template <typename T>
class Complex{
public:
Complex(T a, T b){
this->a = a;
this->b = b;
}
void print(){
cout << "Complex a: " << a << " b: " << b << endl;
}
Complex operator+(Complex &c){
Complex temp(a + c.a, b + c.b);
return temp;
}
//friend ostream& operator << (ostream& out, Complex c);
//friend istream& operator>> (istream& in, Complex& c);
//这样依然满足模板化
friend ostream & operator << (ostream& out, Complex c){
out << "complex a: " << c.a << " b: " << c.b;
return out;
}
friend istream & operator>> (istream& in, Complex &c){
cout << "enter a:";
in >> c.a;
cout << "enter b:";
in >> c.b;
return in;
}
protected:
private:
T a;
T b;
};
//运算符重载的正规写法:重载<< >>只能用友元函数,其他的运算符都要写成成员函数 避免打破封装性
//写在类内部 否则失去模板作用 必须强制说明类型
//ostream & operator << (ostream& out, Complex<int> c){
// out << "complex a: " << c.a << " b: " << c.b ;
// return out;
//}
//istream & operator>> (istream& in, Complex<int> &c){
// cout << "enter a:";
// in >> c.a;
// cout << "enter b:";
// in >> c.b;
// return in;
//}
Main:
Complex<int> c1(10, 20);
Complex<int> c2(15, 25);
Complex<int> c3 = c1 + c2;
//c3.print();
cout << c3 << endl;;
/*cin >> c3;
cout << c3 << endl;*/
类模板中的static关键字:
template <typename T>
class Test{
public:
Test(T a){
this->m_a = a;
m_b = 12;
}
void print(){
cout << "this is m_a: " << m_a << " this is m_b addr: " << &m_b << endl;;
}
private:
T m_a;
static T m_b;
};
template <typename T>
T Test<T>::m_b = 0;
Main:
Test<int> t1(5);
Test<double> t2(10.000);
t1.print(); //this is m_a: 5 this is m_b addr: 00D70358
t2.print();//this is m_a: 10 this is m_b addr: 00D70320 注意 m_b的地址变了
//模板类不会共用一份static变量(除非类型一致) 如Test<int>t1(5);Test<int> t2(10.000); 此时m_b地址相同
//Test<int> t1(5);Test<double> t2(10.000); 此时m_b地址不同
//原理:c++编译器帮程序员省略了解析和设定类型 如Test<int>t1(5),int Test<int>::m_b = 0; Test<double> t2(10.000),
Test<double>::m_b = 0; 即开辟了不同类型的static变量的空间