uniapp canvas 手写毛笔字效果 根据触屏时长改变笔画粗细

<template>
	<view @touchmove.stop.prevent="moveHandle">
		<view class="signature" v-show="showCanvas">
			<canvas class="mycanvas" canvas-id="mycanvas" @touchstart="touchstart" @touchmove="touchmove" @touchend="touchend" ref="canvas"></canvas>
			<view class="footer">
				<view class="left" @click="finish">确认上传</view>
				<view class="right" @click="clear">清除笔迹</view>
			</view>
		</view>
	</view>
</template>

<script>
// import Util from "@/utils/httpUtil.js";
// import Local from "@/utils/local.js";
var x = 20;
var y = 20;
export default {
	data() {
		return {
			showCanvas: false,
			ctx: '', //绘图图像
			points: [], //路径点集合
			signature: '',
			lasloc: { x: 0, y: 0 },
			lasTimeStamp: 0,
			laslinewidth: -1,
			ResultLineWidth: 1
		};
	},
	mounted() {},
	onShow() {
		this.createCanvas();
		let that = this;
		// setTimeout(function() {
		//   // 笔迹反显
		//   if (Local.local.getItem("canvasPath")) {
		//     let imgPath = Local.local.getItem("canvasPath");
		//     const sInfo = uni.getSystemInfoSync();
		//     that.ctx.drawImage(
		//       imgPath,
		//       0,
		//       0,
		//       sInfo.windowWidth,
		//       sInfo.windowHeight
		//     );
		//     that.ctx.draw(true);
		//   }
		// }, 500);
	},
	methods: {
		moveHandle() {},
		//关闭并清空画布
		close: function() {
			this.showCanvas = false;
			this.clear();
		},
		//创建并显示画布
		createCanvas: function() {
			this.showCanvas = true;
			this.ctx = uni.createCanvasContext('mycanvas', this); //创建绘图对象

			//设置画笔样式
			this.ctx.lineWidth = 8;
			this.ctx.strokeStyle = 'rgb(230,11,9)';
			this.ctx.lineCap = 'round';
			this.ctx.lineJoin = 'round';
		},
		//触摸开始,获取到起点
		touchstart: function(e) {
			let startX = e.changedTouches[0].x;
			let startY = e.changedTouches[0].y;
			let startPoint = { X: startX, Y: startY };
			this.points.push(startPoint);
			this.lasloc = this.windowToCanvas(startX, startY);
			this.lasTimeStamp = new Date().getTime();
			//每次触摸开始,开启新的路径
			this.ctx.beginPath();
		},

		//触摸移动,获取到路径点
		touchmove: function(e) {
			let moveX = e.changedTouches[0].x;
			let moveY = e.changedTouches[0].y;

			var curloc = this.windowToCanvas(moveX, moveY);
			var curTimeStamp = new Date().getTime();

			var s = this.calDistangce(curloc, this.lasloc);
			var t = curTimeStamp - this.lasTimeStamp;

			var lineWidth = this.CalClientWidth(t, s);

			this.ctx.lineWidth = lineWidth;

			this.lasloc = curloc;
			this.lasTimeStamp = curTimeStamp;
			this.laslinewidth = this.ResultLineWidth;

			let movePoint = { X: moveX, Y: moveY };
			this.points.push(movePoint); //存点
			let len = this.points.length;
			if (len >= 2) {
				this.draw(); //绘制路径
			}
		},

		// 触摸结束,将未绘制的点清空防止对后续路径产生干扰
		touchend: function() {
			this.points = [];
		},

		/* ***********************************************
        #   绘制笔迹
        #   1.为保证笔迹实时显示,必须在移动的同时绘制笔迹
        #   2.为保证笔迹连续,每次从路径集合中区两个点作为起点(moveTo)和终点(lineTo)
        #   3.将上一次的终点作为下一次绘制的起点(即清除第一个点)
        ************************************************ */
		draw: function() {
			let point1 = this.points[0];
			let point2 = this.points[1];
			this.points.shift();
			this.ctx.moveTo(point1.X, point1.Y);
			this.ctx.lineTo(point2.X, point2.Y);
			this.ctx.stroke();
			this.ctx.draw(true);
		},

		//清空画布
		clear: function() {
			let that = this;
			uni.getSystemInfo({
				success: function(res) {
					let canvasw = res.windowWidth;
					let canvash = res.windowHeight;
					that.ctx.clearRect(0, 0, canvasw, canvash);
					that.ctx.draw(true);
				}
			});
		},
		//完成绘画并保存到本地
		finish: function() {
			let that = this;
			uni.canvasToTempFilePath({
				canvasId: 'mycanvas',
				success: function(res) {
					console.log(res);
					Local.local.setItem('canvasPath', res.tempFilePath);
					uni.uploadFile({
						url: Util.fileUrl + '/file/objects', //仅为示例,非真实的接口地址
						filePath: res.tempFilePath,
						name: 'file',
						header: {
							authorization: Local.local.getItem('token')
						},
						success: uploadFileRes => {
							let data = JSON.parse(uploadFileRes.data).data;
							console.log(data);

							Local.local.setItem('signImg', data.uri);
							that.clear();
							that.$Common.user.linkBack(1);
						}
					});
				}
			});
		},

		//屏幕坐标点转化为canvas画布坐标	,定位canvas画布上的坐标
		windowToCanvas: function(x, y) {
			//包含canvas距离画布的上和左边距
			var bbox = this.$refs.canvas.$el.getBoundingClientRect();
			return { x: Math.round(x - bbox.left), y: Math.round(y - bbox.top) };
		},

		//通过两点计算出两点之间距离
		calDistangce: function(loc1, loc2) {
			return Math.sqrt((loc1.x - loc2.x) * (loc1.x - loc2.x) + (loc1.y - loc2.y) * (loc1.y - loc2.y));
		},

		//笔画速度越快,笔越细,反之越粗!

		CalClientWidth: function(t, s) {
			var maxlinewidth = 28;
			var minlinewidth = 1;
			var maxlinespeed = 10;
			var minlinespeed = 0.1;
			var v = s / t;
			var ResultLineWidth;
			//处理速度很慢和很快的情况
			if (v <= minlinespeed) ResultLineWidth = maxlinewidth;
			else if (v >= maxlinespeed) ResultLineWidth = minlinewidth;
			else ResultLineWidth = maxlinewidth - ((v - minlinespeed) / (maxlinespeed - minlinespeed)) * (maxlinewidth - minlinewidth);
			if (this.laslinewidth == -1) return ResultLineWidth;
			return (this.laslinewidth * 2) / 3 + (ResultLineWidth * 1) / 3;
		}
	}
};
</script>

<style>
.signature {
	position: fixed;
	top: 10px;
	left: 2%;
	z-index: 999;
	width: 96%;
}
page {
	background: #fff;
}
.container {
	padding: 20rpx 0 120rpx 0;
	box-sizing: border-box;
}
.title {
	height: 50upx;
	line-height: 50upx;
	font-size: 16px;
}
.mycanvas {
	width: 100%;
	height: calc(100vh - 220upx);
	background-color: #ececec;
}
.footer {
	font-size: 14px;
	height: 150upx;
	display: flex;
	justify-content: space-around;
	align-items: center;
}
.left,
.right {
	line-height: 100upx;
	height: 100upx;
	width: 300upx;
	text-align: center;
	font-weight: bold;
	color: white;
	border-radius: 5upx;
}
.left {
	background: #007aff;
}
.right {
	background: orange;
}
</style>

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