在netty的实际使用中,会经常有多个客户端和服务器进行连接的情况。另外,由于netty的客户端和服务端是进行的长连接,所以也需要客户端和服务端进行心跳的传递,今天学习完这块内容后,跟着视频写了个demo。大致就是多个客户端与服务端建立连接之后,服务端已广播的形式给客户端发送消息。
下面先写服务端相关代码
自定义的处理器
package cn.zxw.netty.third_chat.server;
import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.handler.timeout.IdleStateEvent;
import io.netty.util.concurrent.GlobalEventExecutor;
/**
* @author zxw
* @version 1.0
* @description 自定义handler
* @data: 2020/3/3 9:50
*/
public class ChatServerHandler extends SimpleChannelInboundHandler<String> {
/**
* 装有所有客户端channel的组
*/
private static ChannelGroup channelGroup = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
@Override
protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {
Channel channel = ctx.channel();
//循环channel组,判断是不是其它客户端发送的消息
channelGroup.forEach(ch -> {
if (channel != ch) {
ch.writeAndFlush(channel.remoteAddress() + "---发送的消息为:" + msg + "\n");
} else {
ch.writeAndFlush("【自己的消息】" + msg + "\n");
}
});
}
/**
* 用户事件触发方法 判断事件
*
* @param ctx 上下文对象
* @param evt 事件对象
* @throws Exception
*/
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
//判断该事件是否为超时事件
if (evt instanceof IdleStateEvent) {
IdleStateEvent event = (IdleStateEvent) evt;
String type = "";
//判断具体事件 具体项目可以根据不同情况进行不同处理
switch (event.state()) {
case READER_IDLE:
type = "读空闲";
break;
case WRITER_IDLE:
type = "写空闲";
break;
default:
type = "读写空闲";
}
System.out.printf("%s==超时事件==%s\n", ctx.channel().remoteAddress().toString(), type);
ctx.channel().close();
}
}
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
Channel channel = ctx.channel();
//通知其它客户端
channelGroup.writeAndFlush("【服务端:】" + channel.remoteAddress() + "加入\n");
channelGroup.add(channel);
}
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
Channel channel = ctx.channel();
System.out.println("【客户端:】" + channel.remoteAddress() + "上线\n");
}
@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
Channel channel = ctx.channel();
System.out.println("【客户端:】" + channel.remoteAddress() + "下线\n");
}
@Override
public void channelUnregistered(ChannelHandlerContext ctx) throws Exception {
Channel channel = ctx.channel();
channelGroup.writeAndFlush("【客户端:】" + channel.remoteAddress() + "离开\n");
//此处不用从组中一处,掉线之后netty会自动的从组中移除
}
}
初始化处理器类
package cn.zxw.netty.third_chat.server;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.codec.DelimiterBasedFrameDecoder;
import io.netty.handler.codec.Delimiters;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.handler.timeout.IdleStateHandler;
import java.util.concurrent.TimeUnit;
/**
* @author zxw
* @version 1.0
* @description 初始化handler
* @data: 2020/3/3 9:44
*/
public class ChatServerInit extends ChannelInitializer<SocketChannel> {
@Override
protected void initChannel(SocketChannel socketChannel) throws Exception {
ChannelPipeline pipeline = socketChannel.pipeline();
//添加处理器,netty通过解决不同的情景来添加不同的处理器
pipeline.addLast(new DelimiterBasedFrameDecoder(4096, Delimiters.lineDelimiter()))
.addLast(new StringDecoder())
.addLast(new StringEncoder())
.addLast(new IdleStateHandler(100,200,300, TimeUnit.SECONDS))
.addLast(new ChatServerHandler());
}
}
服务类
package cn.zxw.netty.third_chat.server;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
/**
* @author zxw
* @version 1.0
* @description 基于聊天的服务端(实现客户端给服务端发消息,让后将消息广播到其它客户端)
* @data: 2020/3/3 9:39
*/
public class ChatServer {
public static void main(String[] args) {
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
ServerBootstrap serverBootstrap = new ServerBootstrap();
serverBootstrap.group(bossGroup,workerGroup).channel(NioServerSocketChannel.class).childHandler(new ChatServerInit());
ChannelFuture channelFuture = serverBootstrap.bind(8899).sync();
channelFuture.channel().closeFuture().sync();
} catch (Exception e){
e.printStackTrace();
} finally {
bossGroup.shutdownGracefully();
workerGroup.shutdownGracefully();
}
}
}
接下来就是客户端相关代码(基本雷同)
自定义处理器
package cn.zxw.netty.third_chat.client;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
/**
* @author zxw
* @version 1.0
* @description bootstart
* @data: 2020/3/3 11:17
*/
public class ChatClientHandler extends SimpleChannelInboundHandler<String> {
@Override
protected void channelRead0(ChannelHandlerContext channelHandlerContext, String s) throws Exception {
System.out.println("服务端消息:" + s);
}
}
初始化处理器类
package cn.zxw.netty.third_chat.client;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.codec.DelimiterBasedFrameDecoder;
import io.netty.handler.codec.Delimiters;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
/**
* @author zxw
* @version 1.0
* @description 初始化handler
* @data: 2020/3/3 9:44
*/
public class ChatClientInit extends ChannelInitializer<SocketChannel> {
@Override
protected void initChannel(SocketChannel socketChannel) throws Exception {
ChannelPipeline pipeline = socketChannel.pipeline();
//添加处理器,netty通过解决不同的情景来添加不同的处理器
pipeline.addLast(new DelimiterBasedFrameDecoder(4096, Delimiters.lineDelimiter()))
.addLast(new StringDecoder())
.addLast(new StringEncoder())
.addLast(new ChatClientHandler());
}
}
客户端类
package cn.zxw.netty.third_chat.client;
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.Channel;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioSocketChannel;
import java.io.BufferedReader;
import java.io.InputStreamReader;
/**
* @author zxw
* @version 1.0
* @description 聊天客户端程序
* @data: 2020/3/3 11:14
*/
public class ChatClient {
public static void main(String[] args) {
EventLoopGroup eventLoopGroup = new NioEventLoopGroup();
try {
Bootstrap bootstrap = new Bootstrap();
bootstrap.group(eventLoopGroup).channel(NioSocketChannel.class).handler(new ChatClientInit());
//获得channel对象
Channel channel = bootstrap.connect("localhost", 8899).sync().channel();
//通过键盘输入给服务端发消息,并且死循环的监听服务端的消息
while (true) {
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
channel.writeAndFlush(br.readLine() + "\r\n");
}
} catch (Exception e) {
e.printStackTrace();
} finally {
eventLoopGroup.shutdownGracefully();
}
}
}
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接下来就是测试工作,先启动服务端。再启动一个客户端。此时应该是客户端没有输出,而服务端有输出
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我们再次启动一个客户端,此时应该是服务端和第一个客户端有输出
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最后我们在第一个客户端输入内容,进行测试
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如果大家测试超时间,可以更改下读写的时间更方便测试,如果IDEA不能进行多个main方法启动,可以这样进行设置