我有越来越多的所谓的战斗分组在不同的等级。我想随机显示给用户的战斗。显示率由排名第一的位置(更高的排名 - 更多的印象)和第二层次是从这个排名的收集随机战斗。每一场战斗都有自己的印象。
在$战斗中,我从数据库中获得战斗力,并执行一些计算来定义每个级别应该获得的显示比率和展示次数。
foreach ($battles as $el => &$values) {
$values['show_rate'] = $values['rank'] * 100 / $totals['sum_of_ranks'];
$values['dedicated_impressions'] = $totals['total_battle_impressions'] * $values['show_rate'] / 100;
$values['impressions_left'] = $values['dedicated_impressions'] - $values['sum_of_impressions'];
}这是上一个周期的结果。
在关键的battle_ids中,我拥有这个等级的战斗ID,在battle_impressions中,我也以相同的方式订购了同样的战斗。
$battles = array(
0 => array(
'battles_in_rank' => '1',
'battle_ids' => array(
0 => '28',
),
'battle_impressions' => array(
0 => '3',
),
'sum_of_impressions' => '3',
'rank' => '0',
'show_rate' => 0,
'dedicated_impressions' => 0,
'impressions_left' => -3,
),
1 => array(
'battles_in_rank' => '4',
'battle_ids' => array(
0 => '27',
1 => '19',
2 => '18',
3 => '17',
),
'battle_impressions' => array(
0 => '0',
1 => '0',
2 => '0',
3 => '0',
),
'sum_of_impressions' => '0',
'rank' => '1',
'show_rate' => 6.6666666666667,
'dedicated_impressions' => 230.53333333333,
'impressions_left' => 230.53333333333,
),
2 => array(
'battles_in_rank' => '2',
'battle_ids' => array(
0 => '7',
1 => '3',
),
'battle_impressions' => array(
0 => '0',
1 => '3',
),
'sum_of_impressions' => '3',
'rank' => '3',
'show_rate' => 20,
'dedicated_impressions' => 691.6,
'impressions_left' => 688.6,
),
3 => array(
'battles_in_rank' => '2',
'battle_ids' => array(
0 => '12',
1 => '5',
),
'battle_impressions' => array(
0 => '17',
1 => '1',
),
'sum_of_impressions' => '18',
'rank' => '4',
'show_rate' => 26.666666666667,
'dedicated_impressions' => 922.13333333333,
'impressions_left' => 904.13333333333,
),
4 => array(
'battles_in_rank' => '1',
'battle_ids' => array(
0 => '2',
),
'battle_impressions' => array(
0 => '3434',
),
'sum_of_impressions' => '3434',
'rank' => '7',
'show_rate' => 46.666666666667,
'dedicated_impressions' => 1613.7333333333,
'impressions_left' => -1820.2666666667,
),
);当我得到所有这些信息后,我会进行清理以获得随机函数的好结果。
$elements = array();
$weights = array();
foreach ($battles as $el => &$values) {
$elements[] = array($values['battle_ids'], $values['battle_impressions']);
$weights[] = $values['show_rate'];
}这是我目前的随机功能:
public function getRandom($values, $weights)
{
$pos = mt_rand(1, array_sum($weights));
$em = 0;
foreach ($values as $k => $v) {
$em += $weights[$k];
if ($em >= $pos) {
if (is_array($v)) {
return $this->getRandom($v[0], $v[1]);
} else {
return $v;
}
}
}
}我称之为获得一个随机战斗编号。
$this->getRandom($elements, $weights);我需要的是有5或10个唯一的随机ID。
它的工作原理,但这个功能只给我每个电话的一个随机元素,当我多次呼叫它时,我经常得到相同的ID,如10次中的6次。
例如,如果我需要5次随机战斗,我必须在20-30次迭代的循环中调用该函数,以获得5次独特的随机战斗。如果较高级别的战斗结束了,它应该在阵列中进行较低级别的战斗,所以我总是以5次战斗(或10次)结束。
第二级随机化应该是一个级别上的战斗,由他们的印象加权。这就是为什么随机函数是递归的原因。