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AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "d:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe" AR Android Development -Project="d:\Unreal Projects\AR\AR.uproject" "d:\Unreal Projects\AR\AR.uproject" -NoUBTMakefiles -remoteini="d:\Unreal Projects\AR" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest="d:\Unreal Projects\AR\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\y'j\AppData\Roaming\Unreal Engine\AutomationTool\Logs\d+Program+Files+Epic+Games+UE_4.26\UBT-AR-Android-Development.txt"
UnrealBuildTool.Main: ERROR: Platform Android is not a valid platform to build. Check that the SDK is installed properly.
UnrealBuildTool.Main: BuildException: Platform Android is not a valid platform to build. Check that the SDK is installed properly.
UnrealBuildTool.Main: 在 UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:行号 693
UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 598
UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 257
UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) 位置 D:\Build\++UE4\Sync\Engine\S+ource\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 226
UnrealBuildTool.Main: 在 UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:行号 550
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.019](+0.003) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.022](+0.154) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.176](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.176](+0.050) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.177 [ 0.000](+0.026) Initializing InstalledPlatformInfo
Timeline.Print: 0.203 [ 0.026](+0.000) Querying types
Timeline.Print: 0.204 [ 0.027](+0.001) MacPlatformFactory
Timeline.Print: 0.205 [ 0.029](+0.000) TVOSPlatformFactory
Timeline.Print: 0.206 [ 0.029](+0.013) AndroidPlatformFactory
Timeline.Print: 0.219 [ 0.043](+0.000) HoloLensPlatformFactory
Timeline.Print: 0.220 [ 0.043](+0.002) IOSPlatformFactory
Timeline.Print: 0.223 [ 0.046](+0.003) LinuxPlatformFactory
Timeline.Print: 0.226 [ 0.049](+0.000) LuminPlatformFactory
Timeline.Print: 0.226 [ 0.050](+0.000) WindowsPlatformFactory
Timeline.Print: [ 0.232](+0.010) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.246](+0.002) UEBuildTarget.Create()
Timeline.Print: [ 0.249](+0.028)
Timeline.Print: [ 0.278](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [ 0.280]