ThreadLocal

    public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

    /**
     * The entries in this hash map extend WeakReference, using
     * its main ref field as the key (which is always a
     * ThreadLocal object).  Note that null keys (i.e. entry.get()
     * == null) mean that the key is no longer referenced, so the
     * entry can be expunged from table.  Such entries are referred to
     * as "stale entries" in the code that follows.
     */
    static class Entry extends WeakReference<ThreadLocal<?>> {
        /** The value associated with this ThreadLocal. */
        Object value;

        Entry(ThreadLocal<?> k, Object v) {
            super(k);
            value = v;
        }
    }
Each thread holds an implicit reference to its copy of a thread-local variable as long as the thread is alive and the {@code ThreadLocal} instance is accessible; after a thread goes away, all of its copies of thread-local instances are subject to garbage collection (unless other references to these copies exist).
ThreadLocalMap is a customized hash map suitable only for maintaining thread local values. No operations are exported outside of the ThreadLocal class. The class is package private to allow declaration of fields in class Thread.  To help deal with very large and long-lived usages, the hash table entries use WeakReferences for keys. However, since reference queues are not used, stale entries are guaranteed to be removed only when the table starts running out of space.
if (!cleanSomeSlots(i, sz) && sz >= threshold)
       rehash();

/**
     * Heuristically scan some cells looking for stale entries.
     * This is invoked when either a new element is added, or
     * another stale one has been expunged. It performs a
     * logarithmic number of scans, as a balance between no
     * scanning (fast but retains garbage) and a number of scans
     * proportional to number of elements, that would find all
     * garbage but would cause some insertions to take O(n) time.
     *
     * @param i a position known NOT to hold a stale entry. The
     * scan starts at the element after i.
     *
     * @param n scan control: {@code log2(n)} cells are scanned,
     * unless a stale entry is found, in which case
     * {@code log2(table.length)-1} additional cells are scanned.
     * When called from insertions, this parameter is the number
     * of elements, but when from replaceStaleEntry, it is the
     * table length. (Note: all this could be changed to be either
     * more or less aggressive by weighting n instead of just
     * using straight log n. But this version is simple, fast, and
     * seems to work well.)
     *
     * @return true if any stale entries have been removed.
     */
    private boolean cleanSomeSlots(int i, int n) {
        boolean removed = false;
        Entry[] tab = table;
        int len = tab.length;
        do {
            i = nextIndex(i, len);
            Entry e = tab[i];
            if (e != null && e.get() == null) {
                n = len;
                removed = true;
                i = expungeStaleEntry(i);
            }
        } while ( (n >>>= 1) != 0);
        return removed;
    }

线程退出时,会调用exit来清理,其中包括清理threadLocals

     /**
     * This method is called by the system to give a Thread
     * a chance to clean up before it actually exits.
     */
    private void exit() {
        if (group != null) {
            group.threadTerminated(this);
            group = null;
        }
        /* Aggressively null out all reference fields: see bug 4006245 */
        target = null;
        /* Speed the release of some of these resources */
        threadLocals = null;
        inheritableThreadLocals = null;
        inheritedAccessControlContext = null;
        blocker = null;
        uncaughtExceptionHandler = null;
    }

但是,当我们使用线程池的时候,就意味着当前线程未必会退出(比如固定大小的线程池,线程总是存在的)。如果这样的话,将一些很大的对象设置到ThreadLocal中(这个很大的对象实际保存在Thread的threadLocals属性中),这样的话就可能会出现内存溢出的情况。

也就是说 ThreadLocal 本身并不存储值,它只是作为一个 key 来让线程从 ThreadLocalMap 获取 value。值得注意的是图中的虚线,表示 ThreadLocalMap 是使用 ThreadLocal 的弱引用作为 Key 的,弱引用的对象在 GC 时会被回收。

ThreadLocalMap使用ThreadLocal的弱引用作为key,如果一个ThreadLocal没有外部强引用来引用它,那么系统 GC 的时候,这个ThreadLocal势必会被回收,这样一来,ThreadLocalMap中就会出现key为null的Entry,就没有办法访问这些key为null的Entry的value,如果当前线程再迟迟不结束的话,这些key为null的Entry的value就会一直存在一条强引用链:Thread Ref -> Thread -> ThreaLocalMap -> Entry -> value永远无法回收,造成内存泄漏。

在ThreadLocal的get(),set(),remove()的时候都会清除线程ThreadLocalMap里所有key为null的value。

(1)使用static的ThreadLocal,延长了ThreadLocal的生命周期,可能导致内存泄漏。

(2)分配使用了ThreadLocal又不再调用get(),set(),remove()方法,那么就会导致内存泄漏,因为这块内存一直存在。

To help deal with very large and long-lived usages, the hash table entries use WeakReferences for keys.

 

InheritableThreadLocal

https://blog.csdn.net/xlgen157387/article/details/78298840

https://www.jianshu.com/p/dde92ec37bd1

https://www.jianshu.com/p/30ee77732843

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