python 等值面,在Python中,如何将3D等值面导出到Blender中

I have some 3D (x,y,z,value) data in python and I can visualize the isosurfaces in Mayavi. How can I export this isosurface into a file that I can read into Blender?

Here is some example code:

import numpy

from mayavi import mlab

x, y, z = numpy.ogrid[-5:5:64j, -5:5:64j, -5:5:64j]

values = x * x * 0.5 + y * y + z * z * 2.0

mlab.contour3d(values, contours=[.5])

mlab.show()

解决方案

Using @timday's suggestion, I added the following code to save the isosurface in a wavefront (.obj) format:

mlab.savefig('surface.obj')

Then, I can open it in Blender with File>>Import>>Wavefront (.obj)

I had to scale down the image considerably (~100x) to make it visible in the Blender viewport.

PpNIL.png

The origin is set way off to the side of the actual object, so the object is easier to deal with if I use Object>>Transform>>Origin to Geometry

c34bb89eaf0ff0996cf694db8e12254d.png

After adding some lighting and a plane, the object looks pretty good!

SPqWf.jpg

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值