iOS底层学习-day-20
前言-OC-多线程篇
我是一名iOS开发者, iOS底层 菜鸟的进阶之路30天。
问题
- 题目1:
- (void)test2 {
dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
dispatch_async(queue, ^{
NSLog(@"1");
// 这句代码的本质是往Runloop中添加定时器
[self performSelector:@selector(test) withObject:nil afterDelay:.0];
NSLog(@"3");
});
}
- (void)test {
NSLog(@"2");
}
- 打印结果是:1、3
- 原因:
- performSelector:withObject:afterDelay:的本质是往Runloop中添加定时器
- 子线程默认没有启动Runloop
- 修改后,打印结果是:1、2、3
- (void)test2 {
dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
dispatch_async(queue, ^{
NSLog(@"1");
// 这句代码的本质是往Runloop中添加定时器
[self performSelector:@selector(test) withObject:nil afterDelay:.0];
NSLog(@"3");
// [[NSRunLoop currentRunLoop] addPort:[[NSPort alloc] init] forMode:NSDefaultRunLoopMode];//因为afterDelay已经有runloop了,所以可不用添加
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
});
}
- (void)test {
NSLog(@"2");
}
- 题目2:
- (void)test {
NSLog(@"2");
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
NSThread *thread = [[NSThread alloc] initWithBlock:^{
NSLog(@"1");
[thread start];
//waitUntilDone:YES 等待线程执行完后,再执行test
[self performSelector:@selector(test) onThread:thread withObject:nil waitUntilDone:YES];
}
- 打印结果崩溃
- 原因:
- thread被释放里面没有常驻线程
- 修改后,打印结果是:1、2
- (void)test {
NSLog(@"2");
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
NSThread *thread = [[NSThread alloc] initWithBlock:^{
NSLog(@"1");
[[NSRunLoop currentRunLoop] addPort:[[NSPort alloc] init] forMode:NSDefaultRunLoopMode];
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}];
[thread start];
[self performSelector:@selector(test) onThread:thread withObject:nil waitUntilDone:YES];
}
队列组的使用
- group和完成任务做的notify
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// 创建队列组
dispatch_group_t group = dispatch_group_create();
// 创建并发队列
dispatch_queue_t queue = dispatch_queue_create("my_queue", DISPATCH_QUEUE_CONCURRENT);
// 添加异步任务
dispatch_group_async(group, queue, ^{
for (int i = 0; i < 5; i++) {
NSLog(@"任务1-%@", [NSThread currentThread]);
}
});
dispatch_group_async(group, queue, ^{
for (int i = 0; i < 5; i++) {
NSLog(@"任务2-%@", [NSThread currentThread]);
}
});
// 等前面的任务执行完毕后,dispatch_group_notify,会自动执行这个任务
// dispatch_group_notify(group, queue, ^{
// dispatch_async(dispatch_get_main_queue(), ^{
// for (int i = 0; i < 5; i++) {
// NSLog(@"任务3-%@", [NSThread currentThread]);
// }
// });
// });
// 和上面一样比较精简
// dispatch_group_notify(group, dispatch_get_main_queue(), ^{
// for (int i = 0; i < 5; i++) {
// NSLog(@"任务3-%@", [NSThread currentThread]);
// }
// });
dispatch_group_notify(group, queue, ^{
for (int i = 0; i < 5; i++) {
NSLog(@"任务3-%@", [NSThread currentThread]);
}
});
dispatch_group_notify(group, queue, ^{
for (int i = 0; i < 5; i++) {
NSLog(@"任务4-%@", [NSThread currentThread]);
}
});
}
线程同步解决方案-加锁
- 多线程的安全隐患
- OSSpinLock - 自旋锁,要保证存取钱只有同一把锁,不推荐使用
- OSSpinLock叫做”自旋锁”,等待锁的线程会处于忙等(busy-wait)状态,一直占用着CPU资源
- 目前已经不再安全,可能会出现优先级反转问题
- 如果等待锁的线程优先级较高,它会一直占用着CPU资源,优先级低的线程就无法释放锁
- 需要导入头文件#import <libkern/OSAtomic.h>
- OSSpinLock使用
static OSSpinLock moneyLock_;
+ (void)initialize {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
moneyLock_ = 0;
});
}
- 其他锁的介绍
- os_unfair_lock
- pthread_mutex
- dispatch_semaphore
- dispatch_queue(DISPATCH_QUEUE_SERIAL)
- NSLock
- NSRecursiveLock
- NSCondition
- NSConditionLock
- @synchronized