虚幻android sdk,急急急,android sdk老是报错,有小伙伴知道是什么问题吗

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AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK

IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK

LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK

WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK

BuildMode.Execute: Command line: "d:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe" AR Android Development -Project="d:\Unreal Projects\AR\AR.uproject" "d:\Unreal Projects\AR\AR.uproject" -NoUBTMakefiles -remoteini="d:\Unreal Projects\AR" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest="d:\Unreal Projects\AR\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\y'j\AppData\Roaming\Unreal Engine\AutomationTool\Logs\d+Program+Files+Epic+Games+UE_4.26\UBT-AR-Android-Development.txt"

UnrealBuildTool.Main: ERROR: Platform Android is not a valid platform to build. Check that the SDK is installed properly.

UnrealBuildTool.Main: BuildException: Platform Android is not a valid platform to build. Check that the SDK is installed properly.

UnrealBuildTool.Main: 在 UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:行号 693

UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 598

UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 257

UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) 位置 D:\Build\++UE4\Sync\Engine\S+ource\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 226

UnrealBuildTool.Main: 在 UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:行号 550

Timeline.Print: Timeline:

Timeline.Print:

Timeline.Print: [ 0.000]

Timeline.Print: [ 0.019](+0.003) FileMetadataPrefetch.QueueEngineDirectory()

Timeline.Print: [ 0.022](+0.154) XmlConfig.ReadConfigFiles()

Timeline.Print: [ 0.176](+0.000) SingleInstanceMutex.Acquire()

Timeline.Print: [ 0.176](+0.050) UEBuildPlatform.RegisterPlatforms()

Timeline.Print: 0.177 [ 0.000](+0.026) Initializing InstalledPlatformInfo

Timeline.Print: 0.203 [ 0.026](+0.000) Querying types

Timeline.Print: 0.204 [ 0.027](+0.001) MacPlatformFactory

Timeline.Print: 0.205 [ 0.029](+0.000) TVOSPlatformFactory

Timeline.Print: 0.206 [ 0.029](+0.013) AndroidPlatformFactory

Timeline.Print: 0.219 [ 0.043](+0.000) HoloLensPlatformFactory

Timeline.Print: 0.220 [ 0.043](+0.002) IOSPlatformFactory

Timeline.Print: 0.223 [ 0.046](+0.003) LinuxPlatformFactory

Timeline.Print: 0.226 [ 0.049](+0.000) LuminPlatformFactory

Timeline.Print: 0.226 [ 0.050](+0.000) WindowsPlatformFactory

Timeline.Print: [ 0.232](+0.010) TargetDescriptor.ParseCommandLine()

Timeline.Print: [ 0.246](+0.002) UEBuildTarget.Create()

Timeline.Print: [ 0.249](+0.028)

Timeline.Print: [ 0.278](+0.000) FileMetadataPrefetch.Stop()

Timeline.Print: [ 0.280]

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