				else if (data[start] + data[end] < temp) start++;
				else end--;
			}
		}
	}
	return res;
}

 

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#include <stdio.h> #include <string.h> #include <stdlib.h> typedef struct { int no; char info; } VertexType; typedef struct { int edges[MAXV][MAXV]; int n, e; VertexType vexs[MAXV]; } MatGraph; void CreatMat(MatGraph &g, int A[MAXV][MAXV], int n, int e) { int i, j; g.n = n; g.e = e; for (i = 0; i < g.n; i++) for (j = 0; j < g.n; j++) g.edges[i][j] = A[i][j]; } void DispMat(MatGraph g) { int i, j; for (i = 0; i < g.n; i++) { for (j = 0; j < g.n; j++) if (g.edges[i][j] != INF) printf("%4d", g.edges[i][j]); else printf("%4s", "∞"); printf("\n"); } } int Prim(MatGraph g, int v) { int lowcost[MAXV], min, n = g.n, sum; int closest[MAXV], i, j, j; for (i = 0; i < n; i++) { lowcost[i] = g.edges[v][i]; closest[i] = v; } for (i = 1; i < n; i++) { min = INF; for (j = 0; j < n; j++) if (lowcost[j] != 0 && lowcost[j] < min) { min = lowcost[j]; k = j; } printf("\n 城市%d和城市%d之间的最短距离为:%d\n", closest[k] + 1, k + 1, min * 10); sum = sum + min; lowcost[k] = 0; for (j = 0; j < n; j++) if (g.edges[k][j] != 0 && g.edges[k][j] < lowcost[j]) { lowcost[j] = g.edges[k][j]; closest[j] = k; } } return sum; } int main() { int v = 3, k; MatGraph g; int A[MAXV][MAXV] = { {0, 6, 1, 5, INF, INF}, {6, 0, 5, INF, 3, INF}, {1, 5, 0, 5, 6, 4}, {5, INF, 5, 0, INF, 0, 6}, {INF, 3, 6, INF, 0, 6}, {INF, INF, 4, 2, 6, 0} }; int n = 6, e = 10; CreateMat(g, A, n, e); printf("城市连接图的邻接矩阵:\n"); DispMat(g); printf("\n普利姆算法求解结果:\n"); k = Prim(g, 0); printf("\n各个城市之间的总最短距离为:%d千米\n", k * 10); return 1; }改bug
06-10

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