c语言大作业俄罗斯方块,VC++ 6.0 C语言实现俄罗斯方块详细教程

今天把我之前写的大作业分享一下吧,并教你们如何实现,希望你们看了前面的教程也能自己写一个。

1.要先下载一个 graphics.h 的头文件来绘图。

2.初始化窗口:initgraph(x, y);这是先创建一个窗口的函数,以左上角为(0,0),向右为x轴,向下为y轴,其中x表示长x个单位,y表示宽y个单位。

3.关闭图像窗口:closegraph();结束时用来关闭用的。

4.按任意键继续:getch();这个就和getchar();差不多,为了防止以运行完就关了,这样能停顿一下,他的头文件是:conio.h 。

5.画线:line(x1, y1, x2, y2);在你创建的那么窗口里以(x1,y1)和(x2,y2)为两个端点画线。

6.画矩形:rectangle(x1,y1,x2,y2);以(x1,y1)和(x2,y2)为对角画一个矩形。

7.画圆:circle(x,y,r);以(x,y)为圆点,r为半径画圆。

8.颜色:setcolor(x);用来设置颜色的,其中x是你要设置的颜色,可以填这16种:黑 BLACK、蓝 BLUE、绿 GREEN、青 CYAN、红 RED、紫 MAGENTA、棕 BROWN、浅灰 LIGHTGRAY、深灰 DARKGRAY、亮蓝 LIGHTBLUE、亮绿 LIGHTGREEN、亮青 LIGHTCYAN、亮红 LIGHTRED、亮紫 LIGHTMAGENTA、黄 YELLOW、白 WHITE;当然,你也可以根据光的三原色来调自己喜欢的颜色,方法是:setcolor(RGB(x,y,z));其中RGB分别代表红绿蓝,对应的x,y,z是你选的该颜色的多少,范围是[0,255]。

根据上面的这些就能画出很多图形了.比如:

# include

# include

void main()

{

initgraph(640,480);

setcolor(BROWN);

line(200,200,300,130);

line(400,200,300,130);

rectangle(200,200,400,380);

setcolor(RGB(100,150,200));

circle(255,260,20);

circle(345,260,20);

rectangle(280,300,310,360);

getch();

closegraph();

}

还有这个,画一个圆,圆心是(320,240),半径r=200,根据角度的公式画一个圆:

# include

# include

# include

# define PI 3.1415926

void main()

{

initgraph(640, 480);

int x,y,r=200,c;

double a;

for(a=0; a

{

x=(int)(r*cos(a)+320+0.5);

y=(int)(r*sin(a)+240+0.5);

c=(int)(a*255/(2*PI));

setcolor(RGB(c,200-c/2,100+c/2));

line(320,240,x,y);

}

getch();

closegraph();

}

9.停顿:Sleep(x);停顿x/1000秒。

有了Sleep();函数,就能让线动起来了,原理就是:先画一条线,然后再画一条黑色的线覆盖原来的那条,然后再画一条线,这样不断的画线能行了。

# include

# include

void main()

{

int i,y;

initgraph(640,480);

for(y=0;y<480-2;y++)

{

setcolor(RGB(y,125,y/2%256));

line(0,y,639,y);

line(0,y+2,639,y+2);

Sleep(10);

setcolor(BLACK);

line(0,y,639,y);

}

getch();

closegraph();

}

10.随机数发生器:srand();使用方法:srand(time(NULL));使用时要有头文件time.h。

11.随机函数:rand();随机生成一个数,头文件是:stdlib.h,比如:

# include

# include

# include

void main()

{

int t=10;

while(t--)

{

srand(time(NULL));

printf("%d\n",rand());

Sleep(1000);

}

}

12.判断键盘是否有输入:kbhit();如果有的话返回1,否则返回0.

13.方向键:方健健的ASCII值我们不知道,普通的getchar();也不能输入,但是getch();通过运行程序可以发现方向比较特殊,分别是:上 224+72、下 224+80、左 224+75、右 224+77,就是说他们是由两个字符组成的,所以判断上下左右时就先判断if(kbhit()),然后判断if(getch()==224),如果是的话在判断if(getch()==72),是的话就是上,下左右同理。

# include

# include

# include

void main()

{

int key;

while(1)

{

if(kbhit())

{

key=getch();

if(key==224)

key=getch();

printf("%d",key);

}

else

printf("*");

Sleep(500);

}

}

14.输出:outtextxy(x,y,s);在坐标为(x,y)的地方输出字符串s。

15.数字转字符串:sprintf(s,"%d",a);将数字a,转化为字符串s,头文件是stdio.h。

16.设置字体:setfont(x,y,"字体");其中x表示你你要输出的字的大小,y会改变形状一般都是设为0,"字体"为你想要输出的字体,比如:setfont(40,0,"楷体");

# include

# include

# include

void main()

{

char s[10];

initgraph(640,480);

setfont(42,0,"隶体");

outtextxy(200,200,"俄罗斯方块");

sprintf(s,"%d",2015);

outtextxy(250,250,s);

getch();

closegraph();

}

上面这些都学会了的话,差不多就能够自己完成编写一个俄罗斯方块了,下面分享一下我写的代码。

# include

# include

# include

# include

int a,visit[30][15],Color[30][15],minX=30,minY=30,maxX=310,maxY=610,speed=500,score=0,rank=0;

int color[]={GREEN,CYAN,MAGENTA,BROWN,LIGHTGRAY,LIGHTBLUE,LIGHTGREEN,LIGHTRED,YELLOW};

int block[36][5][5]=

{

{0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0},

{0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0},

{0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},

{0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0},

{0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,0,0},

{0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},

{0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0},

{0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}

};

void Interface();//界面的设计

void nextblock();//生成下一个方块

void newblock();//将下一个放到主方框中

void move(int x,int y,int A);//移动方块

int couldmove(int x0,int y0,int A,char dir,int next);//判断能否移动

int couldrotate(int x0,int y0,int A,int next);//判断能否旋转

void mark(int x0,int y0,int A,int next);//标记方块固定后的位置

void full();//判断有没有能够消行的

void down(int x);//有消行的将上面的方块下移一行

int gameover();//判断游戏是否结束

int main()

{

int i,j;

Interface();

nextblock();

Sleep(500);

memset(visit,0,sizeof(visit));

while(1)

{

newblock();

full();

if(gameover())

break;

}

getch();

closegraph();

return 0;

}

void Interface()

{

int i,j;

char str[10];

initgraph(550, 660);

HWND hwnd = GetHWnd();

SetWindowText(hwnd, "NEW俄罗斯方块 制作:丶阿明");

Sleep(2000);

setfont(40,0,"隶体");

setcolor(RED);

outtextxy(145,200,"NEW");

setfont(40,0,"楷体");

for(i=0;i<=255;i++)

for(j=0;j<=255;j++)

{

setcolor(RGB((i+j+128)%255,i,j));

outtextxy(205,200,"俄罗斯方块!");

}

Sleep(2000);

setcolor(YELLOW);

setfont(22,0,"隶体");

outtextxy(310,300,"←_←");

setfont(22,0,"楷体");

outtextxy(180,300,"这逼装的可以");

setcolor(LIGHTMAGENTA);

Sleep(2500);

outtextxy(175,300,"请按任意键开始游戏!");

getch();

cleardevice();

setcolor(WHITE);

rectangle(29,29,334,633);

rectangle(28,28,335,634);

rectangle(370,50,515,195);

setfont(24,0, "楷体");

setcolor(LIGHTGRAY);

outtextxy(405,215,"下一个:");

setcolor(RED);

outtextxy(405,280,"分数:");

sprintf(str,"%d",score);

outtextxy(415,310,str);

outtextxy(405,375,"等级:");

sprintf(str,"%d",rank);

outtextxy(425,405,str);

setfont(22,0, "楷体");

setcolor(LIGHTBLUE);

outtextxy(390,475,"操作说明:");

outtextxy(390,500,"↑: 旋转");

outtextxy(390,525,"↓: 下降");

outtextxy(390,550,"←: 左移");

outtextxy(390,575,"→: 右移");

outtextxy(390,600,"空格: 暂停");

}

void nextblock()

{

int i,j,x=391,y=71;

setfont(23,0,"楷体");

setcolor(BLACK);

for(i=0;i<5;i++)

for(j=0;j<5;j++)

outtextxy(x+20*j,y+20*i,"■");

srand(time(NULL));

a=rand()%9;

setcolor(color[a]);

for(i=0;i<5;i++)

for(j=0;j<5;j++)

if(block[4*a][i][j]==1)

outtextxy(x+20*j,y+20*i,"■");

}

void newblock()

{

int i,j,x=130,y=30,A=a;

if(A==0||A==1||A==6)

y-=60;

else if(A==2||A==3||A==5||A==7||A==8)

y-=40;

else

y-=80;

setfont(23,0,"楷体");

setcolor(color[A]);

for(i=0;i<5;i++)

for(j=0;j<5;j++)

if(block[4*A][i][j]==1&&y+20*i>=30)

outtextxy(x+20*j,y+20*i,"■");

Sleep(100);

nextblock();

move(x,y,A);

}

void move(int x,int y,int A)

{

int i,j,f,k=0,next=0,Speed=speed,key,nex;

while(1)

{

f=couldmove(x,y+k,A,'x',next);

if(f==0)

{

mark(x,y+k,A,next);

break;

}

if(kbhit())

{

key=getch();

if(key==32)

getch();

}

setcolor(BLACK);

for(i=0;i<5;i++)

for(j=0;j<5;j++)

if(block[4*A+next][i][j]==1&&y+20*i+k>=30)

outtextxy(x+20*j,y+20*i+k,"■");

if(kbhit())

{

key=getch();

if(key==72)

{

nex=(next+1)%4;

if(couldrotate(x,y+k,A,nex))

next=nex;

}

else if(key==80)

Speed=50;

else if(key==75&&couldmove(x,y+k+20,A,'z',next))

x-=20;

else if(key==77&&couldmove(x,y+k+20,A,'y',next))

x+=20;

}

setcolor(color[A]);

for(i=0;i<5;i++)

for(j=0;j<5;j++)

if(block[4*A+next][i][j]==1&&y+20*i+k+20>=30)

outtextxy(x+20*j,y+20*i+k+20,"■");

Sleep(Speed);

k+=20;

}

}

int couldmove(int x0,int y0,int A,char dir,int next)

{

int i,j,x,y,f=1;

x=(y0-minY)/20;

y=(x0-minX)/20;

if(dir=='x')

{

for(i=0;i<5;i++)

for(j=0;j<5;j++)

if(block[4*A+next][i][j]==1&&(x+i+1==30||(x+i+1>=0&&x+i+1<30&&y+j>=0&&y+j<15&&visit[x+i+1][y+j]==1)))

f=0;

}

else if(dir=='z')

{

for(i=0;i<5;i++)

for(j=0;j<5;j++)

if(block[4*A+next][i][j]==1&&(y+j==0||(x+i>=0&&x+i<30&&y+j-1>=0&&y+j-1<15&&visit[x+i][y+j-1]==1)))

f=0;

}

else if(dir=='y')

{

for(i=0;i<5;i++)

for(j=0;j<5;j++)

if(block[4*A+next][i][j]==1&&(y+j+1==15||(x+i>=0&&x+i<30&&y+j+1>=0&&y+j+1<15&&visit[x+i][y+j+1]==1)))

f=0;

}

return f;

}

int couldrotate(int x0,int y0,int A,int next)

{

int i,j,x,y,f=1;

x=(y0-minY)/20;

y=(x0-minX)/20;

if(!couldmove(x0,y0,A,'x',next))

f=0;

for(i=0;i<5;i++)

for(j=0;j<5;j++)

if(block[4*A+next][i][j]==1&&(y+j==-1||y+j==15||(x+i>=0&&x+i<30&&y+j>=0&&y+j<15&&visit[x+i][y+j]==1)))

f=0;

return f;

}

void mark(int x0,int y0,int A,int next)

{

int i,j,x,y;

x=(y0-minY)/20;

y=(x0-minX)/20;

for(i=0;i<5;i++)

for(j=0;j<5;j++)

if(block[4*A+next][i][j]==1)

{

visit[x+i][y+j]=1;

Color[x+i][y+j]=color[A];

}

}

void full()

{

int i,j,k=0;

char str[10];

for(i=29;i>=0;i--)

{

for(j=0;j<15;j++)

if(visit[i][j]==0)

break;

if(j==15)

{

k++;

down(i);

i++;

}

}

setcolor(RED);

score+=10*k;

sprintf(str,"%d",score);

outtextxy(415,310,str);

rank=(score/50);

sprintf(str,"%d",rank);

outtextxy(425,405,str);

speed=500-100*rank;

if(speed==0)

speed=100;

if(score>=300)

speed=75;

}

void down(int x)

{

int i,j;

for(i=x;i>0;i--)

for(j=0;j<15;j++)

if(visit[i-1][j]==1)

{

visit[i][j]=visit[i-1][j];

Color[i][j]=Color[i-1][j];

setcolor(Color[i-1][j]);

outtextxy(minX+20*j,minY+20*i,"■");

}

else

{

visit[i][j]=visit[i-1][j];

setcolor(BLACK);

outtextxy(minX+20*j,minY+20*i,"■");

}

setcolor(BLACK);

for(j=0;j<15;j++)

{

visit[0][j]=0;

outtextxy(minX+20*j,minY,"■");

}

}

int gameover()

{

int i,j;

for(i=0;i<15;i++)

if(visit[0][i]==1)

{

for(i=0;i<=7;i++)

{

setcolor(RGB(35*i,255-35*i,255));

for(j=i;j<30-i;j++,Sleep(20))

outtextxy(30+20*i,30+20*j,"■");

for(j=i;j<15-i;j++,Sleep(20))

outtextxy(30+20*j,30+20*(29-i),"■");

for(j=30-1-i;j>=i;j--,Sleep(20))

outtextxy(30+20*(14-i),30+20*j,"■");

for(j=15-1-i;j>=i;j--,Sleep(20))

outtextxy(30+20*j,30+20*i,"■");

}

setcolor(WHITE);

setfont(45,0,"隶体");

outtextxy(75,300,"GAME OVER!");

Sleep(5000);

return 1;

}

return 0;

}

我设置的一行能放15个小格子,一共能放30行,二维数组visit[30][15],来判断某个位置是否有方块,比如visit[29][5]=1表示第30行第6个方块的位置有方块了,0表示没方块,Color[30][15]用来记录某个位置的方块的颜色。minX=30,minY=30表示左上角的方块也就是第1行第1列的方块对应在界面的坐标,maxX,maxY同理。speed表示方块的下落速度,一开始初始化为500,没0.5s往下落一行,score记录分数,每消一行加10分,rank表示等级,每50分等级+1,且速度减100,当速度减到100时,就不变了,只有当分数超过300速度才会减为75,且以后都不会再减少了。

我一个设计了9种方块,每种方块都有4种形态,每顺时针旋转90°就有一种形态,所以一共是36个方块。每个方块都用5*5的二维数组来表示,36种就是36个二维数组,所以用block[36][5][5]来表示,block[k][5][5],(k<36&&k%4==0)表示每种方块的初始形态,k+1,+2,+3,分别表示第k种方块选择90°、180°、270°之后的形态。比如block[1][5][5]保存的是第1种方块旋转90°的方块,其中block[1][i][j]=1表示这个方块第i+1行,j+1列有一个小方块,=0代表没有,所以我的block[36][5][5],有36行,一行25个数列,表示一种方块。一维数组color[]依次表示9种方块的颜色。

附上效果图:

c6b6027df8f8f8694f46bdf00b706bdf.png

262ff5a0d6afbdd45a62e29a270cbe96.png

2fe10be4bf3659edb41fc99e7f10916d.png

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

  • 4
    点赞
  • 7
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值