java atan获得角度_Java FastMath.atan方法代码示例

import com.jme3.math.FastMath; //导入方法依赖的package包/类

protected void controlRender(RenderManager rm, ViewPort vp){

BoundingVolume bv = spatial.getWorldBound();

Camera cam = vp.getCamera();

float atanNH = FastMath.atan(cam.getFrustumNear() * cam.getFrustumTop());

float ratio = (FastMath.PI / (8f * atanNH));

float newDistance = bv.distanceTo(vp.getCamera().getLocation()) / ratio;

int level;

if (Math.abs(newDistance - lastDistance) <= distTolerance)

level = lastLevel; // we haven't moved relative to the model, send the old measurement back.

else if (lastDistance > newDistance && lastLevel == 0)

level = lastLevel; // we're already at the lowest setting and we just got closer to the model, no need to keep trying.

else if (lastDistance < newDistance && lastLevel == numLevels - 1)

level = lastLevel; // we're already at the highest setting and we just got further from the model, no need to keep trying.

else{

lastDistance = newDistance;

// estimate area of polygon via bounding volume

float area = AreaUtils.calcScreenArea(bv, lastDistance, cam.getWidth());

float trisToDraw = area * trisPerPixel;

level = numLevels - 1;

for (int i = numLevels; --i >= 0;){

if (trisToDraw - numTris[i] < 0){

break;

}

level = i;

}

lastLevel = level;

}

spatial.setLodLevel(level);

}

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