#include
typedef unsigned char uchar;
typedef unsigned int uint;
typedef unsigned long ulong;
sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;
sbit KEY_IN_0 = P2^4;
sbit KEY_IN_1 = P2^5;
sbit KEY_IN_2 = P2^6;
sbit KEY_IN_3 = P2^7;
sbit KEY_OUT_0 = P2^3;
sbit KEY_OUT_1 = P2^2;
sbit KEY_OUT_2 = P2^1;
sbit KEY_OUT_3 = P2^0;
uchar code LedChar[] = { //数码管显示字符转换表
0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
uchar LedBuff[6] = { //数码管显示缓冲区
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
};
uchar code KeyCodeMap[4][4] = { //矩阵按键编号到标准键盘键码的映射表
{ 0x31, 0x32, 0x33, 0x26 }, //数字键1、数字键2、数字键3、向上键
{ 0x34, 0x35, 0x36, 0x25 }, //数字键4、数字键5、数字键6、向左键
{ 0x37, 0x38, 0x39, 0x28 }, //数字键7、数字键8、数字键9、向下键
{ 0x30, 0x1B, 0x0D, 0x27 } //数字键0、ESC键、 回车键、 向右键
};
uchar keyState[4][4] = { //全部矩阵按键的当前状态
{1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1,