using System.Collections;
using System.Collections.Generic;
using NxFish;
using UnityEngine;
using UnityEngine.UI;
public class UniTest : MonoBehaviour {
private UniWebView webView;
public NxFish.Data.AccountData account;
public RectTransform trans;
public Button btn_back;
private float viewWidth= 1920f;
private float viewHeght= 1080f;
float scaleWidth ;
float scaleHeight;
private void Awake() {
//this.webView = Singleton.Instance;
if (webView == null) {
webView = this.gameObject.AddComponent();
}
scaleWidth = (Screen.width * 1f / viewWidth);
scaleHeight = (Screen.height * 1f / viewHeght);
}
// Use this for initialization
void Start () {
btn_back.onClick.AddListener(()=> {
});
//动态修改panel大小
UnityEngine.Debug.Log(trans.rect.top + ":" +trans.rect.bottom + ":" + trans.rect.left + ":" + trans.rect.right);
//this.webView.Show(this.account.platformLink, trans.rect, () => { UnityEngine.Debug.Log("游戏加载完成"); });
float neweWidth = scaleWidth * trans.sizeDelta.x;
float neweHeight = scaleHeight * trans.sizeDelta.y;
//this.SetRectTransformSize(trans, new Vector2(neweWidth, neweHeight));
this.WebViewInsets();
this.webView.Load(this.account.platformLink);
this.webView.Show(true, UniWebViewTransitionEdge.None, 0.3f);
}
public void SetRectTransformSize(RectTransform trans, Vector2 newSize) {
Vector2 oldSize = trans.rect.size;
Vector2 deltaSize = newSize - oldSize;
trans.offsetMin = trans.offsetMin - new Vector2(deltaSize.x * trans.pivot.x, deltaSize.y * trans.pivot.y);
trans.offsetMax = trans.offsetMax + new Vector2(deltaSize.x * (1f - trans.pivot.x), deltaSize.y * (1f - trans.pivot.y));
}
void WebViewInsets() {
Vector3[] VectorArray=new Vector3[4];
trans.GetWorldCorners(VectorArray);
//Vector3 bottomLeft = Camera.main.WorldToScreenPoint(VectorArray[0]);
//Vector3 topRight = Camera.main.WorldToScreenPoint(VectorArray[2]);
float Left = VectorArray[0].x;
float Top = Screen.height - VectorArray[2].y;
float Bottom = VectorArray[0].y;
float Right = Screen.width - VectorArray[2].x;
//UnityEngine.Debug.Log(Left + ":" + Top + ":" + Bottom + ":" + Right);
//this.webView.insets = new UniWebViewEdgeInsets(UniWebViewHelper.ConvertPixelToPoint(Top, false), UniWebViewHelper.ConvertPixelToPoint(Left, true), UniWebViewHelper.ConvertPixelToPoint(Bottom, false), UniWebViewHelper.ConvertPixelToPoint(Right, true));
this.webView.insets = new UniWebViewEdgeInsets(70 * (int)scaleHeight, 0, 0, 0);
}
}
Image是容器
附:
Android刘海屏手机适配正在测试中。。
iPhoneX可以单独处理
标签:适配,float,VectorArray,new,UniWebView,UGUI,trans,webView,rect
来源: https://blog.csdn.net/u012909508/article/details/97803964