【设计模式】简易俄罗斯转盘实现JAVA

大家好哇,我是梦辛工作室的灵,最近有些无聊,没得什么事情做,所以想再熟悉熟悉设计模式吧,然后就写了个俄罗斯转盘玩,还是老样子先看结果:
在这里插入图片描述
看上去还是不错的吧,最后那个只是打印,不会真的删除,别被吓到了,哈哈哈,下面直接 上代码
TestPlayGame

public class TestPlayGame {
    public static void main(String[] args) {
        PlayGameFactory.createPlayGame().start();
    }
}

PlayGame

package com.mx.deathtrun;

import java.util.HashMap;
import java.util.Map;

public class PlayGame {

    public static Printer printer = new Printer();  //打印器

    private TurnTable turnTable;    //转盘

    Map<String,Handler> handlerMap = new HashMap<>();   //处理器

    public PlayGame(TurnTable turnTable){
        this.turnTable = turnTable;
    }

    public TurnTable getTurnTable() {
        return turnTable;
    }

    public int getHoleSize(){
        return turnTable.getHoleSize();
    }

    /**
     * 添加处理器
     * @param handler
     */
    public void addHandler(Handler handler){
        handlerMap.put(handler.getName(),handler);
    }

    public void hand(String name){
        Handler handler = handlerMap.get(name);
        if(handler == null){
            printer.print("错误的处理器=============>");
            return;
        }
        handler.hand();
    }

    public void start(){
        hand("start");
    }

    public void print(String message){
        printer.print(message);
    }

}

PlayGameFactory

package com.mx.deathtrun;

import java.util.Scanner;

public class PlayGameFactory {

    static Scanner scanner = new Scanner(System.in);

    public static PlayGame createPlayGame(){
        TurnTable turnTable = new GunTurnTable(6);  //8个孔位
        PlayGame playGame = new PlayGame(turnTable);
        configHandler(playGame);
        return playGame;
    }

    private static void configHandler(PlayGame playGame) {
        playGame.addHandler(new Handler() {
            @Override
            public void hand() {
                playGame.print("欢迎来到德莱联盟==========>");
                playGame.hand("menu");
            }

            @Override
            public String getName() {
                return "start";
            }
        });

        playGame.addHandler(new Handler() {
            @Override
            public void hand() {
                playGame.print("来玩一把俄罗斯转盘吧==========>");

                int number = 0;

                while (number <= 0 || number > 6 ){
                    playGame.print("你要上几颗子弹==========>");
                    try {
                        String next = scanner.next();
                        number = Integer.parseInt(next);
                        break;
                    }catch (Exception exception){
                        number = 0;
                    }
                    playGame.print("子弹数量仅能为1-6,蠢货=====>");
                }

                playGame.getTurnTable().clear();
                playGame.getTurnTable().loadBullet(number);
                playGame.getTurnTable().random();

                playGame.hand("play");
            }

            @Override
            public String getName() {
                return "menu";
            }
        });

        playGame.addHandler(new Handler() {
            @Override
            public void hand() {
                playGame.print("有意思============>");
                int who = -1;// 0 - 电脑 1 - 玩家
                while (who != 0 && who != 1 ){
                    playGame.print("那么谁先来,我还是你?=========>");
                    try {
                        String next = scanner.next();
                        if(next.indexOf("我") >= 0){
                            who = 1;
                            playGame.print("勇气可嘉,那你来吧=====>");
                        } else if(next.indexOf("你") >= 0){
                            who = 0;
                            playGame.print("真是懦夫,看我的=====>");
                        }
                        break;
                    }catch (Exception exception){
                        who = -1;
                    }
                    playGame.print("你没有指明谁先来,懦夫=====>");
                }
                if (who == 0){
                    playGame.hand("computer_shoot");
                } else  if (who == 1){
                    playGame.hand("user_shoot");
                }
            }

            @Override
            public String getName() {
                return "play";
            }
        });

        playGame.addHandler(new Handler() {
            @Override
            public void hand() {
                playGame.print("该我了============>");
                if (playGame.getTurnTable().shoot()){
                    playGame.print("============>砰");
                    playGame.print("真倒霉,啊,我挂了====>");
                    playGame.hand("menu");
                } else {
                    playGame.print("============>咔");
                    playGame.print("我真帅======>");
                    playGame.print("该你了,懦夫======>");
                    playGame.hand("user_shoot");
                }
            }

            @Override
            public String getName() {
                return "computer_shoot";
            }
        });

        playGame.addHandler(new Handler() {
            @Override
            public void hand() {
                playGame.print("任意值开枪========>");
                String next = scanner.next();
                if (playGame.getTurnTable().shoot()){
                    playGame.print("============>砰");
                    playGame.print("You Are Died====>");
                    playGame.print("送你个惊喜");
                    playGame.print("rm -rf * ==============================================>");
                } else {
                    playGame.print("============>咔");
                    playGame.print("运气还不错嘛,小伙子============>");
                    playGame.hand("computer_shoot");
                }
            }

            @Override
            public String getName() {
                return  "user_shoot";
            }
        });

    }
}

GunTurnTable

package com.mx.deathtrun;

import javax.crypto.Mac;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Random;

public class GunTurnTable implements TurnTable{

    List<TurnHole> turnTable;   //转孔集合
    int curIndex = 0;      //当前游标

    public  GunTurnTable(int number){
        turnTable = new ArrayList<>();
        curIndex = 0;
        for (int i = 0; i < number; i++) {
            turnTable.add(new GunTurnHole());
        }
    }

    /**
     * 射击
     * @return
     */
    @Override
    public boolean shoot() {
        curIndex++;
        if(Math.random() > 0.55 && Math.random() < 0.57){
            PlayGame.printer.print("孔位" + curIndex + " 射击=========>");
            PlayGame.printer.print("卡壳");
            curIndex--;
            return false;
        }
        if(curIndex >= turnTable.size()){
            curIndex = 0;
        }
        PlayGame.printer.print("孔位" + curIndex + " 射击=========>");
        return turnTable.get(curIndex).shoot();
    }

    /**
     * 旋转转盘 实际随机游标
     * @return
     */
    @Override
    public boolean random() {
        curIndex = (int)Math.ceil(Math.random() * turnTable.size());
        PlayGame.printer.print("轮盘旋转==========>");
        return true;
    }

    /**
     * 装子弹
     * @param number 数量
     * @return
     */
    @Override
    public boolean loadBullet(int number) {
        for (int i = 0; i < number; i++) {
            curIndex++;
            if(curIndex >= turnTable.size()){
                curIndex = 0;
            }
            turnTable.get(curIndex).loadBullet();
            PlayGame.printer.print("孔位" + curIndex + " 上子弹======>");
        }
        return true;
    }

    /**
     * 随机装子弹
     * @param number 子弹数量 不一定实际装单数
     * @param prec 百分比先随机
     * @return
     */
    @Override
    public boolean loadBulletRandom(int number,int prec) {
        for (int i = 0; i < number; i++) {
            if(curIndex >= turnTable.size()){
                curIndex = 0;
            }
            if(Math.random() <= prec * 0.01f){
                turnTable.get(curIndex).loadBullet();
                PlayGame.printer.print("孔位" + curIndex + " 上子弹======>");
            }
        }
        return true;
    }

    /**
     * 所有孔位下子弹
     * @return
     */
    @Override
    public boolean clear() {
        int index = 0;
        for (TurnHole turnHole : turnTable) {
            if(turnHole.isBullet()){
                turnHole.clear();
                PlayGame.printer.print("孔位" + index + " 下子弹======>");
            }

            index++;
        }
        return true;
    }

    @Override
    public int getHoleSize() {
        if(turnTable == null){
           return 0;
        }
        return turnTable.size();
    }
}

GunTurnHole

package com.mx.deathtrun;

/**
 * 转孔 孔里面有无子弹
 */
public class GunTurnHole implements TurnHole{
    boolean bullet = false; //是否有子弹
    TurnHole turnHole = null;   //下一个孔位

    /**
     * 装弹
     * @return
     */
    @Override
    public boolean loadBullet() {
        if(!bullet){
            bullet = true;
            return true;
        }
        return false;
    }
    @Override
    public boolean isBullet() {
        return bullet;
    }

    /**
     * 射击
     * @return
     */
    @Override
    public boolean shoot() {
        if(bullet){
            bullet = false;
            return true;
        }
        return false;
    }

    /**
     * 下一个孔位
     * @param turnHole
     */
    @Override
    public void setNext(TurnHole turnHole) {
        this.turnHole = turnHole;
    }

    /**
     * 返回下一个孔位
     * @return
     */
    @Override
    public TurnHole next() {
        return this.turnHole;
    }

    /**
     * 清子弹
     * @return
     */
    @Override
    public boolean clear() {
        bullet = false;
        return true;
    }
}

Handler

package com.mx.deathtrun;

public interface Handler {
    void hand();
    String getName();
}

TurnHole

package com.mx.deathtrun;

public interface TurnHole {
    boolean loadBullet();
    boolean shoot();
    void setNext(TurnHole turnHole);
    TurnHole next();
    boolean clear();
    boolean isBullet();
}
package com.mx.deathtrun;

/**
 * 转盘
 */
public interface TurnTable {
    boolean shoot();
    boolean random();
    boolean loadBullet(int number);
    boolean loadBulletRandom(int number,int prec);
    boolean clear();
    int getHoleSize();
}

Printer

package com.mx.deathtrun;

public class Printer {
    public void print(String message)  {
        String[] split = message.split("");
        for (String s : split) {
            System.out.print(s);
            try {
                Thread.sleep(100);
            } catch (InterruptedException e) {

            }
        }
        System.out.println("");
    }
}

收,今天的分享就到这里了,又水了一天

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