<script src="createjs.min.js"></script>
<body οnlοad="init()">
<canvas id="game" width="921" height="865"></canvas>
<script>
var stage;
function init()
{
stage = new createjs.Stage("game");
var image = new createjs.Bitmap("car.png");
stage.addChild(image);
createjs.Ticker.addEventListener('tick',update);
image.addEventListener('click', function(e)
{
alert('hello world');
});
}
function update(event){
stage.update();
}
</script>