Qt多线程-QThread

一个应用程序一般都只有一个线程,但是如果某个比较消耗时间的计算或操作,例如在网络通信中的文件传输,在一个线程中操作,用户的界面就会出现冻结不能及时响应的情况。这种情况下,就需要多线程,Qt为多线程操作提供了完整的支持。

QThread是线程类,是实现多线程操作的核心类,一般是从Qhread继承定义自己的线程类。同时线程之间的同步是其交互的主要问题,Qt提供了QMutex、QMutexLocker、QReadWriteLock、QWaitCodition、QSemaphore等多种类用于实现线程之间的同步。同时Qt还提供了Qt Concurrent模块,提供一些高级的API实现多线程编程而无需使用QMutex、QWaitCodition、QSemaphore等基础操作。使用Qt Concurrent实现多线程程序可以自动根据处理器内核个数调整线程个数。

Qt Concurrent模块讲解在该文章中不涉及,本文主要介绍QThread实现多线程的方法,关于QMutex、QWaitCodition、QSemaphore等实现线程同步的方法将在以后的文章中整理。

以下是QT官方提供的QThread Class类的主要接口函数。

QThread Class

The QThread class provides a platform-independent way to manage threads. More...

QThread类提供了不依赖于平台的管理线程的方法。

Header:

#include <QThread>

qmake:

QT += core

Inherits:

QObject

Public Types

enum

Priority { IdlePriority, LowestPriority, LowPriority, NormalPriority, ..., InheritPriority }

Public Functions

QThread(QObject *parent = nullptr)

virtual

~QThread()

QAbstractEventDispatcher *

eventDispatcher() const

void

exit(int returnCode = 0)

bool

isFinished() const

bool

isInterruptionRequested() const

bool

isRunning() const

int

loopLevel() const

QThread::Priority

priority() const

void

requestInterruption()

void

setEventDispatcher(QAbstractEventDispatcher *eventDispatcher)

void

setPriority(QThread::Priority priority)

void

setStackSize(uint stackSize)

uint

stackSize() const

bool

wait(unsigned long time = ULONG_MAX)

Reimplemented Public Functions

virtual bool

event(QEvent *event) override

  • Public Slots

void

quit()

void

start(QThread::Priority priority = InheritPriority)

void

terminate()

Signals

void

finished()

void

started()

Static Public Members

QThread *

create(Function &&f, Args &&... args)

QThread *

create(Function &&f)

QThread *

currentThread()

Qt::HANDLE

currentThreadId()

int

idealThreadCount()

void

msleep(unsigned long msecs)

void

sleep(unsigned long secs)

void

usleep(unsigned long usecs)

void

yieldCurrentThread()

rotected Functions

int

exec()

virtual void

run()

tatic Protected Members

void

setTerminationEnabled(bool enabled = true)

一个QThread类的对象管理一个线程,一般从QThread继承一个自定义类,并重定义虚函数run(),在run()函数里实现线程需要完成的任务。QThread是QObject的子类,所以可以使用信号与槽机制。

下面给出投掷骰子的例子:

##pro文件:
#-------------------------------------------------
#
# Project created by QtCreator 2023-01-30T21:02:13
#
#-------------------------------------------------

QT       += core gui

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

TARGET = QThread-Demo
TEMPLATE = app

# The following define makes your compiler emit warnings if you use
# any feature of Qt which has been marked as deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS

# You can also make your code fail to compile if you use deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0

CONFIG += c++11

SOURCES += \
        main.cpp \
        widget.cpp \
    qdicethread.cpp

HEADERS += \
        widget.h \
    qdicethread.h

FORMS += \
        widget.ui

# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target

//子线程头文件qdicethread.h

#ifndef QDICETHREAD_H
#define QDICETHREAD_H

#include <QObject>
#include <QThread>

class QDiceThread : public QThread
{
    Q_OBJECT
public:
    explicit QDiceThread();
    virtual void run() override;
    void diceBegin();
    void dicePause();
    void stopThread();

private:
    int m_seq = 0; //投掷骰子次数
    int m_diceValue; //骰子点数
    bool m_Paused = true; //暂停
    bool m_stop = false; //停止

signals:
    void newValue(int seq, int diceValue);
public slots:
};

#endif // QDICETHREAD_H


//子线程qdicethread.cpp
#include "qdicethread.h"
#include <QDebug>
#include <QTime>


QDiceThread::QDiceThread()
{

}

void QDiceThread::run()
{
    qWarning() << "子线程的ID = " << currentThreadId();

    m_stop = false;
    m_seq = 0;
    qsrand(QTime::currentTime().msec());//随机初始化,qsrand是线程安全的
    while (!m_stop)
    {
        if (!m_Paused) {
            m_diceValue = qrand();//获取随机数
            m_diceValue = (m_diceValue % 6) + 1;
            m_seq++;
            emit newValue(m_seq, m_diceValue);
        }
        msleep(500);//500ms
    }
    quit();//相当于exit(0),退出线程事件循环
}

void QDiceThread::diceBegin()
{
    m_Paused = false;
}

void QDiceThread::dicePause()
{
    m_Paused = true;
}

void QDiceThread::stopThread()
{
    m_stop = true;
}



//头文件widget.h

#ifndef WIDGET_H
#define WIDGET_H

#include <QWidget>
#include "qdicethread.h"

namespace Ui {
class Widget;
}

class Widget : public QWidget
{
    Q_OBJECT

public:
    explicit Widget(QWidget *parent = nullptr);
    ~Widget();

private slots:

    void on_clear_clicked();

    void on_started_clicked();

    void on_action_clicked();

    void on_pause_clicked();

    void on_stop_clicked();

    //自定义槽函数
    void onthread_started();
    void onthread_finished();
    void onthread_newValue(int seq, int diceValue);

protected:
    void closeEvent(QCloseEvent *event);
private:
    Ui::Widget *ui;
    QDiceThread m_thread;
};

#endif // WIDGET_H

//头文件widget.cpp
#include "widget.h"
#include "ui_widget.h"
#include <QDebug>

Widget::Widget(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Widget)
{
    ui->setupUi(this);
    connect(&m_thread, &QDiceThread::started, this, &Widget::onthread_started);
    connect(&m_thread, &QDiceThread::finished, this, &Widget::onthread_finished);
    connect(&m_thread, &QDiceThread::newValue, this, &Widget::onthread_newValue);
    qWarning() << "主线程的ID = " << QThread::currentThreadId();
}

Widget::~Widget()
{
    delete ui;
}


void Widget::on_started_clicked()
{
    m_thread.start();//线程启动
    ui->started->setEnabled(false);
    ui->stop->setEnabled(true);
    ui->action->setEnabled(true);
    ui->pause->setEnabled(false);
}

void Widget::on_stop_clicked()
{
    m_thread.stopThread();//线程结束
    ui->action->setEnabled(false);
    ui->stop->setEnabled(false);
    ui->action->setEnabled(false);
    ui->started->setEnabled(true);
}

void Widget::on_action_clicked()
{
    //开始投掷骰子
    m_thread.diceBegin();
    ui->action->setEnabled(false);
    ui->pause->setEnabled(true);


}

void Widget::on_pause_clicked()
{
    //暂停投掷
    m_thread.dicePause();
    ui->pause->setEnabled(false);
    ui->action->setEnabled(true);

}



void Widget::onthread_started()
{
    qWarning() << "Thread的状态:thread started";
    ui->label->setText("Thread的状态:thread started");
}

void Widget::onthread_finished()
{
    qWarning() << "Thread的状态:thread finished";
    ui->label->setText("Thread的状态:thread finished");
}

void Widget::onthread_newValue(int seq, int diceValue)
{
    QString str = QString::asprintf("第%d次掷骰子, 点数为 %d", seq, diceValue);
    ui->plainTextEdit->appendPlainText(str);

}

void Widget::closeEvent(QCloseEvent *event)
{
    窗口关闭事件,必须结束线程
    if (m_thread.isRunning()) {
        m_thread.stopThread();
        m_thread.wait();
     }
    event->accept();

}

void Widget::on_clear_clicked()
{
    ui->plainTextEdit->clear();
}




//main.cpp
#include "widget.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    Widget w;
    w.show();

    return a.exec();
}

程序实现效果:

 

 

 

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