我已经研究了好几天了.似乎大多数人都希望将按钮放在透明的画布或外壳上.我需要在画布/组件上放置透明的可点击对象.在我的测试中,我发现如果我不尝试将对象放在画布上,它就不会显示.
在最终项目中,应用程序将显示动画对象,其中包含我计划使用图像的多个控件.
在我试图解决的例子中,我采用了Snipped195,它显示了一个转动的圆环.我试图在圆环上放置一个图像标签,这样当圆环转动时,它将通过标签的透明区域显示出来.我已经设置了一个红色加号的gif文件,并且背景透明.我还挑选了一些代码(不记得它从哪里来),它是paintControl方法的一部分,它查找透明像素并构建Region对象.区域对象显然正在做它需要做的事情来定义图像的去向.我是否需要以某种方式将区域应用于图像而不是画布?
起初,当我尝试这样做时,我确实显示了图像.但是它显示白色的透明区域.在实现paintControl代码之后,它至少正确地处理了透明区域.现在我需要显示实际的图像内容.
我构建了一个对象来处理图像标签.我称之为TransparentImageLabel.看起来像:
public class TransparentImageLabel extends Canvas {
private Image labelImage;
public TransparentImageLabel(Composite parent, Image image, int style) {
super(parent, style);
this.labelImage = image;
addDisposeListener(new DisposeListener() {
public void widgetDisposed(DisposeEvent e) {
TransparentImageLabel.this.widgetDisposed(e);
}
});
addPaintListener(new PaintListener() {
public void paintControl(PaintEvent e) {
TransparentImageLabel.this.paintControl(e);
}
});
}
private void widgetDisposed(DisposeEvent e) {
}
private void paintControl(PaintEvent event) {
System.out.println("at paint control");
ImageData imgData = this.labelImage.getImageData();
Region region = new Region();
if (imgData.alphaData != null) {
Rectangle pixel = new Rectangle(0, 0, 1, 1);
for (int y = 0; y < imgData.height; y++) {
for (int x = 0; x < imgData.width; x++) {
if (imgData.getAlpha(x, y) == 255) {
pixel.x = imgData.x + x;
pixel.y = imgData.y + y;
region.add(pixel);
}
}
}
} else {
ImageData mask = imgData.getTransparencyMask();
Rectangle pixel = new Rectangle(0, 0, 1, 1);
for (int y = 0; y < mask.height; y++) {
for (int x = 0; x < mask.width; x++) {
if (mask.getPixel(x, y) != 0) {
pixel.x = imgData.x + x;
pixel.y = imgData.y + y;
region.add(pixel);
}
}
}
}
this.setRegion(region);
event.gc.drawImage(labelImage, this.getBounds().x, this.getBounds().y);
region.dispose();
}
}
将此添加到Snipped195之后,代码如下所示:
public class Snippet195 {
private Image redPlus;
static void drawTorus(float r, float R, int nsides, int rings) {
float ringDelta = 2.0f * (float) Math.PI / rings;
float sideDelta = 2.0f * (float) Math.PI / nsides;
float theta = 0.0f, cosTheta = 1.0f, sinTheta = 0.0f;
for (int i = rings - 1; i >= 0; i--) {
float theta1 = theta + ringDelta;
float cosTheta1 = (float) Math.cos(theta1);
float sinTheta1 = (float) Math.sin(theta1);
GL11.glBegin(GL11.GL_QUAD_STRIP);
float phi = 0.0f;
for (int j = nsides; j >= 0; j--) {
phi += sideDelta;
float cosPhi = (float) Math.cos(phi);
float sinPhi = (float) Math.sin(phi);
float dist = R + r * cosPhi;
GL11.glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
GL11.glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
GL11.glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
GL11.glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
}
GL11.glEnd();
theta = theta1;
cosTheta = cosTheta1;
sinTheta = sinTheta1;
}
}
private Snippet195() {
final Display display = new Display();
Shell shell = new Shell(display, SWT.NO_REDRAW_RESIZE);
shell.setLayout(new FillLayout());
Composite comp = new Composite(shell, SWT.NONE);
comp.setLayout(new FillLayout());
GLData data = new GLData();
data.doubleBuffer = true;
redPlus = new Image(shell.getDisplay(), new ImageData(
Snippet237.class.getResourceAsStream("/red-plus.png")));
final GLCanvas canvas = new GLCanvas(comp, SWT.NONE, data);
canvas.addPaintListener(new PaintListener() {
public void paintControl(PaintEvent e) {
e.gc.setAlpha(15);
e.gc.drawImage(Snippet195.this.redPlus, 0, 0);
}
});
canvas.setCurrent();
try {
GLContext.useContext(canvas);
} catch (LWJGLException e) {
e.printStackTrace();
}
canvas.addListener(SWT.Resize, new Listener() {
public void handleEvent(Event event) {
Rectangle bounds = canvas.getBounds();
float fAspect = (float) bounds.width / (float) bounds.height;
canvas.setCurrent();
try {
GLContext.useContext(canvas);
} catch (LWJGLException e) {
e.printStackTrace();
}
GL11.glViewport(0, 0, bounds.width, bounds.height);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GLU.gluPerspective(45.0f, fAspect, 0.5f, 400.0f);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
}
});
GL11.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
GL11.glColor3f(1.0f, 0.0f, 0.0f);
GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
GL11.glClearDepth(1.0);
GL11.glLineWidth(2);
GL11.glEnable(GL11.GL_DEPTH_TEST);
TransparentImageLabel redPlusLabel = new TransparentImageLabel(canvas,
redPlus, SWT.NONE);
redPlusLabel.setSize(48, 48);
redPlusLabel.setLocation(500, 200);
shell.setText("SWT/LWJGL Example");
shell.setSize(880, 720);
shell.open();
final Runnable run = new Runnable() {
int rot = 0;
public void run() {
if (!canvas.isDisposed()) {
canvas.setCurrent();
try {
GLContext.useContext(canvas);
} catch (LWJGLException e) {
e.printStackTrace();
}
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT
| GL11.GL_DEPTH_BUFFER_BIT);
GL11.glClearColor(.3f, .5f, .8f, 1.0f);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0f, 0.0f, -10.0f);
float frot = rot;
GL11.glRotatef(0.15f * rot, 2.0f * frot, 10.0f * frot, 1.0f);
GL11.glRotatef(0.3f * rot, 3.0f * frot, 1.0f * frot, 1.0f);
rot++;
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
GL11.glColor3f(0.9f, 0.9f, 0.9f);
drawTorus(1, 1.9f + ((float) Math.sin((0.004f * frot))), 25, 75);
canvas.swapBuffers();
display.asyncExec(this);
}
}
};
canvas.addListener(SWT.Paint, new Listener() {
public void handleEvent(Event event) {
run.run();
}
});
display.asyncExec(run);
while (!shell.isDisposed()) {
if (!display.readAndDispatch())
display.sleep();
}
display.dispose();
}
public static void main(String[] args) {
new Snippet195();
}
}
我必须要亲近.定义为透明的图像区域被绘制为透明.但是我没有得到任何东西,只有白色加上而不是图像中的红色.
解决方法:
问题出在您的TransparentImageLabel#paintControl(..)方法中.将第二行最后一行更正为以下内容:
event.gc.drawImage(labelImage, 0, 0);
由于您是在画布的上下文中绘制的,因此您为位置指定的坐标应该相对于该画布.您当前正在使用相对于其父级返回的canvas的位置.
标签:java,swt
来源: https://codeday.me/bug/20190704/1371978.html