抽奖 ddd 代码

贫血模型

奖池和奖项

class AwardPool {
    int awardPoolId;
    List<Award> awards;
    public List<Award> getAwards() {
        return awards;
    }
  
    public void setAwards(List<Award> awards) {
        this.awards = awards;
    }
    ......
}

class Award {
   int awardId;
   int probability;//概率
  
   ......
}

设计一个LotteryService,在其中的drawLottery()方法写服务逻辑

//sql查询,将数据映射到AwardPool对象
AwardPool awardPool = awardPoolDao.getAwardPool(poolId);

for (Award award : awardPool.getAwards()) {
   //寻找到符合award.getProbability()概率的award
}

DDD工程实现

1. 限界上下文(即模块)

一般尽量用一个模块来表示一个领域的限界上下文

import com.company.team.bussiness.lottery.*;//抽奖上下文
import com.company.team.bussiness.riskcontrol.*;//风控上下文
import com.company.team.bussiness.counter.*;//计数上下文
import com.company.team.bussiness.condition.*;//活动准入上下文
import com.company.team.bussiness.stock.*;//库存上下文

模块内的组织结构
对于模块内的组织结构,一般情况下我们是按照领域对象、领域服务、领域资源库、防腐层等组织方式定义的。

import com.company.team.bussiness.lottery.domain.valobj.*;//领域对象-值对象
import com.company.team.bussiness.lottery.domain.entity.*;//领域对象-实体
import com.company.team.bussiness.lottery.domain.aggregate.*;//领域对象-聚合根
import com.company.team.bussiness.lottery.service.*;//领域服务
import com.company.team.bussiness.lottery.repo.*;//领域资源库
import com.company.team.bussiness.lottery.facade.*;//领域防腐层

2. 领域对象

在这里插入图片描述

抽奖(DrawLottery)聚合根和奖池(AwardPool)值对象

抽奖聚合根:抽奖活动的id、该活动下的所有可用奖池列表,
它的一个最主要的领域功能就是根据一个抽奖发生场景(DrawLotteryContext),选择出一个适配的奖池,即chooseAwardPool方法。

chooseAwardPool的逻辑:DrawLotteryContext会带有用户抽奖时的场景信息(抽奖得分或抽奖时所在的城市),DrawLottery会根据这个场景信息,匹配一个可以给用户发奖的AwardPool。

package com.company.team.bussiness.lottery.domain.aggregate;
import ...;
  
public class DrawLottery {
    private int lotteryId; //抽奖id
    private List<AwardPool> awardPools; //奖池列表
  
    //getter & setter
    public void setLotteryId(int lotteryId) {
        if(id<=0){
            throw new IllegalArgumentException("非法的抽奖id"); 
        }
        this.lotteryId = lotteryId;
    }
  
    //根据抽奖入参context选择奖池
    public AwardPool chooseAwardPool(DrawLotteryContext context) {
        if(context.getMtCityInfo()!=null) {
            return chooseAwardPoolByCityInfo(awardPools, context.getMtCityInfo());
        } else {
            return chooseAwardPoolByScore(awardPools, context.getGameScore());
        }
    }
     
    //根据抽奖所在城市选择奖池
    private AwardPool chooseAwardPoolByCityInfo(List<AwardPool> awardPools, MtCifyInfo cityInfo) {
        for(AwardPool awardPool: awardPools) {
            if(awardPool.matchedCity(cityInfo.getCityId())) {
                return awardPool;
            }
        }
        return null;
    }
  
    //根据抽奖活动得分选择奖池
    private AwardPool chooseAwardPoolByScore(List<AwardPool> awardPools, int gameScore) {...}
}

在匹配到一个具体的奖池之后,需要确定最后给用户的奖品是什么。这部分的领域功能在AwardPool内。

package com.company.team.bussiness.lottery.domain.valobj;
import ...;
  
public class AwardPool {
    private String cityIds;//奖池支持的城市
    private String scores;//奖池支持的得分
    private int userGroupType;//奖池匹配的用户类型
    private List<Awrad> awards;//奖池中包含的奖品
  
    //当前奖池是否与城市匹配
    public boolean matchedCity(int cityId) {...}
  
    //当前奖池是否与用户得分匹配
    public boolean matchedScore(int score) {...}
  
    //根据概率选择奖池
    public Award randomGetAward() {
        int sumOfProbablity = 0;
        for(Award award: awards) {
            sumOfProbability += award.getAwardProbablity();
        }
        int randomNumber = ThreadLocalRandom.current().nextInt(sumOfProbablity);
        range = 0;
        for(Award award: awards) {
            range += award.getProbablity();
            if(randomNumber<range) {
                return award;
            }
        }
        return null;
    }
}

与以往的仅有getter、setter的业务对象不同,领域对象具有了行为,对象更加丰满。同时,比起将这些逻辑写在服务内(例如**Service),领域功能的内聚性更强,职责更加明确。

3. 资源库

Repository,资源库对外的整体访问由Repository提供
数据库,分布式缓存,本地缓存

//数据库资源
import com.company.team.bussiness.lottery.repo.dao.AwardPoolDao;//数据库访问对象-奖池
import com.company.team.bussiness.lottery.repo.dao.AwardDao;//数据库访问对象-奖品
import com.company.team.bussiness.lottery.repo.dao.po.AwardPO;//数据库持久化对象-奖品
import com.company.team.bussiness.lottery.repo.dao.po.AwardPoolPO;//数据库持久化对象-奖池
  
import com.company.team.bussiness.lottery.repo.cache.DrawLotteryCacheAccessObj;//分布式缓存访问对象-抽奖缓存访问
import com.company.team.bussiness.lottery.repo.repository.DrawLotteryRepository;//资源库访问对象-抽奖资源库
package com.company.team.bussiness.lottery.repo;
import ...;
  
@Repository
public class DrawLotteryRepository {
    @Autowired
    private AwardDao awardDao;
    @Autowired
    private AwardPoolDao awardPoolDao;
    @AutoWired
    private DrawLotteryCacheAccessObj drawLotteryCacheAccessObj;
  
    public DrawLottery getDrawLotteryById(int lotteryId) {
        DrawLottery drawLottery = drawLotteryCacheAccessObj.get(lotteryId);
        if(drawLottery!=null){
            return drawLottery;
        }
        drawLottery = getDrawLotteyFromDB(lotteryId);
        drawLotteryCacheAccessObj.add(lotteryId, drawLottery);
        return drawLottery;
    }
  
    private DrawLottery getDrawLotteryFromDB(int lotteryId) {...}
}

4. 防腐层

在一个上下文中,有时需要对外部上下文进行访问。

package com.company.team.bussiness.lottery.facade;
import ...;
  
@Component
public class UserCityInfoFacade {
    @Autowired
    private LbsService lbsService;//外部用户城市信息RPC服务
     
    public MtCityInfo getMtCityInfo(LotteryContext context) {
        LbsReq lbsReq = new LbsReq();
        lbsReq.setLat(context.getLat());
        lbsReq.setLng(context.getLng());
        LbsResponse resp = lbsService.getLbsCityInfo(lbsReq);
        return buildMtCifyInfo(resp);
    }
  
    private MtCityInfo buildMtCityInfo(LbsResponse resp) {...}
}

5. 领域服务

package com.company.team.bussiness.lottery.service.impl
import ...;
  
@Service
public class LotteryServiceImpl implements LotteryService {
    @Autowired
    private DrawLotteryRepository drawLotteryRepo;
    @Autowired
    private UserCityInfoFacade UserCityInfoFacade;
    @Autowired
    private AwardSendService awardSendService;
    @Autowired
    private AwardCounterFacade awardCounterFacade;
  
    @Override
    public IssueResponse issueLottery(LotteryContext lotteryContext) {
        DrawLottery drawLottery = drawLotteryRepo.getDrawLotteryById(lotteryContext.getLotteryId());//获取抽奖配置聚合根
        awardCounterFacade.incrTryCount(lotteryContext);//增加抽奖计数信息
        AwardPool awardPool = lotteryConfig.chooseAwardPool(bulidDrawLotteryContext(drawLottery, lotteryContext));//选中奖池
        Award award = awardPool.randomChooseAward();//选中奖品
        return buildIssueResponse(awardSendService.sendAward(award, lotteryContext));//发出奖品实体
    }
  
    private IssueResponse buildIssueResponse(AwardSendResponse awardSendResponse) {...}
}
package ...;
  
import ...;
  
@Service
public class LotteryApplicationService {
    @Autowired
    private LotteryRiskService riskService;
    @Autowired
    private LotteryConditionService conditionService;
    @Autowired
    private LotteryService lotteryService;
     
    //用户参与抽奖活动
    public Response<PrizeInfo, ErrorData> participateLottery(LotteryContext lotteryContext) {
        //校验用户登录信息
        validateLoginInfo(lotteryContext);
        //校验风控 
        RiskAccessToken riskToken = riskService.accquire(buildRiskReq(lotteryContext));
        ...
        //活动准入检查
        LotteryConditionResult conditionResult = conditionService.checkLotteryCondition(otteryContext.getLotteryId(),lotteryContext.getUserId());
        ...
        //抽奖并返回结果
        IssueResponse issueResponse = lotteryService.issurLottery(lotteryContext);
        if(issueResponse!=null && issueResponse.getCode()==IssueResponse.OK) {
            return buildSuccessResponse(issueResponse.getPrizeInfo());
        } else {   
            return buildErrorResponse(ResponseCode.ISSUE_LOTTERY_FAIL, ResponseMsg.ISSUE_LOTTERY_FAIL)
        }
    }
  
    private void validateLoginInfo(LotteryContext lotteryContext){...}
    private Response<PrizeInfo, ErrorData> buildErrorResponse (int code, String msg){...}
    private Response<PrizeInfo, ErrorData> buildSuccessResponse (PrizeInfo prizeInfo){...}
} 
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