1、事件的传递顺序是先经过onTouch再传递到onClick。
onTouch()
返回false,事件才会向下传递;
返回true,则系统认为该事件已被onTouch()消耗掉,不会再向下传递。
2、MotionEvent动作常量
ACTION_DOWN | 第一个点被按下时触发 |
---|---|
ACTION_MOVE | 当有点在屏幕上移动时触发 |
ACTION_UP | 屏幕上唯一的点被放开时触发 |
ACTION_POINTER_DOWN | 当屏幕上已经有一个点被按住,此时再按下其他点时触发 |
ACTION_POINTER_UP | 当屏幕上有多个点被按住,松开其中一个点时触发(非最后一个点) |
ACTION_OUTSIDE | 用户触碰超出了正常的UI边界 |
ACTION_CANCEL | 手势被取消了 |
注:ACTION_CANCEL:不是由用户直接触发,而是系统在需要的时候触发。
例如当父parentView通过使函数onInterceptTouchEvent()返回true,从子childView拿回处理事件的控制权时,就会给子childView发一个ACTION_CANCEL事件,子childView就再也不会收到后续事件了。
3、dispatchTouchEvent()方法
触摸到了任何一个控件,就一定会调用该控件的dispatchTouchEvent()方法。
dispatchTouchEvent()源码:
public boolean dispatchTouchEvent(MotionEvent event) {
if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && mOnTouchListener.onTouch(this, event)) {
return true;
}
return onTouchEvent(event);
}
1)mOnTouchListener != null
mOnTouchListener在setOnTouchListener方法里赋值的,即只要我们给控件注册了touch事件,mOnTouchListener就一定被赋值了
2)(mViewFlags & ENABLED_MASK) == ENABLED
判断当前点击的控件是否是enable的
3)mOnTouchListener.onTouch(this, event)
回调控件注册touch事件时的onTouch方法:
在onTouch方法里返回true,让这三个条件全部成立,整个方法直接返回true;
如果在onTouch方法里返回false,就会再去执行onTouchEvent(event)方法。
onTouchEvent()源码:
public boolean onTouchEvent(MotionEvent event) {
final int viewFlags = mViewFlags;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;
if ((mPrivateFlags & PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
mPrivateFlags |= PRESSED;
refreshDrawableState();
postDelayed(mUnsetPressedState, ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
break;
case MotionEvent.ACTION_DOWN:
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPrivateFlags |= PREPRESSED;
mHasPerformedLongPress = false;
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
break;
case MotionEvent.ACTION_CANCEL:
mPrivateFlags &= ~PRESSED;
refreshDrawableState();
removeTapCallback();
break;
case MotionEvent.ACTION_MOVE:
final int x = (int) event.getX();
final int y = (int) event.getY();
// Be lenient about moving outside of buttons
int slop = mTouchSlop;
if ((x < 0 - slop) || (x >= getWidth() + slop) ||
(y < 0 - slop) || (y >= getHeight() + slop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
// Need to switch from pressed to not pressed
mPrivateFlags &= ~PRESSED;
refreshDrawableState();
}
}
break;
}
return true;
}
return false;
}
4、onTouch和onTouchEvent有什么区别
1、onTouch能够得到执行需要两个前提条件:1)mOnTouchListener != null 2)点击的控件必须是enable
2、onTouch优先于onTouchEvent执行。
如果在onTouch方法中通过返回true将事件消费掉,onTouchEvent将不会再执行
3、两个方法都是在View的dispatchTouchEvent中调用的
4、如果你有一个控件是非enable的,那么给它注册onTouch事件将永远得不到执行。
对于这一类控件,如果我们想要监听它的touch事件,就必须通过在该控件中重写onTouchEvent方法来实现。