java识别节奏,Flutter AudioPlayers 或节拍器滞后

我正在 Flutter 制作一个节拍器应用程序。我使用了 AudioPlayers 插件和 quiver.async 库中的 Metronome 类。以下是我用来实现此目的的部分代码:

import 'dart:async' show Future, StreamSubscription;

import 'dart:io' show File;

import 'package:flutter/services.dart' show ByteData, rootBundle;

import 'package:path_provider/path_provider.dart' show getTemporaryDirectory;

import 'package:audioplayers/audioplayer.dart' show AudioPlayer;

import 'package:quiver/async.dart' show Metronome;

...

File _soundFile;

/// List of possible sounds

List _sounds = ['bottle', 'click', 'tamborine'];

int _soundIndex = 0;

/// Tempo of the metronome

static int tempo = 100;

bool _isPlaying = false;

Metronome _metronome = Metronome.periodic(Duration(milliseconds: (60000 / tempo).floor()));

StreamSubscription _subscription;

Future _loadSound() async {

return await rootBundle.load('assets/${_sounds[_soundIndex]}.mp3');

}

void _writeSound() async {

_soundFile = File(

'${(await getTemporaryDirectory()).path}/${_sounds[_soundIndex]}.mp3');

await _soundFile.writeAsBytes((await _loadSound()).buffer.asUint8List());

}

void _playLocal() async {

final AudioPlayer _audioPlayer = AudioPlayer();

AudioPlayer.logEnabled = false;

await _audioPlayer.play(_soundFile.path, isLocal: true);

}

/// The actual method that plays the metronome

void playMetronome() {

if (_soundFile == null) {

_writeSound();

}

setState(() {

if (_isPlaying) {

_subscription.cancel();

_isPlaying = false;

} else {

_subscription = _metronome.listen((d) => _playLocal());

_isPlaying = true;

}

});

}

有时虽然节拍器稍微落后,但足以让人注意到。我不知道是不是因为 AudioPlayer 或 Metronome。我怎样才能解决这个问题?

(我正在使用的 AudioPlayers 插件是这个)

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当然,我可以为您提供一个简单的Flutter音乐播放器的示例,使用audioplayers库。首先,确保您已将audioplayers添加到您的项目的pubspec.yaml文件中: ```yaml dependencies: audioplayers: ^0.18.0 ``` 然后运行`flutter packages get`以获取依赖项。 下面是一个基本的例子,演示了如何使用audioplayers库播放音乐文件: ```dart import 'package:flutter/material.dart'; import 'package:audioplayers/audioplayers.dart'; void main() => runApp(MyApp()); class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( title: 'Music Player', theme: ThemeData( primarySwatch: Colors.blue, ), home: MyHomePage(), ); } } class MyHomePage extends StatefulWidget { @override _MyHomePageState createState() => _MyHomePageState(); } class _MyHomePageState extends State<MyHomePage> { AudioPlayer audioPlayer; String currentAudioPath; bool isPlaying = false; @override void initState() { super.initState(); audioPlayer = AudioPlayer(); audioPlayer.onPlayerStateChanged.listen((AudioPlayerState state) { if (state == AudioPlayerState.PLAYING) { setState(() { isPlaying = true; }); } else if (state == AudioPlayerState.STOPPED || state == AudioPlayerState.COMPLETED) { setState(() { isPlaying = false; }); } }); } @override void dispose() { audioPlayer.dispose(); super.dispose(); } Future<void> playAudio(String path) async { if (isPlaying && currentAudioPath == path) { await audioPlayer.pause(); setState(() { isPlaying = false; }); } else { if (isPlaying) { await audioPlayer.stop(); } await audioPlayer.play(path, isLocal: true); setState(() { isPlaying = true; currentAudioPath = path; }); } } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('Music Player'), ), body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ RaisedButton( child: Text(isPlaying ? 'Pause' : 'Play'), onPressed: () { playAudio('path_to_your_audio_file.mp3'); }, ), ], ), ), ); } } ``` 在这个示例中,我们创建了一个简单的Flutter应用程序,其中包含一个按钮,用于播放或暂停音乐。我们使用了`AudioPlayer`类提供的方法来控制音乐的播放和暂停。我们还使用了`onPlayerStateChanged`事件来监听音频播放状态的变化,并根据需要更新UI。 请注意,您需要将"path_to_your_audio_file.mp3"替换为您自己的音频文件路径。确保音频文件位于您的Flutter项目的正确位置。 希望这个例子能够帮助您开始使用audioplayers库来创建音乐播放器!
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