c语言实现扫雷小游戏
define _CRT_SECURE_NO_WARNINGS 1
pragma warning(disable:6031)
include “head.h”
int main()
{
int a=0;
srand((unsigned)time(NULL));
do
{
menu();
scanf("%d", &a);
switch (a)
{
case 0:
printf(“退出游戏!\n”);
break;
case 1:
printf(“开始游戏!\n”);
game();
break;
default:
printf(“输入错误!\n”);
continue;
}
} while (a);
return 0;
}
pragma once
define _CRT_SECURE_NO_WARNINGS 1
pragma warning(disable:6031)
include <stdio.h>
include <stdlib.h>
include<time.h>
define LINE 9
define ROW 9
define LINES LINE+2
define ROWS ROW+2
void menu();
void game();
void lay_mines(char arr1[LINES][ROWS], int lines,int rows);
int num(char arr1[LINES][ROWS],int i, int j);
void initialize(char arr1[LINES][ROWS],int lines,int rows,char k);
void show_mines(char arr2[LINES][ROWS],int line,int row);
int sweep_mines(char arr1[LINES][ROWS], char arr2[LINES][ROWS], int lines, int rows);
void autosweep(char arr1[LINES][ROWS], char arr2[LINES][ROWS], int lines,int rows,int x,int y);
int iswin(char arr2[LINES][ROWS],int line,int row);
define _CRT_SECURE_NO_WARNINGS 1
include “head.h”
pragma warning(disable:6031)
void menu()
{
printf("*********************************\n");
printf("************ 1.play \n");
printf("* 0.exit \n");
printf("*********\n");
printf(“请选择>\n”);
}
void initialize(char arr1[LINES][ROWS], int lines, int rows,char k)
{
int i = 0, j = 0;
for (i = 0; i < lines; i++)
{
for (j = 0; j < rows; j++)
{
arr1[i][j] = k;
}
}
}
int num(char arr1[LINES][ROWS], int i, int j)
{
int h = 0;
if (arr1[i-1][j-1] == '’)
{
h = h + 1;
}
if (arr1[i-1][j] == '’)
{
h = h + 1;
}
if (arr1[i-1][j+1] == '’)
{
h = h + 1;
}
if (arr1[i][j-1] == '’)
{
h = h + 1;
}
if (arr1[i][j+1] == '’)
{
h = h + 1;
}
if (arr1[i+1][j-1] == '’)
{
h = h + 1;
}
if (arr1[i+1][j] == '’)
{
h = h + 1;
}
if (arr1[i + 1][j+1] == '’)
{
h = h + 1;
}
return h;
}
void lay_mines(char arr1[LINES][ROWS], int lines, int rows)//布雷函数
{
int x = 0, y = 0,count=0;
do
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (arr1[x][y] != '’)
{
arr1[x][y] = '’;
count++;
}
} while (count <10);
int i = 0, j = 0;
for (i=1;i<lines-1;i++)
{
for (j = 1; j < rows - 1;j++)
{
if (arr1[i][j] != '’)
{
arr1[i][j] = num(arr1,i,j)+48;//计算周边雷的个数
}
}
}
}
void show_mines(char arr2[LINES][ROWS], int line, int row)
{
int i = 0, j = 0;
printf(" “);
for (i = 1; i < 10; i++)
{
printf(”%d “, i);
}
printf(”\n");
for (i = 1; i <= line; i++)
{
printf("%d “,i);
for (j = 1; j <= row; j++)
{
printf(”%c “, arr2[i][j]);
}
printf(”\n");
}
}
void autosweep(char arr1[LINES][ROWS], char arr2[LINES][ROWS], int lines, int rows, int x, int y)
{
int i = 0, j = 0;
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
arr2[x][y] = arr1[x][y];
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
if (arr2[i][j] == ‘#’)
{
arr2[i][j] = arr1[i][j];
if (arr1[i][j] == ‘0’)
{
autosweep(arr1, arr2, lines, rows, i, j);
}
}
}
}
}
}
int iswin( char arr2[LINES][ROWS], int line, int row)
{
int i = 0, j = 0,num=0;
for (i = 1; i <= 9; i++)
{
for (j = 1; j <= 9; j++)
{
if (arr2[i][j] == ‘!’)
{
num++;
}
}
}
if (num == 10)
{
return 1;
}
else
{
return 0;
}
}
int sweep_mines(char arr1[LINES][ROWS], char arr2[LINES][ROWS], int lines, int rows)
{
int x = 0, y = 0,z=0,ret=0;
do
{
printf(“请输入落子位置!\n”);
scanf("%d%d", &x, &y);
printf(“标记雷请输入1,扫雷请输入0!\n”);
scanf("%d", &z);
if (z == 0)
{
if (x > 0 && x < 10 && y>0 && y < 10)
{
if (arr1[x][y] == '’)
{
arr2[x][y] =arr1[x][y];
return 0;
}
else if (arr1[x][y] == ‘0’)
{
autosweep(arr1, arr2, lines, rows, x, y);//智能扫雷即将0周围的数字全部显示
ret = iswin(arr2,LINE,ROW);//判断是否胜利函数
if (ret == 1)
{
return ret;
}
show_mines(arr2, LINE, ROW);//显示雷盘
}
else
{
arr2[x][y] = arr1[x][y];
ret = iswin(arr2, LINE, ROW);//判断是否胜利函数
if (ret == 1)
{
return ret;
}
show_mines(arr2, LINE, ROW);//显示雷盘
}
}
else
{
printf(“请重新输入!\n”);
}
}
else if (z == 1)
{
if (arr1[x][y] == '’)
{
arr2[x][y] = ‘!’;
ret = iswin(arr2, LINE, ROW);//判断是否胜利函数
if (ret == 1)
{
return ret;
}
}
else
{
arr2[x][y] = arr1[x][y];
return 0;
}
show_mines(arr2, LINE, ROW);//显示雷盘
}
else
{
printf(“请重新输入!\n”);
}
} while (1);
}
define _CRT_SECURE_NO_WARNINGS 1
include “head.h”
pragma warning(disable:6031)
void game()
{
char arr1[LINES][ROWS] = {0};//真实地雷盘
char arr2[LINES][ROWS] = {0};//显示的地雷盘
initialize(arr1,LINES,ROWS,‘0’);//初始化棋盘
initialize(arr2, LINES, ROWS, ‘#’);//初始化棋盘
lay_mines(arr1, LINES, ROWS);//向地雷盘布雷
show_mines(arr2, LINE, ROW);//显示雷盘
int t=sweep_mines(arr1,arr2, LINES, ROWS);
if (0 == t)
{
printf(“你输了!\n”);
show_mines(arr2, LINE, ROW);
}
else
{
printf(“你赢了!\n”);
show_mines(arr2, LINE, ROW);
}
}