小程序实现二维码条形码生成

本文详细介绍了使用微信小程序码生成及解析的过程,包括利用Canvas API绘制条形码和二维码的具体实现方式,通过JavaScript代码展示了如何将数字转换为可视化的条形码和二维码,适用于小程序内的商品识别、用户身份验证等场景。
摘要由CSDN通过智能技术生成

<!--index.wxml-->
<view class="container page">
  <view class="panel">
    <view class="header">
    </view>
    <view class="barcode">
      <view class="barnum">{{code}}</view>
      <canvas canvas-id="barcode" />
    </view>
    <view class="qrcode">
      <canvas canvas-id="qrcode" />
    </view>
  </view>
</view>

//index.js
var wxbarcode = require('../../utils/index.js');

Page({

  data: {
    code: '123456'
  },

  onLoad: function () {
    wxbarcode.barcode('barcode',this.data.code, 680, 200);
    wxbarcode.qrcode('qrcode', this.data.code, 420, 420);
  }
})


/**index.wxss**/
page {
    background-color:pink;
}

.page {
    display: flex;
    flex-direction: column;
    justify-content: center;
    align-items: center;
}

.container {
	padding-bottom: 10rpx;
}

.panel {
    display: flex;
    flex-direction: column;
    justify-content: space-between;
    align-items: stretch;
    box-sizing: border-box;
    width: 710rpx;
    margin-top: 40rpx;
    border-radius: 10rpx;
    background-color: #fff;
}

.header {
    height: 140rpx;
    background-color: #f0f0f0;
    border-radius: 10rpx 10rpx 0 0;
}

.barcode {
    display: flex;
    height: 320rpx;
    flex-direction: column;
    justify-content: center;
    align-items: center;
}

.barnum {
    width: 670rpx;
    height: 100rpx;
    line-height: 100rpx;
    font-size: 38rpx;
    font-weight: bold;
    text-align: center;
    letter-spacing: 10rpx;
    white-space: nowrap;
}

.barcode > canvas {
    width: 680rpx;
    height: 200rpx;  
}

.qrcode {
    height: 420rpx;
    display: flex;
    flex-direction: column;
    justify-content: flex-end;
    align-items: center;
}

.qrcode > canvas {
    width: 420rpx;
    height: 420rpx;
}

//index.js

// 数字转换二维码 条形码
var barcode = require('./barcode');
var qrcode = require('./qrcode');

function convert_length(length) {
  return Math.round(wx.getSystemInfoSync().windowWidth * length / 750);
}

function barc(id, code, width, height) {
  barcode.code128(wx.createCanvasContext(id), code, convert_length(width), convert_length(height))
}

// 把数字转换成二维码
function toQrcode(canvasId, code, width, height) {
  qrcode.api.draw(code, {
    ctx: wx.createCanvasContext(canvasId),
    width: convert_length(width),
    height: convert_length(height)
  })
}


module.exports = {
  barcode: barc,
  qrcode:toQrcode
}

 

//引入的插件borcode.js

var CHAR_TILDE = 126;
var CODE_FNC1 = 102;

var SET_STARTA = 103;
var SET_STARTB = 104;
var SET_STARTC = 105;
var SET_SHIFT = 98;
var SET_CODEA = 101;
var SET_CODEB = 100;
var SET_STOP = 106;


var REPLACE_CODES = {
  CHAR_TILDE: CODE_FNC1 //~ corresponds to FNC1 in GS1-128 standard
}

var CODESET = {
  ANY: 1,
  AB: 2,
  A: 3,
  B: 4,
  C: 5
};

function getBytes(str) {
  var bytes = [];
  for (var i = 0; i < str.length; i++) {
    bytes.push(str.charCodeAt(i));
  }
  return bytes;
}

exports.code128 = function (ctx, text, width, height) {

  width = parseInt(width);

  height = parseInt(height);

  var codes = stringToCode128(text);

  var g = new Graphics(ctx, width, height);

  var barWeight = g.area.width / ((codes.length - 3) * 11 + 35);

  var x = g.area.left;
  var y = g.area.top;
  for (var i = 0; i < codes.length; i++) {
    var c = codes[i];
    //two bars at a time: 1 black and 1 white
    for (var bar = 0; bar < 8; bar += 2) {
      var barW = PATTERNS[c][bar] * barWeight;
      // var barH = height - y - this.border;
      var barH = height - y;
      var spcW = PATTERNS[c][bar + 1] * barWeight;

      //no need to draw if 0 width
      if (barW > 0) {
        g.fillFgRect(x, y, barW, barH);
      }

      x += barW + spcW;
    }
  }

  ctx.draw();
}


function stringToCode128(text) {

  var barc = {
    currcs: CODESET.C
  };

  var bytes = getBytes(text);
  //decide starting codeset
  var index = bytes[0] == CHAR_TILDE ? 1 : 0;

  var csa1 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
  var csa2 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
  barc.currcs = getBestStartSet(csa1, csa2);
  barc.currcs = perhapsCodeC(bytes, barc.currcs);

  //if no codeset changes this will end up with bytes.length+3
  //start, checksum and stop
  var codes = new Array();

  switch (barc.currcs) {
    case CODESET.A:
      codes.push(SET_STARTA);
      break;
    case CODESET.B:
      codes.push(SET_STARTB);
      break;
    default:
      codes.push(SET_STARTC);
      break;
  }


  for (var i = 0; i < bytes.length; i++) {
    var b1 = bytes[i]; //get the first of a pair
    //should we translate/replace
    if (b1 in REPLACE_CODES) {
      codes.push(REPLACE_CODES[b1]);
      i++ //jump to next
      b1 = bytes[i];
    }

    //get the next in the pair if possible
    var b2 = bytes.length > (i + 1) ? bytes[i + 1] : -1;

    codes = codes.concat(codesForChar(b1, b2, barc.currcs));
    //code C takes 2 chars each time
    if (barc.currcs == CODESET.C) i++;
  }

  //calculate checksum according to Code 128 standards
  var checksum = codes[0];
  for (var weight = 1; weight < codes.length; weight++) {
    checksum += (weight * codes[weight]);
  }
  codes.push(checksum % 103);

  codes.push(SET_STOP);

  //encoding should now be complete
  return codes;

  function getBestStartSet(csa1, csa2) {
    //tries to figure out the best codeset
    //to start with to get the most compact code
    var vote = 0;
    vote += csa1 == CODESET.A ? 1 : 0;
    vote += csa1 == CODESET.B ? -1 : 0;
    vote += csa2 == CODESET.A ? 1 : 0;
    vote += csa2 == CODESET.B ? -1 : 0;
    //tie goes to B due to my own predudices
    return vote > 0 ? CODESET.A : CODESET.B;
  }

  function perhapsCodeC(bytes, codeset) {
    for (var i = 0; i < bytes.length; i++) {
      var b = bytes[i]
      if ((b < 48 || b > 57) && b != CHAR_TILDE)
        return codeset;
    }
    return CODESET.C;
  }

  //chr1 is current byte
  //chr2 is the next byte to process. looks ahead.
  function codesForChar(chr1, chr2, currcs) {
    var result = [];
    var shifter = -1;

    if (charCompatible(chr1, currcs)) {
      if (currcs == CODESET.C) {
        if (chr2 == -1) {
          shifter = SET_CODEB;
          currcs = CODESET.B;
        }
        else if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
          //need to check ahead as well
          if (charCompatible(chr2, CODESET.A)) {
            shifter = SET_CODEA;
            currcs = CODESET.A;
          }
          else {
            shifter = SET_CODEB;
            currcs = CODESET.B;
          }
        }
      }
    }
    else {
      //if there is a next char AND that next char is also not compatible
      if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
        //need to switch code sets
        switch (currcs) {
          case CODESET.A:
            shifter = SET_CODEB;
            currcs = CODESET.B;
            break;
          case CODESET.B:
            shifter = SET_CODEA;
            currcs = CODESET.A;
            break;
        }
      }
      else {
        //no need to shift code sets, a temporary SHIFT will suffice
        shifter = SET_SHIFT;
      }
    }

    //ok some type of shift is nessecary
    if (shifter != -1) {
      result.push(shifter);
      result.push(codeValue(chr1));
    }
    else {
      if (currcs == CODESET.C) {
        //include next as well
        result.push(codeValue(chr1, chr2));
      }
      else {
        result.push(codeValue(chr1));
      }
    }
    barc.currcs = currcs;

    return result;
  }
}

//reduce the ascii code to fit into the Code128 char table
function codeValue(chr1, chr2) {
  if (typeof chr2 == "undefined") {
    return chr1 >= 32 ? chr1 - 32 : chr1 + 64;
  }
  else {
    return parseInt(String.fromCharCode(chr1) + String.fromCharCode(chr2));
  }
}

function charCompatible(chr, codeset) {
  var csa = codeSetAllowedFor(chr);
  if (csa == CODESET.ANY) return true;
  //if we need to change from current
  if (csa == CODESET.AB) return true;
  if (csa == CODESET.A && codeset == CODESET.A) return true;
  if (csa == CODESET.B && codeset == CODESET.B) return true;
  return false;
}

function codeSetAllowedFor(chr) {
  if (chr >= 48 && chr <= 57) {
    //0-9
    return CODESET.ANY;
  }
  else if (chr >= 32 && chr <= 95) {
    //0-9 A-Z
    return CODESET.AB;
  }
  else {
    //if non printable
    return chr < 32 ? CODESET.A : CODESET.B;
  }
}

var Graphics = function (ctx, width, height) {

  this.width = width;
  this.height = height;
  this.quiet = Math.round(this.width / 40);

  this.border_size = 0;
  this.padding_width = 0;

  this.area = {
    width: width - this.padding_width * 2 - this.quiet * 2,
    height: height - this.border_size * 2,
    top: this.border_size - 4,
    left: this.padding_width + this.quiet
  };

  this.ctx = ctx;
  this.fg = "#000000";
  this.bg = "#ffffff";

  // fill background
  this.fillBgRect(0, 0, width, height);

  // fill center to create border
  this.fillBgRect(0, this.border_size, width, height - this.border_size * 2);
}

//use native color
Graphics.prototype._fillRect = function (x, y, width, height, color) {
  this.ctx.setFillStyle(color)
  this.ctx.fillRect(x, y, width, height)
}

Graphics.prototype.fillFgRect = function (x, y, width, height) {
  this._fillRect(x, y, width, height, this.fg);
}

Graphics.prototype.fillBgRect = function (x, y, width, height) {
  this._fillRect(x, y, width, height, this.bg);
}

var PATTERNS = [
  [2, 1, 2, 2, 2, 2, 0, 0],  // 0
  [2, 2, 2, 1, 2, 2, 0, 0],  // 1
  [2, 2, 2, 2, 2, 1, 0, 0],  // 2
  [1, 2, 1, 2, 2, 3, 0, 0],  // 3
  [1, 2, 1, 3, 2, 2, 0, 0],  // 4
  [1, 3, 1, 2, 2, 2, 0, 0],  // 5
  [1, 2, 2, 2, 1, 3, 0, 0],  // 6
  [1, 2, 2, 3, 1, 2, 0, 0],  // 7
  [1, 3, 2, 2, 1, 2, 0, 0],  // 8
  [2, 2, 1, 2, 1, 3, 0, 0],  // 9
  [2, 2, 1, 3, 1, 2, 0, 0],  // 10
  [2, 3, 1, 2, 1, 2, 0, 0],  // 11
  [1, 1, 2, 2, 3, 2, 0, 0],  // 12
  [1, 2, 2, 1, 3, 2, 0, 0],  // 13
  [1, 2, 2, 2, 3, 1, 0, 0],  // 14
  [1, 1, 3, 2, 2, 2, 0, 0],  // 15
  [1, 2, 3, 1, 2, 2, 0, 0],  // 16
  [1, 2, 3, 2, 2, 1, 0, 0],  // 17
  [2, 2, 3, 2, 1, 1, 0, 0],  // 18
  [2, 2, 1, 1, 3, 2, 0, 0],  // 19
  [2, 2, 1, 2, 3, 1, 0, 0],  // 20
  [2, 1, 3, 2, 1, 2, 0, 0],  // 21
  [2, 2, 3, 1, 1, 2, 0, 0],  // 22
  [3, 1, 2, 1, 3, 1, 0, 0],  // 23
  [3, 1, 1, 2, 2, 2, 0, 0],  // 24
  [3, 2, 1, 1, 2, 2, 0, 0],  // 25
  [3, 2, 1, 2, 2, 1, 0, 0],  // 26
  [3, 1, 2, 2, 1, 2, 0, 0],  // 27
  [3, 2, 2, 1, 1, 2, 0, 0],  // 28
  [3, 2, 2, 2, 1, 1, 0, 0],  // 29
  [2, 1, 2, 1, 2, 3, 0, 0],  // 30
  [2, 1, 2, 3, 2, 1, 0, 0],  // 31
  [2, 3, 2, 1, 2, 1, 0, 0],  // 32
  [1, 1, 1, 3, 2, 3, 0, 0],  // 33
  [1, 3, 1, 1, 2, 3, 0, 0],  // 34
  [1, 3, 1, 3, 2, 1, 0, 0],  // 35
  [1, 1, 2, 3, 1, 3, 0, 0],  // 36
  [1, 3, 2, 1, 1, 3, 0, 0],  // 37
  [1, 3, 2, 3, 1, 1, 0, 0],  // 38
  [2, 1, 1, 3, 1, 3, 0, 0],  // 39
  [2, 3, 1, 1, 1, 3, 0, 0],  // 40
  [2, 3, 1, 3, 1, 1, 0, 0],  // 41
  [1, 1, 2, 1, 3, 3, 0, 0],  // 42
  [1, 1, 2, 3, 3, 1, 0, 0],  // 43
  [1, 3, 2, 1, 3, 1, 0, 0],  // 44
  [1, 1, 3, 1, 2, 3, 0, 0],  // 45
  [1, 1, 3, 3, 2, 1, 0, 0],  // 46
  [1, 3, 3, 1, 2, 1, 0, 0],  // 47
  [3, 1, 3, 1, 2, 1, 0, 0],  // 48
  [2, 1, 1, 3, 3, 1, 0, 0],  // 49
  [2, 3, 1, 1, 3, 1, 0, 0],  // 50
  [2, 1, 3, 1, 1, 3, 0, 0],  // 51
  [2, 1, 3, 3, 1, 1, 0, 0],  // 52
  [2, 1, 3, 1, 3, 1, 0, 0],  // 53
  [3, 1, 1, 1, 2, 3, 0, 0],  // 54
  [3, 1, 1, 3, 2, 1, 0, 0],  // 55
  [3, 3, 1, 1, 2, 1, 0, 0],  // 56
  [3, 1, 2, 1, 1, 3, 0, 0],  // 57
  [3, 1, 2, 3, 1, 1, 0, 0],  // 58
  [3, 3, 2, 1, 1, 1, 0, 0],  // 59
  [3, 1, 4, 1, 1, 1, 0, 0],  // 60
  [2, 2, 1, 4, 1, 1, 0, 0],  // 61
  [4, 3, 1, 1, 1, 1, 0, 0],  // 62
  [1, 1, 1, 2, 2, 4, 0, 0],  // 63
  [1, 1, 1, 4, 2, 2, 0, 0],  // 64
  [1, 2, 1, 1, 2, 4, 0, 0],  // 65
  [1, 2, 1, 4, 2, 1, 0, 0],  // 66
  [1, 4, 1, 1, 2, 2, 0, 0],  // 67
  [1, 4, 1, 2, 2, 1, 0, 0],  // 68
  [1, 1, 2, 2, 1, 4, 0, 0],  // 69
  [1, 1, 2, 4, 1, 2, 0, 0],  // 70
  [1, 2, 2, 1, 1, 4, 0, 0],  // 71
  [1, 2, 2, 4, 1, 1, 0, 0],  // 72
  [1, 4, 2, 1, 1, 2, 0, 0],  // 73
  [1, 4, 2, 2, 1, 1, 0, 0],  // 74
  [2, 4, 1, 2, 1, 1, 0, 0],  // 75
  [2, 2, 1, 1, 1, 4, 0, 0],  // 76
  [4, 1, 3, 1, 1, 1, 0, 0],  // 77
  [2, 4, 1, 1, 1, 2, 0, 0],  // 78
  [1, 3, 4, 1, 1, 1, 0, 0],  // 79
  [1, 1, 1, 2, 4, 2, 0, 0],  // 80
  [1, 2, 1, 1, 4, 2, 0, 0],  // 81
  [1, 2, 1, 2, 4, 1, 0, 0],  // 82
  [1, 1, 4, 2, 1, 2, 0, 0],  // 83
  [1, 2, 4, 1, 1, 2, 0, 0],  // 84
  [1, 2, 4, 2, 1, 1, 0, 0],  // 85
  [4, 1, 1, 2, 1, 2, 0, 0],  // 86
  [4, 2, 1, 1, 1, 2, 0, 0],  // 87
  [4, 2, 1, 2, 1, 1, 0, 0],  // 88
  [2, 1, 2, 1, 4, 1, 0, 0],  // 89
  [2, 1, 4, 1, 2, 1, 0, 0],  // 90
  [4, 1, 2, 1, 2, 1, 0, 0],  // 91
  [1, 1, 1, 1, 4, 3, 0, 0],  // 92
  [1, 1, 1, 3, 4, 1, 0, 0],  // 93
  [1, 3, 1, 1, 4, 1, 0, 0],  // 94
  [1, 1, 4, 1, 1, 3, 0, 0],  // 95
  [1, 1, 4, 3, 1, 1, 0, 0],  // 96
  [4, 1, 1, 1, 1, 3, 0, 0],  // 97
  [4, 1, 1, 3, 1, 1, 0, 0],  // 98
  [1, 1, 3, 1, 4, 1, 0, 0],  // 99
  [1, 1, 4, 1, 3, 1, 0, 0],  // 100
  [3, 1, 1, 1, 4, 1, 0, 0],  // 101
  [4, 1, 1, 1, 3, 1, 0, 0],  // 102
  [2, 1, 1, 4, 1, 2, 0, 0],  // 103
  [2, 1, 1, 2, 1, 4, 0, 0],  // 104
  [2, 1, 1, 2, 3, 2, 0, 0],  // 105
  [2, 3, 3, 1, 1, 1, 2, 0]   // 106
]

 

//引入的插件qrcode.js

var QR = (function () {

  // alignment pattern
  var adelta = [
    0, 11, 15, 19, 23, 27, 31, // force 1 pat
    16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
    26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
  ];

  // version block
  var vpat = [
    0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d,
    0x928, 0xb78, 0x45d, 0xa17, 0x532, 0x9a6, 0x683, 0x8c9,
    0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75,
    0x250, 0x9d5, 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64,
    0x541, 0xc69
  ];

  // final format bits with mask: level << 3 | mask
  var fmtword = [
    0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976,    //L
    0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0,    //M
    0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed,    //Q
    0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b    //H
  ];

  // 4 per version: number of blocks 1,2; data width; ecc width
  var eccblocks = [
    1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
    1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
    1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
    1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
    1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
    2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
    2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
    2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
    2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
    2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
    4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
    2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
    4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
    3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
    5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
    5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
    1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
    5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
    3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
    3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
    4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
    2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
    4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
    6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
    8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
    10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
    8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
    3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
    7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
    5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
    13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
    17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
    17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
    13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
    12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
    6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
    17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
    4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
    20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
    19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
  ];

  // Galois field log table
  var glog = [
    0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
    0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
    0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
    0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
    0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
    0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
    0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
    0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
    0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
    0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
    0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
    0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
    0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
    0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
    0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
    0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
  ];

  // Galios field exponent table
  var gexp = [
    0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
    0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
    0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
    0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
    0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
    0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
    0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
    0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
    0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
    0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
    0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
    0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
    0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
    0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
    0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
    0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
  ];

  // Working buffers:
  // data input and ecc append, image working buffer, fixed part of image, run lengths for badness
  var strinbuf = [], eccbuf = [], qrframe = [], framask = [], rlens = [];
  // Control values - width is based on version, last 4 are from table.
  var version, width, neccblk1, neccblk2, datablkw, eccblkwid;
  var ecclevel = 2;
  // set bit to indicate cell in qrframe is immutable.  symmetric around diagonal
  function setmask(x, y) {
    var bt;
    if (x > y) {
      bt = x;
      x = y;
      y = bt;
    }
    // y*y = 1+3+5...
    bt = y;
    bt *= y;
    bt += y;
    bt >>= 1;
    bt += x;
    framask[bt] = 1;
  }

  // enter alignment pattern - black to qrframe, white to mask (later black frame merged to mask)
  function putalign(x, y) {
    var j;

    qrframe[x + width * y] = 1;
    for (j = -2; j < 2; j++) {
      qrframe[(x + j) + width * (y - 2)] = 1;
      qrframe[(x - 2) + width * (y + j + 1)] = 1;
      qrframe[(x + 2) + width * (y + j)] = 1;
      qrframe[(x + j + 1) + width * (y + 2)] = 1;
    }
    for (j = 0; j < 2; j++) {
      setmask(x - 1, y + j);
      setmask(x + 1, y - j);
      setmask(x - j, y - 1);
      setmask(x + j, y + 1);
    }
  }

  //========================================================================
  // Reed Solomon error correction
  // exponentiation mod N
  function modnn(x) {
    while (x >= 255) {
      x -= 255;
      x = (x >> 8) + (x & 255);
    }
    return x;
  }

  var genpoly = [];

  // Calculate and append ECC data to data block.  Block is in strinbuf, indexes to buffers given.
  function appendrs(data, dlen, ecbuf, eclen) {
    var i, j, fb;

    for (i = 0; i < eclen; i++)
      strinbuf[ecbuf + i] = 0;
    for (i = 0; i < dlen; i++) {
      fb = glog[strinbuf[data + i] ^ strinbuf[ecbuf]];
      if (fb != 255)     /* fb term is non-zero */
        for (j = 1; j < eclen; j++)
          strinbuf[ecbuf + j - 1] = strinbuf[ecbuf + j] ^ gexp[modnn(fb + genpoly[eclen - j])];
      else
        for (j = ecbuf; j < ecbuf + eclen; j++)
          strinbuf[j] = strinbuf[j + 1];
      strinbuf[ecbuf + eclen - 1] = fb == 255 ? 0 : gexp[modnn(fb + genpoly[0])];
    }
  }

  //========================================================================
  // Frame data insert following the path rules

  // check mask - since symmetrical use half.
  function ismasked(x, y) {
    var bt;
    if (x > y) {
      bt = x;
      x = y;
      y = bt;
    }
    bt = y;
    bt += y * y;
    bt >>= 1;
    bt += x;
    return framask[bt];
  }

  //========================================================================
  //  Apply the selected mask out of the 8.
  function applymask(m) {
    var x, y, r3x, r3y;

    switch (m) {
      case 0:
        for (y = 0; y < width; y++)
          for (x = 0; x < width; x++)
            if (!((x + y) & 1) && !ismasked(x, y))
              qrframe[x + y * width] ^= 1;
        break;
      case 1:
        for (y = 0; y < width; y++)
          for (x = 0; x < width; x++)
            if (!(y & 1) && !ismasked(x, y))
              qrframe[x + y * width] ^= 1;
        break;
      case 2:
        for (y = 0; y < width; y++)
          for (r3x = 0, x = 0; x < width; x++ , r3x++) {
            if (r3x == 3)
              r3x = 0;
            if (!r3x && !ismasked(x, y))
              qrframe[x + y * width] ^= 1;
          }
        break;
      case 3:
        for (r3y = 0, y = 0; y < width; y++ , r3y++) {
          if (r3y == 3)
            r3y = 0;
          for (r3x = r3y, x = 0; x < width; x++ , r3x++) {
            if (r3x == 3)
              r3x = 0;
            if (!r3x && !ismasked(x, y))
              qrframe[x + y * width] ^= 1;
          }
        }
        break;
      case 4:
        for (y = 0; y < width; y++)
          for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++ , r3x++) {
            if (r3x == 3) {
              r3x = 0;
              r3y = !r3y;
            }
            if (!r3y && !ismasked(x, y))
              qrframe[x + y * width] ^= 1;
          }
        break;
      case 5:
        for (r3y = 0, y = 0; y < width; y++ , r3y++) {
          if (r3y == 3)
            r3y = 0;
          for (r3x = 0, x = 0; x < width; x++ , r3x++) {
            if (r3x == 3)
              r3x = 0;
            if (!((x & y & 1) + !(!r3x | !r3y)) && !ismasked(x, y))
              qrframe[x + y * width] ^= 1;
          }
        }
        break;
      case 6:
        for (r3y = 0, y = 0; y < width; y++ , r3y++) {
          if (r3y == 3)
            r3y = 0;
          for (r3x = 0, x = 0; x < width; x++ , r3x++) {
            if (r3x == 3)
              r3x = 0;
            if (!(((x & y & 1) + (r3x && (r3x == r3y))) & 1) && !ismasked(x, y))
              qrframe[x + y * width] ^= 1;
          }
        }
        break;
      case 7:
        for (r3y = 0, y = 0; y < width; y++ , r3y++) {
          if (r3y == 3)
            r3y = 0;
          for (r3x = 0, x = 0; x < width; x++ , r3x++) {
            if (r3x == 3)
              r3x = 0;
            if (!(((r3x && (r3x == r3y)) + ((x + y) & 1)) & 1) && !ismasked(x, y))
              qrframe[x + y * width] ^= 1;
          }
        }
        break;
    }
    return;
  }

  // Badness coefficients.
  var N1 = 3, N2 = 3, N3 = 40, N4 = 10;

  // Using the table of the length of each run, calculate the amount of bad image 
  // - long runs or those that look like finders; called twice, once each for X and Y
  function badruns(length) {
    var i;
    var runsbad = 0;
    for (i = 0; i <= length; i++)
      if (rlens[i] >= 5)
        runsbad += N1 + rlens[i] - 5;
    // BwBBBwB as in finder
    for (i = 3; i < length - 1; i += 2)
      if (rlens[i - 2] == rlens[i + 2]
        && rlens[i + 2] == rlens[i - 1]
        && rlens[i - 1] == rlens[i + 1]
        && rlens[i - 1] * 3 == rlens[i]
        // white around the black pattern? Not part of spec
        && (rlens[i - 3] == 0 // beginning
          || i + 3 > length  // end
          || rlens[i - 3] * 3 >= rlens[i] * 4 || rlens[i + 3] * 3 >= rlens[i] * 4)
      )
        runsbad += N3;
    return runsbad;
  }

  // Calculate how bad the masked image is - blocks, imbalance, runs, or finders.
  function badcheck() {
    var x, y, h, b, b1;
    var thisbad = 0;
    var bw = 0;

    // blocks of same color.
    for (y = 0; y < width - 1; y++)
      for (x = 0; x < width - 1; x++)
        if ((qrframe[x + width * y] && qrframe[(x + 1) + width * y]
          && qrframe[x + width * (y + 1)] && qrframe[(x + 1) + width * (y + 1)]) // all black
          || !(qrframe[x + width * y] || qrframe[(x + 1) + width * y]
            || qrframe[x + width * (y + 1)] || qrframe[(x + 1) + width * (y + 1)])) // all white
          thisbad += N2;

    // X runs
    for (y = 0; y < width; y++) {
      rlens[0] = 0;
      for (h = b = x = 0; x < width; x++) {
        if ((b1 = qrframe[x + width * y]) == b)
          rlens[h]++;
        else
          rlens[++h] = 1;
        b = b1;
        bw += b ? 1 : -1;
      }
      thisbad += badruns(h);
    }

    // black/white imbalance
    if (bw < 0)
      bw = -bw;

    var big = bw;
    var count = 0;
    big += big << 2;
    big <<= 1;
    while (big > width * width)
      big -= width * width, count++;
    thisbad += count * N4;

    // Y runs
    for (x = 0; x < width; x++) {
      rlens[0] = 0;
      for (h = b = y = 0; y < width; y++) {
        if ((b1 = qrframe[x + width * y]) == b)
          rlens[h]++;
        else
          rlens[++h] = 1;
        b = b1;
      }
      thisbad += badruns(h);
    }
    return thisbad;
  }

  function genframe(instring) {
    var x, y, k, t, v, i, j, m;

    // find the smallest version that fits the string
    t = instring.length;
    version = 0;
    do {
      version++;
      k = (ecclevel - 1) * 4 + (version - 1) * 16;
      neccblk1 = eccblocks[k++];
      neccblk2 = eccblocks[k++];
      datablkw = eccblocks[k++];
      eccblkwid = eccblocks[k];
      k = datablkw * (neccblk1 + neccblk2) + neccblk2 - 3 + (version <= 9);
      if (t <= k)
        break;
    } while (version < 40);

    // FIXME - insure that it fits insted of being truncated
    width = 17 + 4 * version;

    // allocate, clear and setup data structures
    v = datablkw + (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;
    for (t = 0; t < v; t++)
      eccbuf[t] = 0;
    strinbuf = instring.slice(0);

    for (t = 0; t < width * width; t++)
      qrframe[t] = 0;

    for (t = 0; t < (width * (width + 1) + 1) / 2; t++)
      framask[t] = 0;

    // insert finders - black to frame, white to mask
    for (t = 0; t < 3; t++) {
      k = 0;
      y = 0;
      if (t == 1)
        k = (width - 7);
      if (t == 2)
        y = (width - 7);
      qrframe[(y + 3) + width * (k + 3)] = 1;
      for (x = 0; x < 6; x++) {
        qrframe[(y + x) + width * k] = 1;
        qrframe[y + width * (k + x + 1)] = 1;
        qrframe[(y + 6) + width * (k + x)] = 1;
        qrframe[(y + x + 1) + width * (k + 6)] = 1;
      }
      for (x = 1; x < 5; x++) {
        setmask(y + x, k + 1);
        setmask(y + 1, k + x + 1);
        setmask(y + 5, k + x);
        setmask(y + x + 1, k + 5);
      }
      for (x = 2; x < 4; x++) {
        qrframe[(y + x) + width * (k + 2)] = 1;
        qrframe[(y + 2) + width * (k + x + 1)] = 1;
        qrframe[(y + 4) + width * (k + x)] = 1;
        qrframe[(y + x + 1) + width * (k + 4)] = 1;
      }
    }

    // alignment blocks
    if (version > 1) {
      t = adelta[version];
      y = width - 7;
      for (; ;) {
        x = width - 7;
        while (x > t - 3) {
          putalign(x, y);
          if (x < t)
            break;
          x -= t;
        }
        if (y <= t + 9)
          break;
        y -= t;
        putalign(6, y);
        putalign(y, 6);
      }
    }

    // single black
    qrframe[8 + width * (width - 8)] = 1;

    // timing gap - mask only
    for (y = 0; y < 7; y++) {
      setmask(7, y);
      setmask(width - 8, y);
      setmask(7, y + width - 7);
    }
    for (x = 0; x < 8; x++) {
      setmask(x, 7);
      setmask(x + width - 8, 7);
      setmask(x, width - 8);
    }

    // reserve mask-format area
    for (x = 0; x < 9; x++)
      setmask(x, 8);
    for (x = 0; x < 8; x++) {
      setmask(x + width - 8, 8);
      setmask(8, x);
    }
    for (y = 0; y < 7; y++)
      setmask(8, y + width - 7);

    // timing row/col
    for (x = 0; x < width - 14; x++)
      if (x & 1) {
        setmask(8 + x, 6);
        setmask(6, 8 + x);
      }
      else {
        qrframe[(8 + x) + width * 6] = 1;
        qrframe[6 + width * (8 + x)] = 1;
      }

    // version block
    if (version > 6) {
      t = vpat[version - 7];
      k = 17;
      for (x = 0; x < 6; x++)
        for (y = 0; y < 3; y++ , k--)
          if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {
            qrframe[(5 - x) + width * (2 - y + width - 11)] = 1;
            qrframe[(2 - y + width - 11) + width * (5 - x)] = 1;
          }
          else {
            setmask(5 - x, 2 - y + width - 11);
            setmask(2 - y + width - 11, 5 - x);
          }
    }

    // sync mask bits - only set above for white spaces, so add in black bits
    for (y = 0; y < width; y++)
      for (x = 0; x <= y; x++)
        if (qrframe[x + width * y])
          setmask(x, y);

    // convert string to bitstream
    // 8 bit data to QR-coded 8 bit data (numeric or alphanum, or kanji not supported)
    v = strinbuf.length;

    // string to array
    for (i = 0; i < v; i++)
      eccbuf[i] = strinbuf.charCodeAt(i);
    strinbuf = eccbuf.slice(0);

    // calculate max string length
    x = datablkw * (neccblk1 + neccblk2) + neccblk2;
    if (v >= x - 2) {
      v = x - 2;
      if (version > 9)
        v--;
    }

    // shift and repack to insert length prefix
    i = v;
    if (version > 9) {
      strinbuf[i + 2] = 0;
      strinbuf[i + 3] = 0;
      while (i--) {
        t = strinbuf[i];
        strinbuf[i + 3] |= 255 & (t << 4);
        strinbuf[i + 2] = t >> 4;
      }
      strinbuf[2] |= 255 & (v << 4);
      strinbuf[1] = v >> 4;
      strinbuf[0] = 0x40 | (v >> 12);
    }
    else {
      strinbuf[i + 1] = 0;
      strinbuf[i + 2] = 0;
      while (i--) {
        t = strinbuf[i];
        strinbuf[i + 2] |= 255 & (t << 4);
        strinbuf[i + 1] = t >> 4;
      }
      strinbuf[1] |= 255 & (v << 4);
      strinbuf[0] = 0x40 | (v >> 4);
    }
    // fill to end with pad pattern
    i = v + 3 - (version < 10);
    while (i < x) {
      strinbuf[i++] = 0xec;
      // buffer has room    if (i == x)      break;
      strinbuf[i++] = 0x11;
    }

    // calculate and append ECC

    // calculate generator polynomial
    genpoly[0] = 1;
    for (i = 0; i < eccblkwid; i++) {
      genpoly[i + 1] = 1;
      for (j = i; j > 0; j--)
        genpoly[j] = genpoly[j]
          ? genpoly[j - 1] ^ gexp[modnn(glog[genpoly[j]] + i)] : genpoly[j - 1];
      genpoly[0] = gexp[modnn(glog[genpoly[0]] + i)];
    }
    for (i = 0; i <= eccblkwid; i++)
      genpoly[i] = glog[genpoly[i]]; // use logs for genpoly[] to save calc step

    // append ecc to data buffer
    k = x;
    y = 0;
    for (i = 0; i < neccblk1; i++) {
      appendrs(y, datablkw, k, eccblkwid);
      y += datablkw;
      k += eccblkwid;
    }
    for (i = 0; i < neccblk2; i++) {
      appendrs(y, datablkw + 1, k, eccblkwid);
      y += datablkw + 1;
      k += eccblkwid;
    }
    // interleave blocks
    y = 0;
    for (i = 0; i < datablkw; i++) {
      for (j = 0; j < neccblk1; j++)
        eccbuf[y++] = strinbuf[i + j * datablkw];
      for (j = 0; j < neccblk2; j++)
        eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];
    }
    for (j = 0; j < neccblk2; j++)
      eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];
    for (i = 0; i < eccblkwid; i++)
      for (j = 0; j < neccblk1 + neccblk2; j++)
        eccbuf[y++] = strinbuf[x + i + j * eccblkwid];
    strinbuf = eccbuf;

    // pack bits into frame avoiding masked area.
    x = y = width - 1;
    k = v = 1;         // up, minus
    /* inteleaved data and ecc codes */
    m = (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;
    for (i = 0; i < m; i++) {
      t = strinbuf[i];
      for (j = 0; j < 8; j++ , t <<= 1) {
        if (0x80 & t)
          qrframe[x + width * y] = 1;
        do {        // find next fill position
          if (v)
            x--;
          else {
            x++;
            if (k) {
              if (y != 0)
                y--;
              else {
                x -= 2;
                k = !k;
                if (x == 6) {
                  x--;
                  y = 9;
                }
              }
            }
            else {
              if (y != width - 1)
                y++;
              else {
                x -= 2;
                k = !k;
                if (x == 6) {
                  x--;
                  y -= 8;
                }
              }
            }
          }
          v = !v;
        } while (ismasked(x, y));
      }
    }

    // save pre-mask copy of frame
    strinbuf = qrframe.slice(0);
    t = 0;           // best
    y = 30000;         // demerit
    // for instead of while since in original arduino code
    // if an early mask was "good enough" it wouldn't try for a better one
    // since they get more complex and take longer.
    for (k = 0; k < 8; k++) {
      applymask(k);      // returns black-white imbalance
      x = badcheck();
      if (x < y) { // current mask better than previous best?
        y = x;
        t = k;
      }
      if (t == 7)
        break;       // don't increment i to a void redoing mask
      qrframe = strinbuf.slice(0); // reset for next pass
    }
    if (t != k)         // redo best mask - none good enough, last wasn't t
      applymask(t);

    // add in final mask/ecclevel bytes
    y = fmtword[t + ((ecclevel - 1) << 3)];
    // low byte
    for (k = 0; k < 8; k++ , y >>= 1)
      if (y & 1) {
        qrframe[(width - 1 - k) + width * 8] = 1;
        if (k < 6)
          qrframe[8 + width * k] = 1;
        else
          qrframe[8 + width * (k + 1)] = 1;
      }
    // high byte
    for (k = 0; k < 7; k++ , y >>= 1)
      if (y & 1) {
        qrframe[8 + width * (width - 7 + k)] = 1;
        if (k)
          qrframe[(6 - k) + width * 8] = 1;
        else
          qrframe[7 + width * 8] = 1;
      }

    // return image
    return qrframe;
  }

  var _canvas = null,
    _size = null;

  var api = {

    get ecclevel() {
      return ecclevel;
    },

    set ecclevel(val) {
      ecclevel = val;
    },

    get size() {
      return _size;
    },

    set size(val) {
      _size = val
    },

    get canvas() {
      return _canvas;
    },

    set canvas(el) {
      _canvas = el;
    },

    getFrame: function (string) {
      return genframe(string);
    },

    draw: function (string, canvas, size, ecc) {

      ecclevel = ecc || ecclevel;
      canvas = canvas || _canvas;

      if (!canvas) {
        console.warn('No canvas provided to draw QR code in!')
        return;
      }

      size = size || _size || Math.min(canvas.width, canvas.height);

      var frame = genframe(string),
        ctx = canvas.ctx,
        px = Math.round(size / (width + 8));

      var roundedSize = px * (width + 8),
        offset = Math.floor((size - roundedSize) / 2);

      size = roundedSize;

      ctx.clearRect(0, 0, canvas.width, canvas.height);
      ctx.setFillStyle('#000000');
      for (var i = 0; i < width; i++) {
        for (var j = 0; j < width; j++) {
          if (frame[j * width + i]) {
            ctx.fillRect(px * (4 + i) + offset, px * (4 + j) + offset, px, px);
          }
        }
      }
      ctx.draw();
    }
  }

  module.exports = {
    api: api
  }

})()

 

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