数据结构实验二
1.顺序栈
const int StackSize=10;
template<class DataType>
class SeqStack
{
public:
SeqStack();
~SeqStack(){}
void Push(DataType x);
DataType Pop();
int Empty();
private:
DataType data[StackSize];
int top;
};
template<class DataType>
SeqStack<DataType>::SeqStack()
{
top=-1;
}
template<class DataType>
void SeqStack<DataType>::Push(DataType x)
{
if(top==StackSize-1)throw"上溢";
top++;
data[top]=x;
}
template<class DataType>
DataType SeqStack<DataType>::Pop()
{
DataType x;
if(top==-1) throw"下溢";
x=data[top--];
return x;
}
template<class DataType>
int SeqStack<DataType>::Empty()
{
if(top==-1)return 1;
else return 0;
}
#include<iostream>
using namespace std;
void main()
{
SeqStack<int>S;
if(S.Empty())
cout<<"栈为空"<<endl;
else cout<<"栈非空"<<endl;
cout<<"对100和99实行入栈操作"<<endl;
S.Push(100);
S.Push(99);
cout<<"执行一次出栈操作"<<endl;
cout<<S.Pop()<<endl;
cout<<"执行第二次出栈操作"<<endl<<S.Pop()<<endl;
cout<<"此时栈的状态为:";
if(S.Empty())
cout<<"栈为空"<<endl;
else cout<<"栈非空"<<endl;
}
02.链栈
#include<iostream>
using namespace std;
template<class DataType>
struct Node
{
DataType data;
Node<DataType> *next;
};
template<class DataType>
class LinkStack
{
public:
LinkStack(){top=NULL;}
~LinkStack()
{
while(top!=NULL)
{
Node<DataType> *p;
p=new Node<DataType>;
p=top->next;
delete top;
top=p;
}
}
void Push(DataType x);
DataType Pop();
int Empty();
private:
Node<DataType> *top;
};
template<class DataType>
void LinkStack<DataType>::Push(DataType x)
{
Node<DataType> *s;
s=new Node<DataType>;
s->data=x;
s->next=top;
top=s;
}
template<class DataType>
DataType LinkStack<DataType>::Pop()
{
if(top==NULL)throw"下溢";
DataType x;
x=top->data;
Node<DataType> *p;
p=new Node<DataType>;
p=top;
top=top->next;
delete p;
return x;
}
template<class DataType>
int LinkStack<DataType>::Empty()
{
if(top==NULL)return 1;
else return 0;
}
void main()
{
LinkStack<int>S;
if(S.Empty())
cout<<"栈为空"<<endl;
else cout<<"栈非空"<<endl;
cout<<"对100和99实行入栈操作"<<endl;
S.Push(100);
S.Push(99);
cout<<"执行一次出栈操作"<<endl;
cout<<S.Pop()<<endl;
cout<<"执行第二次出栈操作"<<endl;
cout<<S.Pop()<<endl;
cout<<"此时栈的状态为:";
if(S.Empty())
cout<<"栈为空"<<endl;
else cout<<"栈非空"<<endl;
}
03.链队列
#include<iostream>
using namespace std;
template<class DataType>
struct Node
{
DataType data;
Node<DataType> *next;
};
template<class DataType>
class LinkQueue
{
public:
LinkQueue();
~LinkQueue();
void EnQueue(DataType x);
DataType DeQueue();
DataType GetQueue();
int Empty();
private:
Node<DataType> *front,*rear;
};
template<class DataType>
LinkQueue<DataType>::LinkQueue()
{
Node<DataType>*s=NULL;
s=new Node<DataType>;
s->next=NULL;
front=rear=s;
}
template< class DataType>
LinkQueue<DataType>::~LinkQueue()
{
Node<DataType>*p=NULL;
while(front!=NULL)
{
p=front->next;
delete front;
front=p;
}
}
template< class DataType>
void LinkQueue<DataType>::EnQueue(DataType x)
{
Node<DataType>*s=NULL;
s=new Node<DataType>;
s->data=x;
s->next=NULL;
rear->next=s;
rear=s;
}
template<class DataType>
DataType LinkQueue<DataType>::DeQueue()
{
Node<DataType> *p=NULL;
DataType x;
if(rear==front)throw"下溢";
p=front->next;
x=p->data;
front->next=p->next;
if(p->next==NULL) rear=front;
delete p;
return x;
}
template<class DataType>
DataType LinkQueue<DataType>::GetQueue()
{
if(front!=rear)
return front->next->data;
}
template<class DataType>
int LinkQueue<DataType>::Empty()
{
if(front==rear)
return 1;
else return 0;
}
void main()
{
LinkQueue<int>Q;
if(Q.Empty())
cout<<"队列为空"<<endl;
else
cout<<"队列非空"<<endl;
cout<<"元素10和15执行入栈操作"<<endl;
try
{
Q.EnQueue(10);
Q.EnQueue(15);
}
catch(char *wrong)
{
cout<<wrong<<endl;
}
cout<<"查看队头元素"<<endl;
cout<<Q.GetQueue()<<endl;
cout<<"执行出队操作"<<endl;
try
{
Q.DeQueue();
}
catch(char *wrong)
{
cout<<wrong<<endl;
}
cout<<"查看队头元素"<<endl;
cout<<Q.GetQueue()<<endl;
}