用java编程 绘制三个圆,用Java2D绘制多个圆

I am trying to use Java2D to do some simple graphics programming. I've started easy, just trying to display a couple of circles in a JFrame. I was successful displaying a single circle, but when adding a second circle, only the last circle added to the JFrame is displayed. I use class Circle to define my circle and to override the paintComponent method used to display it. Any suggestions on what I might be doing wrong would be greatly appreciated. Code for my classes Circle and DancingCircles is provided below for reference.

import java.awt.*;

import javax.swing.*;

import java.awt.geom.*;

/**

*

* @author Paul

*/

public class Circle extends JPanel {

// Data members for Circle center and radius

private double centerX, centerY;

private double radius;

// No-argument constructor

Circle() {

centerX = 200;

centerY = 200;

radius = 10;

}

// Full-argument constructor

Circle( double x, double y, double r) {

centerX = x;

centerY = y;

radius = r;

}

// Draw a Circle

protected void paintComponent(Graphics g) {

super.paintComponent(g);

//Convert to Java2D Object

Graphics2D g2 = (Graphics2D) g;

// Create the circle

Ellipse2D circle = new Ellipse2D.Double();

circle.setFrameFromCenter(centerX, centerY, centerX + radius, centerY + radius);

// Draw it

g2.draw(circle);

}// end paintComponent

// Get/set data members

public void setCenterX(double x){this.centerX = x;}

public void setCenterY(double y){this.centerY = y;}

public void setRadius(double r){radius = r;}

public double getCenterX(){return centerX;}

public double getCenterY(){return centerY;}

public double getRadius(){return radius;}

}// end class Circle

import java.awt.*;

import javax.swing.*;

/**

*

* @author Paul

*/

public class DancingCircles extends JFrame{

// Display Dimensions

public static final int DEFAULT_WIDTH = 400;

public static final int DEFAULT_HEIGHT = 400;

// Default constructor

private DancingCircles() {

setTitle("Dancing Circles");

setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);

// Add Circles to JFrame

Circle myCircle = new Circle(200.0, 200.0, 20.0);

add(myCircle); // Add circle to frame

Circle myCircle2 = new Circle(100.0, 100.0, 30.0);

add(myCircle2); // Add circle to frame

}// end DancingCircles

public static void main(String[] args) {

EventQueue.invokeLater(new Runnable()

{

public void run()

{

DancingCircles dc = new DancingCircles();

dc.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

dc.setVisible(true);

}

});

}// end main

}

Thanks!

Paul

解决方案

The way to do this is to remove the drawing methods from the circle class and create a single panel with multiple circles on it instead:

import java.awt.*;

import javax.swing.*;

import java.awt.geom.*;

import java.util.*;

public class Circles extends JPanel

{

ArrayList circles = new ArrayList();

public void add(Circle circle) {

circles.add(circle);

}

protected void paintComponent(Graphics g) {

super.paintComponent(g);

Graphics2D g2 = (Graphics2D) g;

for (Circle circle: circles) {

Ellipse2D circle2D = new Ellipse2D.Double();

circle2D.setFrameFromCenter(

circle.getCenterX(),

circle.getCenterY(),

circle.getCenterX() + circle.getRadius(),

circle.getCenterY() + circle.getRadius());

g2.draw(circle2D);

}

}

}

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