using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimalSrc100 : MonoBehaviour
{
private float speed = 4;
public Vector3 dir;//this.gameobject的运动方向
public int index;//记录随机点
private float time;//定时器
public bool isWalk;//状态判断
private Animator Anim;
void Start()
{
dir = new Vector3(Random.Range(-4, 4), Random.Range(-4, 4), 0);//给游戏物体一个初始方向,让它去撞击边界触发器
Anim = GetComponent<Animator>();
// Anim.Play("run");
time = 0;
isWalk = true;
}
void Update()
{
time += Time.deltaTime;//定时
if (time > 3)//3秒改变一次状态,让游戏物体可以停停走走,不然很僵硬
{
ChangeState();
}
//一种运动中状态