FutureTask源码解析

成员变量和常量

	/**
     * The run state of this task, initially NEW.  The run state
     * transitions to a terminal state only in methods set,
     * setException, and cancel.  During completion, state may take on
     * transient values of COMPLETING (while outcome is being set) or
     * INTERRUPTING (only while interrupting the runner to satisfy a
     * cancel(true)). Transitions from these intermediate to final
     * states use cheaper ordered/lazy writes because values are unique
     * and cannot be further modified.
     *
     * Possible state transitions:
     * NEW -> COMPLETING -> NORMAL
     * NEW -> COMPLETING -> EXCEPTIONAL
     * NEW -> CANCELLED
     * NEW -> INTERRUPTING -> INTERRUPTED
     */
    //用来表示当前任务的状态,直接看上面注释就ok了
    private volatile int state;
    private static final int NEW          = 0;   //初始状态
    private static final int COMPLETING   = 1;   //运行中
    private static final int NORMAL       = 2;	 //运行完毕
    private static final int EXCEPTIONAL  = 3;	 //运行过程中发生了异常
    private static final int CANCELLED    = 4;	 //被取消了
    private static final int INTERRUPTING = 5;	 //终止过程中的中间状态
    private static final int INTERRUPTED  = 6;	 //终止了

    /** The underlying callable; nulled out after running */
    //业务逻辑
    private Callable<V> callable;
    /** The result to return or exception to throw from get() */
    //任务执行结果 , 可以是异常
    private Object outcome; // non-volatile, protected by state reads/writes
    /** The thread running the callable; CASed during run() */
    //在运行的线程
    private volatile Thread runner;
    /** Treiber stack of waiting threads */
    //在等待获取结果的线程节点
    private volatile WaitNode waiters;
	
	// Unsafe mechanics
    private static final sun.misc.Unsafe UNSAFE;
    private static final long stateOffset;
    private static final long runnerOffset;
    private static final long waitersOffset;
    static {
        try {
            UNSAFE = sun.misc.Unsafe.getUnsafe();
            Class<?> k = FutureTask.class;
            //CAS操作state runner waiters 成员变量
            stateOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("state"));
            runnerOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("runner"));
            waitersOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("waiters"));
        } catch (Exception e) {
            throw new Error(e);
        }
    }

构造函数

	public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        //初始状态为NEW
        this.state = NEW;       // ensure visibility of callable
    }
    public FutureTask(Runnable runnable, V result) {
        //将runnable包装为callable , 返回值为入参的result
        this.callable = Executors.callable(runnable, result);
        this.state = NEW;       // ensure visibility of callable
    }

实现了RunnableFuture接口。先看到Runnable的run方法。

	public void run() {
		//状态不为NEW 或者 cas设置runner为当前线程失败(多个线程来竞争运行该任务,只需要其中一个线程抢到就可以了) 。 则直接返回
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return;
        try {
            Callable<V> c = callable;
            //任务不能空,状态要为NEW,才能运行
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                	//调用call方法执行业务代码
                    result = c.call();
                    //将ran修改为true
                    ran = true;
                } catch (Throwable ex) {
                	//call方法发生异常
                    result = null;
                    //ran修改为false
                    ran = false;
                    //设置异常给返回结果,并设置任务状态
                    setException(ex);
                }
                //没有发生异常,则设置result给返回结果,并设置任务状态 
                if (ran)
                    set(result);
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            //任务执行完毕,runner置空,
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            int s = state;
            //如果任务被终止
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
    }

call方法运行异常

	protected void setException(Throwable t) {
	    //cas将任务状态从NEW修改为COMPLETING
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            //将返回结果设置为异常对象
            outcome = t;
            //cas将任务状态修改为EXCEPTIONAL
            UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
            //唤醒等待的线程获取任务执行的结果
            finishCompletion();
        }
    }

call方法正常运行

	protected void set(V v) {
		//cas将任务状态从NEW修改为COMPLETING
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
        	//设置返回结果
            outcome = v;
             //cas将任务状态修改为NORMAL
            UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
            //唤醒等待的线程获取任务执行的结果
            finishCompletion();
        }
    }

finishCompletion方法

	private void finishCompletion() {
        // assert state > COMPLETING;
        //如果有节点在等待
        for (WaitNode q; (q = waiters) != null;) {
        	//cas将waitres设置为null
            if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
            	//死循环
                for (;;) {
 					//获取等待节点的线程对象
                    Thread t = q.thread;
                    if (t != null) {
                    	//将线程对象置为空
                        q.thread = null;
                        //唤醒等待的线程
                        LockSupport.unpark(t);
                    }
                    //获取下一个等待节点
                    WaitNode next = q.next;
                    //没有下一个节点,则跳出死循环
                    if (next == null)
                        break;
                    //存在下一个等待节点,next引用断开
                    q.next = null; // unlink to help gc
                    //获取下一个等待节点
                    q = next;
                }
                //跳出循环
                break;
            }
        }
		
		//供子类实现的空方法	
        done();
		
        callable = null;        // to reduce footprint
    }

handlePossibleCancellationInterrupt

	private void handlePossibleCancellationInterrupt(int s) {
        //任务状态为 终止中
        if (s == INTERRUPTING)
        	//直到任务状态被设置为INTERRUPTED  , 一直让出cpu
            while (state == INTERRUPTING)
                Thread.yield(); // wait out pending interrupt
    }

接着看到实现了Future接口的相关方法

	public boolean cancel(boolean mayInterruptIfRunning) {
		//mayInterruptIfRunning 来决定任务状态为INTERRUPTING 还是 CANCELLED
		//任务状态为NEW 且 cas将状态由NEW修改为 INTERRUPTING或CANCELLED
        if (!(state == NEW &&
              UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
                  mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
             //上述操作执行失败,则取消任务失败
            return false;
        try {    
        	//如果mayInterruptIfRunning为true
            if (mayInterruptIfRunning) {
                try {
                    Thread t = runner;
                    //runner不为空,说明任务还没结束
                    if (t != null)
                        //则调用interrupt方法进行打断
                        t.interrupt();
                } finally { // final state
                	//打断方法调用完毕,将任务状态设置为INTERRUPTED
                    UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
                }
            }
        } finally {
            finishCompletion();
        }
        return true;
    }
	
	//状态为 取消和终止
	public boolean isCancelled() {
        return state >= CANCELLED;
    }
	
	//任务状态不是NEW。
    public boolean isDone() {
        return state != NEW;
    }
	
	//获取任务执行的结果
	public V get() throws InterruptedException, ExecutionException {
        int s = state;
        //任务未执行完毕
        if (s <= COMPLETING)
        	//等待任务执行完毕
            s = awaitDone(false, 0L);
        //返回结果
        return report(s);
    }
	
	public V get(long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException {
        if (unit == null)
            throw new NullPointerException();
        int s = state;
        //任务未执行完毕,且过了指定时间后,仍然未完成,抛出超时异常
        if (s <= COMPLETING &&
            (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
            throw new TimeoutException();
        return report(s);
    }

report方法

	private V report(int s) throws ExecutionException {
		//获取执行结果
        Object x = outcome;
        //任务正常执行完毕直接返回
        if (s == NORMAL)
            return (V)x;
        //任务被取消或者终止
        if (s >= CANCELLED)
            throw new CancellationException();
        //任务执行发生了异常
        throw new ExecutionException((Throwable)x);
    }

awaitDone方法,线程等待任务执行完毕获取结果

	private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        //是否指定了超时
        //计算最终的超时时间
        final long deadline = timed ? System.nanoTime() + nanos : 0L;
        WaitNode q = null;
        boolean queued = false;
        //死循环
        for (;;) {
        	//如果当前线程被打断
            if (Thread.interrupted()) {
            	//则移除相应的等待节点
                removeWaiter(q);
                throw new InterruptedException();
            }
			//获取任务状态
            int s = state;
            //如果任务 已经执行完毕 或者被取消 或者被终止
            if (s > COMPLETING) {
            	//如果当前线程已经是等待节点了
            	//将等待节点的线程设置为空
                if (q != null)
                    q.thread = null;
                //返回任务的执行状态
                return s;
            }
            //如果任务状态刚好是COMPLETING,此时任务执行结果还没来得及设置给outcome变量,则让出cpu
            else if (s == COMPLETING) // cannot time out yet
                Thread.yield();
            //任务还未执行完毕
            //将当前线程包装为WaitNode对象 , 当前线程此时并不休眠,接着下一个循环
            else if (q == null)
                q = new WaitNode();
            //任务还未执行完毕,且当前线程已经是等待节点了
            //cas将waiters设置为,当前线程的等待节点,并将当前线程的等待节点的下一个节点设置为waiters
            //cas成功,则queued被修改为true
            //当前线程此时仍然不休眠,接着下一个循环
            else if (!queued)
                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                     q.next = waiters, q);
            //如果设置了超时等待
            else if (timed) {
            	//剩余的等待时间
                nanos = deadline - System.nanoTime();
                //超时了
                if (nanos <= 0L) {
                	//移除相应的等待节点
                    removeWaiter(q);
                    return state;
                }
                //没有超时,接着休眠剩余时间
                LockSupport.parkNanos(this, nanos);
            }
            //没有设置超时等待,休眠
            else
                LockSupport.park(this);
        }
    }

removeWaiter方法

	private void removeWaiter(WaitNode node) {
        if (node != null) {
        	//先将node的thread属性设置为空
            node.thread = null;
            retry:
            for (;;) {          // restart on removeWaiter race
            	//获取waiters为q,开始循环遍历
                for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
                	//获取到q的下一个节点为s
                    s = q.next;
                    //如果thread不为空,则将pred 设置为q
                    if (q.thread != null)
                        pred = q;
                    //如果pred不为空
                    else if (pred != null) {
                    	//pred记录了thread不为空的上一个节点
                    	//将pred的下一个节点设置为s , 则跳过了中间thread为空的节点 
                        pred.next = s;
                        //再次检查pred的thread属性是否为空(任务执行完毕,任务被终止,被取消,都会将thread设置为空,则此时检查,可以及时删除无用节点)
                        //如果为空,则重新外层的循环
                        if (pred.thread == null) // check for race
                            continue retry;
                    }
                    //当前节点q的thread属性为空,且pred为空,则cas将waiters从q设置为s(q的下一个节点)
                    //设置失败,则重新外层的循环
                    else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                          q, s))
                        continue retry;
                }
                //内层for循环执行完毕,跳出外层死循环
                break;
            }
        }
    }

WaitNode对象

	static final class WaitNode {
        volatile Thread thread;
        volatile WaitNode next;
        WaitNode() { thread = Thread.currentThread(); }
    }
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