#include
#include
#include
typedef struct Node
{
int data;
struct Node * pNext;
}NODE,* PNODE;
typedef struct Stack
{
PNODE pTop;
PNODE pBottom;
}STACK,* PSTACK;
void init(PSTACK);
void pop(PSTACK ps, int *pval);
bool empty(PSTACK ps);
void traverse(PSTACK ps);
void clear(PSTACK ps);
void push(PSTACK ps,int val);
int main()
{
STACK s;
int val;
init(&s);
push(&s,1);
push(&s,2);
push(&s,3);
push(&s,4);
push(&s,5);
push(&s,6);
traverse(&s);
pop(&s,&val);
printf("出栈的元素值是: %d\n",val);
traverse(&s);
clear(&s);
traverse(&s);
return 0;
}
void init(PSTACK ps)
{
ps->pTop = (PNODE)malloc(sizeof(NODE));
if(NULL == ps->pTop)
{
printf("动态内存分配失败!\n");
exit(-1);
}
else
{
ps->pBottom = ps->pTop;
ps->pTop->pNext = NULL;
}
}
bool empty(PSTACK ps)
{
if(ps->pTop == ps->pBottom)
return true;
else
return false;
}
void push(PSTACK ps,int val)
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = ps->pTop;
ps->pTop = pNew;
}
void pop(PSTACK ps, int *pval)
{
if(empty(ps))
{
return ;//不能写return true,因为void无返回值
}
else
{
PNODE r = ps->pTop;
*pval = r->data;
ps->pTop = r->pNext;
free(r);
r = NULL;
return;
}
}
void traverse(PSTACK ps)
{
PNODE p = ps->pTop;
while(p != ps->pBottom)
{
printf("%d ",p->data);
p = p->pNext;
}
printf("\n");
return;
}
void clear(PSTACK ps)
{
if(empty(ps))
{
return;
}
else
{
PNODE p = ps->pTop;
PNODE q = NULL;
while(p != ps->pBottom)
{
q = p->pNext;
free(p);
p = q;
}
ps->pBottom = ps->pTop;
}
}