Icon.Button使用方法

参考链接:https://www.cnblogs.com/moxiaoyan33/p/5482024.html

 <Icon.Button  //在图片后加, 自定义样式的文字
          name="facebook"
          backgroundColor="#3b5998">
          <Text style={{fontFamily: 'Arial', fontSize: 15}}>Login with Facebook</Text>
        </Icon.Button>
#ifndef _BTNST_H #define _BTNST_H // Uncomment the following line to enable support for sound effects #define BTNST_USE_SOUND #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // Return values #ifndef BTNST_OK #define BTNST_OK 0 #endif #ifndef BTNST_INVALIDRESOURCE #define BTNST_INVALIDRESOURCE 1 #endif #ifndef BTNST_FAILEDMASK #define BTNST_FAILEDMASK 2 #endif #ifndef BTNST_INVALIDINDEX #define BTNST_INVALIDINDEX 3 #endif #ifndef BTNST_INVALIDALIGN #define BTNST_INVALIDALIGN 4 #endif #ifndef BTNST_BADPARAM #define BTNST_BADPARAM 5 #endif #ifndef BTNST_INVALIDPRESSEDSTYLE #define BTNST_INVALIDPRESSEDSTYLE 6 #endif // Dummy identifier for grayscale icon #ifndef BTNST_AUTO_GRAY #define BTNST_AUTO_GRAY (HICON)(0xffffffff - 1L) #endif class CXPButton : public CButton { public: CXPButton(); ~CXPButton(); enum { ST_ALIGN_HORIZ = 0, // Icon/bitmap on the left, text on the right ST_ALIGN_VERT, // Icon/bitmap on the top, text on the bottom ST_ALIGN_HORIZ_RIGHT, // Icon/bitmap on the right, text on the left ST_ALIGN_OVERLAP // Icon/bitmap on the same space as text }; enum { BTNST_COLOR_BK_IN = 0, // Background color when mouse is INside BTNST_COLOR_FG_IN, // Text color when mouse is INside BTNST_COLOR_BK_OUT, // Background color when mouse is OUTside BTNST_COLOR_FG_OUT, // Text color when mouse is OUTside BTNST_COLOR_BK_FOCUS, // Background color when the button is focused BTNST_COLOR_FG_FOCUS, // Text color when the button is focused BTNST_MAX_COLORS }; enum { BTNST_PRESSED_LEFTRIGHT = 0, // Pressed style from left to right (as usual) BTNST_PRESSED_TOPBOTTOM // Pressed style from top to bottom }; // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CXPButton) public: virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct); virtual BOOL PreTranslateMessage(MSG* pMsg); protected: virtual void PreSubclassWindow(); //}
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